diff options
Diffstat (limited to 'engines/hdb/hdb.cpp')
-rw-r--r-- | engines/hdb/hdb.cpp | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/engines/hdb/hdb.cpp b/engines/hdb/hdb.cpp index 11b3bc2634..649c4a9d3a 100644 --- a/engines/hdb/hdb.cpp +++ b/engines/hdb/hdb.cpp @@ -127,6 +127,26 @@ bool HDBGame::init() { return true; } +void HDBGame::save(Common::OutSaveFile *out) { + out->write(_currentMapname, 64); + out->write(_lastMapname, 64); + out->write(_currentLuaName, 64); + out->writeSint32LE(_actionMode); + out->writeByte(_changeLevel); + out->write(_changeMapname, 64); + out->write(_inMapName, 32); +} + +void HDBGame::load(Common::InSaveFile *in) { + in->read(_currentMapname, 64); + in->read(_lastMapname, 64); + in->read(_currentLuaName, 64); + _actionMode = in->readSint32LE(); + _changeLevel = in->readByte(); + in->read(_changeMapname, 64); + in->read(_inMapName, 32); +} + /* Changes the current GameState to the next one. Game State Transitions are deterministic: each state can |