diff options
Diffstat (limited to 'engines/hdb/saveload.cpp')
-rw-r--r-- | engines/hdb/saveload.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/hdb/saveload.cpp b/engines/hdb/saveload.cpp index 1c385b7765..2735a3a8e5 100644 --- a/engines/hdb/saveload.cpp +++ b/engines/hdb/saveload.cpp @@ -104,12 +104,12 @@ Common::Error HDBGame::loadGameState(int slot) { if (!_ai->cinematicsActive()) _gfx->turnOffFade(); - debug(1, "Action List Info:"); + debug(7, "Action List Info:"); for (int k = 0; k < 20; k++) { - debug(1, "Action %d: entityName: %s", k, _ai->_actions[k].entityName); - debug(1, "Action %d: x1: %d, y1: %d", k, _ai->_actions[k].x1, _ai->_actions[k].y1); - debug(1, "Action %d: x2: %d, y2: %d", k, _ai->_actions[k].x2, _ai->_actions[k].y2); - debug(1, "Action %d: luaFuncInit: %s, luaFuncUse: %s", k, _ai->_actions[k].luaFuncInit, _ai->_actions[k].luaFuncUse); + debug(7, "Action %d: entityName: %s", k, _ai->_actions[k].entityName); + debug(7, "Action %d: x1: %d, y1: %d", k, _ai->_actions[k].x1, _ai->_actions[k].y1); + debug(7, "Action %d: x2: %d, y2: %d", k, _ai->_actions[k].x2, _ai->_actions[k].y2); + debug(7, "Action %d: luaFuncInit: %s, luaFuncUse: %s", k, _ai->_actions[k].luaFuncInit, _ai->_actions[k].luaFuncUse); } return Common::kNoError; |