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Diffstat (limited to 'engines/hdb/saveload.cpp')
-rw-r--r--engines/hdb/saveload.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/hdb/saveload.cpp b/engines/hdb/saveload.cpp
index 1c385b7765..2735a3a8e5 100644
--- a/engines/hdb/saveload.cpp
+++ b/engines/hdb/saveload.cpp
@@ -104,12 +104,12 @@ Common::Error HDBGame::loadGameState(int slot) {
if (!_ai->cinematicsActive())
_gfx->turnOffFade();
- debug(1, "Action List Info:");
+ debug(7, "Action List Info:");
for (int k = 0; k < 20; k++) {
- debug(1, "Action %d: entityName: %s", k, _ai->_actions[k].entityName);
- debug(1, "Action %d: x1: %d, y1: %d", k, _ai->_actions[k].x1, _ai->_actions[k].y1);
- debug(1, "Action %d: x2: %d, y2: %d", k, _ai->_actions[k].x2, _ai->_actions[k].y2);
- debug(1, "Action %d: luaFuncInit: %s, luaFuncUse: %s", k, _ai->_actions[k].luaFuncInit, _ai->_actions[k].luaFuncUse);
+ debug(7, "Action %d: entityName: %s", k, _ai->_actions[k].entityName);
+ debug(7, "Action %d: x1: %d, y1: %d", k, _ai->_actions[k].x1, _ai->_actions[k].y1);
+ debug(7, "Action %d: x2: %d, y2: %d", k, _ai->_actions[k].x2, _ai->_actions[k].y2);
+ debug(7, "Action %d: luaFuncInit: %s, luaFuncUse: %s", k, _ai->_actions[k].luaFuncInit, _ai->_actions[k].luaFuncUse);
}
return Common::kNoError;