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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/system.h"
+#include "common/file.h"
+
+#include "hdb/file-manager.h"
+
+#ifndef HDB_LUA_SCRIPT_H
+#define HDB_LUA_SCRIPT_H
+
+struct lua_State;
+
+namespace HDB {
+
+class LuaScript {
+public:
+ LuaScript();
+ ~LuaScript();
+
+ bool init();
+ //bool executeMPC(Common::SeekableReadStream *stream);
+ bool executeFile(const Common::String &filename);
+
+private:
+ lua_State *_state;
+
+ bool registerStdLibs();
+ bool executeChunk(const char *chunk, uint chunkSize, const Common::String &chunkName) const;
+};
+
+}
+
+#endif // !HDB_LUA_SCRIPT_H