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-rw-r--r--engines/hopkins/computer.cpp1226
1 files changed, 1226 insertions, 0 deletions
diff --git a/engines/hopkins/computer.cpp b/engines/hopkins/computer.cpp
new file mode 100644
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--- /dev/null
+++ b/engines/hopkins/computer.cpp
@@ -0,0 +1,1226 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "hopkins/computer.h"
+
+#include "hopkins/font.h"
+#include "hopkins/files.h"
+#include "hopkins/globals.h"
+#include "hopkins/graphics.h"
+#include "hopkins/hopkins.h"
+#include "hopkins/objects.h"
+
+#include "common/system.h"
+#include "common/file.h"
+#include "common/textconsole.h"
+
+namespace Hopkins {
+
+ComputerManager::ComputerManager(HopkinsEngine *vm) {
+ _vm = vm;
+
+ for (int i = 0; i < 50; i++) {
+ _menuText[i]._actvFl = false;
+ _menuText[i]._lineSize = 0;
+ memset(_menuText[i]._line, 0, 90);
+ }
+ Common::fill(&_inputBuf[0], &_inputBuf[200], '\0');
+ _breakoutSpr = NULL;
+ _textColor = 0;
+ _breakoutLevel = (int16 *)NULL;
+ _breakoutBrickNbr = 0;
+ _breakoutScore = 0;
+ _breakoutLives = 0;
+ _breakoutSpeed = 0;
+ _ballRightFl = false;
+ _ballUpFl = false;
+ _breakoutLevelNbr = 0;
+ _padPositionX = 0;
+ _minBreakoutMoveSpeed = 0;
+ _maxBreakoutMoveSpeed = 0;
+ _lastBreakoutMoveSpeed = 0;
+ _breakoutHiscore = 0;
+}
+
+/**
+ * Sets up textual entry mode. Used by the code for Hopkins computer.
+ */
+void ComputerManager::setVideoMode() {
+ setTextMode();
+}
+
+/**
+ * Sets up Textual entry mode
+ */
+void ComputerManager::setTextMode() {
+ _vm->_graphicsMan->clearPalette();
+ _vm->_graphicsMan->clearScreen();
+
+ _vm->_graphicsMan->_lineNbr = SCREEN_WIDTH;
+ _vm->_fontMan->_font = _vm->_globals->freeMemory(_vm->_fontMan->_font);
+
+ Common::String filename = "STFONT.SPR";
+ Common::File f;
+ if (!f.exists(filename))
+ filename = "FONTE.SPR"; // Used by the BeOS and OS/2 versions as an alternative
+ _vm->_fontMan->_font = _vm->_fileIO->loadFile(filename);
+ _vm->_fontMan->_fontFixedWidth = 8;
+ _vm->_fontMan->_fontFixedHeight = 8;
+
+ _vm->_graphicsMan->loadImage("WINTEXT");
+ _vm->_graphicsMan->fadeInLong();
+ loadMenu();
+ _vm->_events->_mouseFl = false;
+}
+
+/**
+ * Clear the screen
+ */
+void ComputerManager::clearScreen() {
+ _vm->_graphicsMan->loadImage("WINTEXT");
+ _vm->_graphicsMan->fadeInLong();
+}
+
+/**
+ * Sets the text mode color
+ */
+void ComputerManager::setTextColor(int col) {
+ _textColor = col;
+}
+
+/**
+ * Sets the text position.
+ * @param yp Y position
+ * @param xp X position
+ * @remarks Yes, the reverse co-ordinate pair is really like that in the original game.
+ */
+void ComputerManager::setTextPosition(int yp, int xp) {
+ _textPosition.x = xp << 3;
+ _textPosition.y = yp << 4;
+}
+
+/**
+ * Show a computer in the FBI office
+ * @param mode Which computer to display
+ */
+void ComputerManager::showComputer(ComputerEnum mode) {
+ _vm->_events->_escKeyFl = false;
+ _vm->_graphicsMan->resetDirtyRects();
+ setVideoMode();
+ setTextColor(4);
+ setTextPosition(2, 4);
+ if (mode == COMPUTER_HOPKINS)
+ outText(Common::String(_menuText[0]._line));
+ else if (mode == COMPUTER_SAMANTHA)
+ outText(Common::String(_menuText[1]._line));
+ else // COMPUTER_PUBLIC
+ outText(Common::String(_menuText[2]._line));
+
+ setTextColor(1);
+ if (mode == COMPUTER_PUBLIC) {
+ setTextPosition(10, 8);
+ outText(Common::String(_menuText[3]._line));
+ }
+ setTextPosition(12, 28);
+ outText(Common::String(_menuText[4]._line));
+ setTextPosition(14, 35);
+
+ displayMessage(280, 224, 8);
+ bool passwordMatch = false;
+ if ((mode == COMPUTER_HOPKINS) && !strcmp(_inputBuf, "HOPKINS"))
+ passwordMatch = true;
+ else if ((mode == COMPUTER_SAMANTHA) && !strcmp(_inputBuf, "328MHZA"))
+ passwordMatch = true;
+ else if ((mode == COMPUTER_PUBLIC) && !strcmp(_inputBuf, "ALLFREE"))
+ passwordMatch = true;
+
+ if (passwordMatch) {
+ while (!_vm->shouldQuit()) {
+ _vm->_events->_escKeyFl = false;
+ clearScreen();
+ setTextColor(4);
+ setTextPosition(2, 4);
+ if (mode == COMPUTER_HOPKINS)
+ outText(Common::String(_menuText[0]._line));
+ else if (mode == COMPUTER_SAMANTHA)
+ outText(Common::String(_menuText[1]._line));
+ else if (mode == COMPUTER_PUBLIC)
+ outText(Common::String(_menuText[2]._line));
+ setTextColor(15);
+ setTextPosition(8, 25);
+ setTextColor(15);
+ outText2(Common::String(_menuText[6]._line));
+ setTextPosition(20, 25);
+ outText2(Common::String(_menuText[7]._line));
+ if (mode == COMPUTER_HOPKINS) {
+ setTextPosition(10, 25);
+ outText2(Common::String(_menuText[8]._line));
+ setTextPosition(12, 25);
+ outText2(Common::String(_menuText[9]._line));
+ setTextPosition(14, 25);
+ outText2(Common::String(_menuText[10]._line));
+ setTextPosition(16, 25);
+ outText2(Common::String(_menuText[11]._line));
+ } else if (mode == COMPUTER_SAMANTHA) {
+ setTextPosition(10, 25);
+// outText2(Common::String(_menuText[0x95A])); <=== CHECKME: Unexpected value! replaced by the following line, for consistancy
+ outText2(Common::String(_menuText[12]._line));
+ setTextPosition(12, 25);
+ outText2(Common::String(_menuText[13]._line));
+ setTextPosition(14, 25);
+ outText2(Common::String(_menuText[14]._line));
+ setTextPosition(16, 25);
+ outText2(Common::String(_menuText[15]._line));
+ setTextPosition(18, 25);
+ outText2(Common::String(_menuText[16]._line));
+ }
+
+ bool numericFlag = false;
+ char keyPressed;
+ do {
+ keyPressed = _vm->_events->waitKeyPress();
+ if (_vm->shouldQuit())
+ return;
+
+ if ((keyPressed >= '0') && (keyPressed <= '9'))
+ numericFlag = true;
+ } while (!numericFlag);
+
+ // 0 - Quit
+ if (keyPressed == '0')
+ break;
+ // 1 - Games
+ if (keyPressed == '1') {
+ displayGamesSubMenu();
+ } else if (mode == COMPUTER_HOPKINS) {
+ clearScreen();
+ setTextColor(4);
+ setTextPosition(2, 4);
+ outText(Common::String(_menuText[0]._line));
+ setTextColor(15);
+ switch (keyPressed) {
+ case '2':
+ readText(1);
+ break;
+ case '3':
+ readText(2);
+ break;
+ case '4':
+ readText(3);
+ break;
+ case '5':
+ readText(4);
+ break;
+ }
+ } else if (mode == COMPUTER_SAMANTHA) {
+ clearScreen();
+ setTextColor(4);
+ setTextPosition(2, 4);
+ outText(Common::String(_menuText[1]._line));
+ setTextColor(15);
+ switch (keyPressed) {
+ case '2':
+ readText(6);
+ break;
+ case '3':
+ readText(7);
+ break;
+ case '4':
+ readText(8);
+ break;
+ case '5':
+ readText(9);
+ break;
+ case '6':
+ readText(10);
+ _vm->_globals->_saveData->_data[svField270] = 4;
+ break;
+ }
+ }
+ }
+ _vm->_graphicsMan->clearScreen();
+ _vm->_graphicsMan->updateScreen();
+ restoreFBIRoom();
+ } else {
+ // Password doesn't match - Access Denied
+ setTextColor(4);
+ setTextPosition(16, 25);
+ outText(Common::String(_menuText[5]._line));
+ _vm->_events->refreshScreenAndEvents();
+ _vm->_events->delay(1000);
+
+ memset(_vm->_graphicsMan->_frontBuffer, 0, 307199);
+ _vm->_graphicsMan->clearScreen();
+ _vm->_graphicsMan->updateScreen();
+ restoreFBIRoom();
+ _vm->_events->mouseOff();
+ }
+
+ if (mode == COMPUTER_HOPKINS)
+ _vm->_globals->_exitId = 13;
+ else // Free access or Samantha
+ _vm->_globals->_exitId = 14;
+
+ _vm->_graphicsMan->resetDirtyRects();
+}
+
+static const char _englishText[] =
+"% ****** FBI COMPUTER NUMBER 4985 ****** J.HOPKINS COMPUTER ******\n"
+"% ****** FBI COMPUTER NUMBER 4998 ****** S.COLLINS COMPUTER ******\n"
+"% ****** FBI COMPUTER NUMBER 4997 ****** ACCES FREE COMPUTER ******\n"
+"% PASSWORD IS: ALLFREE\n% ENTER CURRENT PASSWORD\n"
+"% ****** ACCES DENIED ******\n"
+"% 1) *** GAME ***\n"
+"% 0) QUIT COMPUTER\n"
+"% 2) STRANGE CADAVER\n"
+"% 3) STRANGE CADAVER\n"
+"% 4) SENATOR FERGUSSON\n"
+"% 5) DOG KILLER\n"
+"% 2) SCIENTIST KIDNAPPED.\n"
+"% 3) SCIENTIST KIDNAPPED (next).\n"
+"% 4) SCIENTIST KIDNAPPED (next).\n"
+"% 5) SCIENTIST KIDNAPPED (next).\n"
+"% 6) SCIENTIST KIDNAPPED (next).\n"
+"%% fin\n";
+
+static const char _frenchText[] =
+"% ****** FBI COMPUTER NUMBER 4985 ****** J.HOPKINS COMPUTER ******\n"
+"% ****** FBI COMPUTER NUMBER 4998 ****** S.COLLINS COMPUTER ******\n"
+"% ****** FBI COMPUTER NUMBER 4997 ****** ACCES FREE COMPUTER ******\n"
+"% PASSWORD IS: ALLFREE\n"
+"% ENTER CURRENT PASSWORD\n"
+"% ****** ACCES DENIED ******\n"
+"% 1) *** CASSE BRIQUE ***\n"
+"% 0) QUITTER L'ORDINATEUR\n"
+"% 2) CADAVRE SANS TETE\n"
+"% 3) CADAVRE SANS TETE\n"
+"% 4) AGRESSION DU SENATEUR\n"
+"% 5) LES CHIENS TUEURS\n"
+"% 2) DISPARITIONS DE CHERCHEURS.\n"
+"% 3) DISPARITIONS (suite).\n"
+"% 4) DISPARITIONS (suite).\n"
+"% 5) DISPARITIONS (suite).\n"
+"% 6) DISPARITIONS (suite).\n"
+"%% fin\n";
+
+static const char _spanishText[] =
+"% **** ORDENADOR DEL FBI NUMERO 4985 **** ORDENADOR J.HOPKINS *****\n"
+"% **** ORDENADOR DEL FBI NUMERO 4998 **** ORDENADOR S.COLLINS *****\n"
+"% *** ORDENADOR DEL FBI NUMERO 4997 *** ORDENADOR DE ACCESO LIBRE ***\n"
+"% LA CONTRASE\0245A ES: ALLFREE\n"
+"% ESCRIBE CONTRASE\0245A ACTUAL\n"
+"% **** ACCESO DENEGADO ****\n"
+"% 1) *** JUEGO ***\n"
+"% 0) SALIR DEL ORDENADOR\n"
+"% 2) CADAVER EXTRA\0245O\n"
+"% 3) CADAVER EXTRA\0245O\n"
+"% 4) SENADOR FERGUSSON\n"
+"% 5) MATAPERROS\n"
+"% 2) CIENTIFICO SECUESTRADO.\n"
+"% 3) CIENTIFICO SECUESTRADO (siguiente).\n"
+"% 4) CIENTIFICO SECUESTRADO (siguiente).\n"
+"% 5) CIENTIFICO SECUESTRADO (siguiente).\n"
+"% 6) CIENTIFICO SECUESTRADO (siguiente).\n"
+"%% fin\n";
+
+/**
+ * Load Menu data
+ */
+void ComputerManager::loadMenu() {
+ char *ptr;
+ if (_vm->_fileIO->fileExists("COMPUTAN.TXT")) {
+ ptr = (char *)_vm->_fileIO->loadFile("COMPUTAN.TXT");
+ } else if (_vm->_globals->_language == LANG_FR) {
+ ptr = (char *)_vm->_globals->allocMemory(sizeof(_frenchText));
+ strcpy(ptr, _frenchText);
+ } else if (_vm->_globals->_language == LANG_SP) {
+ ptr = (char *)_vm->_globals->allocMemory(sizeof(_spanishText));
+ strcpy(ptr, _spanishText);
+ } else {
+ ptr = (char *)_vm->_globals->allocMemory(sizeof(_englishText));
+ strcpy(ptr, _englishText);
+ }
+
+ char *tmpPtr = ptr;
+ int lineNum = 0;
+ int strPos;
+ bool loopCond = false;
+
+ do {
+ if (tmpPtr[0] == '%') {
+ if (tmpPtr[1] == '%') {
+ loopCond = true;
+ break;
+ }
+ _menuText[lineNum]._actvFl = 1;
+ strPos = 0;
+ while (strPos <= 89) {
+ char curChar = tmpPtr[strPos + 2];
+ if (curChar == '%' || curChar == 10)
+ break;
+ _menuText[lineNum]._line[strPos++] = curChar;
+ }
+ if (strPos <= 89) {
+ _menuText[lineNum]._line[strPos] = 0;
+ _menuText[lineNum]._lineSize = strPos - 1;
+ }
+ ++lineNum;
+ }
+ ++tmpPtr;
+ } while (!loopCond);
+ _vm->_globals->freeMemory((byte *)ptr);
+}
+
+void ComputerManager::displayMessage(int xp, int yp, int textIdx) {
+ char curChar;
+
+ int x1 = xp;
+ int x2 = 0;
+
+ int textIndex = 0;
+ bool oldMouseFlag = _vm->_events->_mouseFl;
+ _vm->_events->_mouseFl = false;
+
+ _vm->_fontMan->displayTextVesa(xp, yp, "_", 252);
+ do {
+ curChar = _vm->_events->waitKeyPress();
+ if (_vm->shouldQuit())
+ return;
+
+ char mappedChar = '*';
+
+ if ((curChar == '-') || ((curChar >= '0') && (curChar <= '9')) || ((curChar >= 'A') && (curChar <= 'Z')))
+ mappedChar = curChar;
+ else if ((curChar >= 'a') && (curChar <= 'z'))
+ mappedChar = curChar - 32;
+
+ // BackSpace
+ if (curChar == 8 && textIndex > 0) {
+ _inputBuf[textIndex--] = 0;
+ x1 -= _vm->_fontMan->_fontFixedWidth;
+ x2 = x1 + 2 * _vm->_fontMan->_fontFixedWidth;
+ _vm->_graphicsMan->copyRect(_vm->_graphicsMan->_backBuffer, x1, yp, 3 * _vm->_fontMan->_fontFixedWidth, 12, _vm->_graphicsMan->_frontBuffer, x1, yp);
+ _vm->_graphicsMan->addDirtyRect(x1, yp, x2, yp + 12);
+ _vm->_fontMan->displayTextVesa(x1, yp, "_", 252);
+ }
+ if (mappedChar != '*') {
+ char newChar = mappedChar;
+ _vm->_graphicsMan->copyRect(_vm->_graphicsMan->_backBuffer, x1, yp, _vm->_fontMan->_fontFixedWidth, 12, _vm->_graphicsMan->_frontBuffer, x1, yp);
+ _vm->_graphicsMan->addDirtyRect(x1, yp, _vm->_fontMan->_fontFixedWidth + x1, yp + 12);
+ _inputBuf[textIndex] = newChar;
+
+ Common::String charString = Common::String::format("%c_", newChar);
+ _vm->_fontMan->displayTextVesa(x1, yp, charString, 252);
+ ++textIndex;
+ x1 += _vm->_fontMan->_fontFixedWidth;
+ }
+ _vm->_events->refreshScreenAndEvents();
+ } while (textIndex != textIdx && curChar != 13);
+
+ _vm->_graphicsMan->copyRect(_vm->_graphicsMan->_backBuffer, x1, yp, _vm->_fontMan->_fontFixedWidth, 12, _vm->_graphicsMan->_frontBuffer, x1, yp);
+ _vm->_graphicsMan->addDirtyRect(x1, yp, _vm->_fontMan->_fontFixedWidth + x1, yp + 12);
+
+ _vm->_events->refreshScreenAndEvents();
+ _inputBuf[textIndex] = 0;
+ _vm->_events->_mouseFl = oldMouseFlag;
+}
+
+/**
+ * Outputs a text string
+ */
+void ComputerManager::outText(const Common::String &msg) {
+ _vm->_fontMan->renderTextDisplay(_textPosition.x, _textPosition.y, msg, _textColor);
+}
+
+/**
+ * Outputs a text string
+ */
+void ComputerManager::outText2(const Common::String &msg) {
+ _vm->_fontMan->displayTextVesa(_textPosition.x, _textPosition.y, msg, _textColor);
+}
+
+/**
+ * Restores the scene for the FBI headquarters room
+ */
+void ComputerManager::restoreFBIRoom() {
+ _vm->_graphicsMan->fadeOutShort();
+
+ _vm->_globals->freeMemory(_vm->_fontMan->_font);
+ _vm->_fontMan->_font = _vm->_fileIO->loadFile("FONTE3.SPR");
+ _vm->_fontMan->_fontFixedWidth = 12;
+ _vm->_fontMan->_fontFixedHeight = 21;
+
+ _vm->_events->_mouseFl = true;
+}
+
+/**
+ * Display texts for the given menu entry
+ */
+void ComputerManager::readText(int idx) {
+ _vm->_events->_escKeyFl = false;
+
+ Common::String filename;
+ if (_vm->_globals->_language == LANG_EN)
+ filename = "THOPKAN.TXT";
+ else if (_vm->_globals->_language == LANG_FR)
+ filename = "THOPK.TXT";
+ else if (_vm->_globals->_language == LANG_SP)
+ filename = "THOPKES.TXT";
+
+ byte *ptr = _vm->_fileIO->loadFile(filename);
+ uint16 fileSize = _vm->_fileIO->fileSize(filename);
+ int pos;
+ for (pos = 0; pos < fileSize; pos++) {
+ if (ptr[pos] == '%') {
+ Common::String numStr = Common::String::format("%c%c", ptr[pos + 1], ptr[pos + 2]);
+ if (idx == atol(numStr.c_str()))
+ break;
+ }
+ }
+ if (pos > fileSize - 3)
+ error("Error with Hopkins computer file");
+
+ pos += 3;
+ int lineNum = 5;
+ Common::String curStr = "";
+ byte curChar;
+ do {
+ curChar = ptr[pos];
+ if (curChar == 13) {
+ setTextPosition(lineNum, 1);
+ outText(curStr);
+
+ ++lineNum;
+ _vm->_events->refreshScreenAndEvents();
+ curStr = "";
+ } else if (curChar != '%') {
+ curStr += curChar;
+ }
+ ++pos;
+ assert(pos <= fileSize);
+ } while (curChar != '%');
+
+ _vm->_events->waitKeyPress();
+ ptr = _vm->_globals->freeMemory(ptr);
+}
+
+/**
+ * Display breakout when Games sub-menu is selected
+ */
+void ComputerManager::displayGamesSubMenu() {
+ const byte *oldSpriteData = _vm->_objectsMan->_sprite[0]._spriteData;
+ uint oldSpeed = _vm->_globals->_speed;
+
+ _vm->_globals->_speed = 1;
+ _vm->_events->changeMouseCursor(0);
+ _breakoutSpr = NULL;
+ _vm->_events->_breakoutFl = true;
+ _breakoutLevel = (int16 *)NULL;
+ _breakoutBrickNbr = 0;
+ _breakoutScore = 0;
+ _breakoutLives = 5;
+ _breakoutSpeed = 1;
+ _ballRightFl = false;
+ _ballUpFl = false;
+ _breakoutLevelNbr = 0;
+ _vm->_graphicsMan->_minY = 0;
+ _vm->_graphicsMan->_maxX = 320;
+ _vm->_graphicsMan->_maxY = 200;
+ _vm->_soundMan->loadSample(1, "SOUND37.WAV");
+ _vm->_soundMan->loadSample(2, "SOUND38.WAV");
+ _vm->_soundMan->loadSample(3, "SOUND39.WAV");
+ _breakoutSpr = _vm->_fileIO->loadFile("CASSE.SPR");
+ loadHiscore();
+ setModeVGA256();
+
+ newLevel();
+ _vm->_graphicsMan->updateScreen();
+
+ playBreakout();
+ _vm->_graphicsMan->resetDirtyRects();
+ _breakoutSpr = _vm->_globals->freeMemory(_breakoutSpr);
+ _breakoutLevel = (int16 *)_vm->_globals->freeMemory((byte *)_breakoutLevel);
+ _vm->_objectsMan->_sprite[0]._spriteData = oldSpriteData;
+
+ _vm->_soundMan->removeSample(1);
+ _vm->_soundMan->removeSample(2);
+ _vm->_soundMan->removeSample(3);
+ _vm->_globals->_speed = oldSpeed;
+ _vm->_events->_breakoutFl = false;
+ setVideoMode();
+ setTextColor(15);
+ clearScreen();
+ _vm->_graphicsMan->_maxX = 680;
+ _vm->_graphicsMan->_minY = 0;
+ _vm->_graphicsMan->_maxY = 460;
+}
+
+/**
+ * Load Highscore from file
+ */
+void ComputerManager::loadHiscore() {
+ byte *ptr = _vm->_globals->allocMemory(100);
+ _vm->_saveLoad->load("HISCORE.DAT", ptr);
+
+ for (int scoreIndex = 0; scoreIndex < 6; ++scoreIndex) {
+ for (int i = 0; i < 5; ++i) {
+ char nextChar = ptr[(16 * scoreIndex) + i];
+ if (!nextChar)
+ nextChar = ' ';
+ _score[scoreIndex]._name += nextChar;
+ }
+
+ for (int i = 0; i < 9; ++i) {
+ char nextChar = ptr[(scoreIndex * 16) + 6 + i];
+ if (!nextChar)
+ nextChar = '0';
+ _score[scoreIndex]._score += nextChar;
+ }
+ }
+
+ _vm->_globals->freeMemory(ptr);
+ _breakoutHiscore = atol(_score[5]._score.c_str());
+}
+
+/**
+ * VGA 256 col
+ */
+void ComputerManager::setModeVGA256() {
+ _vm->_graphicsMan->clearScreen();
+ _vm->_graphicsMan->clearPalette();
+ _vm->_graphicsMan->setScreenWidth(320);
+}
+
+/**
+ * Load new level
+ */
+void ComputerManager::newLevel() {
+ _vm->_objectsMan->removeSprite(0);
+ _vm->_objectsMan->removeSprite(1);
+ ++_breakoutLives;
+ if (_breakoutLives > 11)
+ _breakoutLives = 11;
+ _vm->_graphicsMan->loadVgaImage("CASSEF.PCX");
+ displayLives();
+ _breakoutLevel = (int16 *)_vm->_globals->freeMemory((byte *)_breakoutLevel);
+
+ ++_breakoutLevelNbr;
+ Common::String file;
+ Common::File f;
+ while (!_vm->shouldQuit()) {
+ file = Common::String::format("TAB%d.TAB", _breakoutLevelNbr);
+ if (f.open(file))
+ break;
+
+ _breakoutLevelNbr = 1;
+ }
+ f.close();
+
+ _breakoutLevel = (int16 *)_vm->_fileIO->loadFile(file);
+ displayBricks();
+
+ _vm->_objectsMan->addStaticSprite(_breakoutSpr, Common::Point(150, 192), 0, 13, 0, false, 0, 0);
+ _vm->_objectsMan->addStaticSprite(_breakoutSpr, Common::Point(164, 187), 1, 14, 0, false, 0, 0);
+
+ _ballPosition = Common::Point(164, 187);
+ _padPositionX = 150;
+ _vm->_objectsMan->animateSprite(0);
+ _vm->_objectsMan->animateSprite(1);
+
+ _vm->_events->mouseOn();
+ _vm->_soundMan->playSample(3, 5);
+}
+
+/**
+ * Display bricks in breakout game
+ */
+void ComputerManager::displayBricks() {
+ _breakoutBrickNbr = 0;
+ _breakoutSpeed = 1;
+ int16 *level = _breakoutLevel;
+
+ int cellLeft;
+ int cellTop;
+ int cellType;
+ for (int levelIdx = 0; ; levelIdx += 6) {
+ cellLeft = (int16)FROM_LE_16(level[levelIdx]);
+ if (cellLeft == -1)
+ break;
+ cellTop = FROM_LE_16(level[levelIdx + 1]);
+ cellType = FROM_LE_16(level[levelIdx + 4]);
+
+ if (cellType <= 6)
+ ++_breakoutBrickNbr;
+
+ switch (cellType) {
+ case 1:
+ _vm->_graphicsMan->fastDisplay2(_breakoutSpr, cellLeft, cellTop, 21);
+ break;
+ case 2:
+ _vm->_graphicsMan->fastDisplay2(_breakoutSpr, cellLeft, cellTop, 22);
+ break;
+ case 3:
+ _vm->_graphicsMan->fastDisplay2(_breakoutSpr, cellLeft, cellTop, 17);
+ break;
+ case 4:
+ _vm->_graphicsMan->fastDisplay2(_breakoutSpr, cellLeft, cellTop, 20);
+ break;
+ case 5:
+ _vm->_graphicsMan->fastDisplay2(_breakoutSpr, cellLeft, cellTop, 19);
+ break;
+ case 6:
+ _vm->_graphicsMan->fastDisplay2(_breakoutSpr, cellLeft, cellTop, 18);
+ break;
+ case 31:
+ _vm->_graphicsMan->fastDisplay2(_breakoutSpr, cellLeft, cellTop, 23);
+ break;
+ }
+ }
+
+ displayScore();
+
+ // Refresh the entire screen
+ _vm->_graphicsMan->addRefreshRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
+ _vm->_graphicsMan->updateScreen();
+}
+
+/**
+ * Display Lives in breakout game
+ */
+void ComputerManager::displayLives() {
+ for (int i = 0, xp = 10; i <= 11; i++, xp += 7)
+ _vm->_graphicsMan->fastDisplay2(_breakoutSpr, xp, 10, 15);
+
+ for (int i = 0, xp = 10; i < _breakoutLives - 1; i++, xp += 7)
+ _vm->_graphicsMan->fastDisplay2(_breakoutSpr, xp, 10, 14);
+
+ _vm->_graphicsMan->updateScreen();
+}
+
+/**
+ * Main function for breakout game
+ */
+void ComputerManager::playBreakout() {
+ int lastBreakoutEvent = 0;
+ while (!_vm->shouldQuit()) {
+ while (!_vm->shouldQuit()) {
+ // Set up the racket and ball
+ _vm->_events->mouseOff();
+ _ballPosition = Common::Point(_padPositionX + 14, 187);
+ _vm->_objectsMan->setSpriteY(1, 187);
+ _vm->_objectsMan->setSpriteX(1, _ballPosition.x);
+
+ _vm->_graphicsMan->resetDirtyRects();
+ _vm->_events->refreshScreenAndEvents();
+ _vm->_graphicsMan->fadeInBreakout();
+
+ // Wait for mouse press to start playing
+ do {
+ _padPositionX = _vm->_events->getMouseX();
+ if (_vm->_events->_mousePos.x <= 4)
+ _padPositionX = 5;
+ if (_padPositionX > 282)
+ _padPositionX = 282;
+ _vm->_objectsMan->setSpriteX(0, _padPositionX);
+ _vm->_objectsMan->setSpriteX(1, _padPositionX + 14);
+ _vm->_objectsMan->setSpriteY(1, 187);
+ _vm->_events->refreshScreenAndEvents();
+ } while (!_vm->shouldQuit() && _vm->_events->getMouseButton() != 1);
+
+ _breakoutSpeed = 1;
+ _ballPosition = Common::Point(_padPositionX + 14, 187);
+ _ballRightFl = (_padPositionX > 135);
+ _ballUpFl = false;
+
+ // Play loop
+ do {
+ _vm->_soundMan->checkSounds();
+
+ _padPositionX = _vm->_events->getMouseX();
+ if (_vm->_events->_mousePos.x <= 4)
+ _padPositionX = 5;
+ if (_padPositionX > 282)
+ _padPositionX = 282;
+ _vm->_objectsMan->setSpriteX(0, _padPositionX);
+ lastBreakoutEvent = moveBall();
+ _vm->_events->refreshScreenAndEvents();
+ } while (!_vm->shouldQuit() && !lastBreakoutEvent);
+ if (lastBreakoutEvent != 1)
+ break;
+
+ --_breakoutLives;
+
+ if (_breakoutLives) {
+ displayLives();
+ if (_breakoutLives)
+ continue;
+ }
+
+ _vm->_graphicsMan->fadeOutBreakout();
+ _vm->_events->mouseOn();
+ _vm->_objectsMan->removeSprite(0);
+ _vm->_objectsMan->removeSprite(1);
+ if (_breakoutScore > _breakoutHiscore)
+ getScoreName();
+ if (displayHiscores() != 1)
+ break;
+
+ _breakoutBrickNbr = 0;
+ _breakoutScore = 0;
+ _breakoutLives = 4;
+ _breakoutSpeed = 1;
+ _ballRightFl = false;
+ _ballUpFl = false;
+ _breakoutLevelNbr = 0;
+ loadHiscore();
+ newLevel();
+ }
+ if (lastBreakoutEvent != 2)
+ return;
+ _vm->_graphicsMan->fadeOutBreakout();
+ newLevel();
+ }
+}
+
+/**
+ * Show the high scores for the Breakout game
+ * @return The selected button index: 1 = Game, 2 = Quit
+ */
+int ComputerManager::displayHiscores() {
+ _vm->_graphicsMan->resetDirtyRects();
+ loadHiscore();
+ _vm->_graphicsMan->loadVgaImage("HISCORE.PCX");
+ byte *ptr = _vm->_fileIO->loadFile("ALPHA.SPR");
+ _vm->_graphicsMan->setColorPercentage(252, 100, 100, 100);
+ _vm->_graphicsMan->setColorPercentage(253, 100, 100, 100);
+ _vm->_graphicsMan->setColorPercentage(251, 100, 100, 100);
+ _vm->_graphicsMan->setColorPercentage(254, 0, 0, 0);
+
+ int yp;
+ int xp;
+ // Loop for displaying the scores
+ for (int scoreIndex = 0; scoreIndex <= 5; scoreIndex++) {
+ yp = 19 * scoreIndex;
+ yp += 46;
+
+ // Display the characters of the name
+ for (int i = 0; i <= 5; i++)
+ displayHiscoreLine(ptr, 9 * i + 69, yp, _score[scoreIndex]._name[i]);
+
+ // Display the digits of the score
+ for (int i = 0; i <= 8; i++)
+ displayHiscoreLine(ptr, 9 * i + 199, yp, _score[scoreIndex]._score[i]);
+ }
+
+ _vm->_graphicsMan->fadeInBreakout();
+ _vm->_graphicsMan->resetDirtyRects();
+ int buttonIndex = 0;
+ do {
+ _vm->_events->refreshEvents();
+ xp = _vm->_events->getMouseX();
+ yp = _vm->_events->getMouseY();
+
+ if (_vm->_events->getMouseButton() == 1 && ABS(xp - 79) <= 33 && ABS(yp - 396) <= 13)
+ buttonIndex = 1;
+ else if (_vm->_events->getMouseButton() == 1 && ABS(xp - 583) <= 32 && ABS(yp - 396) <= 13)
+ buttonIndex = 2;
+
+ _vm->_events->refreshScreenAndEvents();
+ } while (!buttonIndex && !_vm->shouldQuit());
+
+ _vm->_events->mouseOff();
+ _vm->_graphicsMan->fadeOutBreakout();
+ _vm->_globals->freeMemory(ptr);
+ return buttonIndex;
+}
+
+/**
+ * Display a screen to enter player name in the case of a new hiscore
+ */
+void ComputerManager::getScoreName() {
+ _vm->_graphicsMan->loadVgaImage("NAME.PCX");
+ _vm->_graphicsMan->setColorPercentage(252, 100, 100, 100);
+ _vm->_graphicsMan->setColorPercentage(253, 100, 100, 100);
+ _vm->_graphicsMan->setColorPercentage(251, 100, 100, 100);
+ _vm->_graphicsMan->setColorPercentage(254, 0, 0, 0);
+ byte *ptr = _vm->_fileIO->loadFile("ALPHA.SPR");
+ _vm->_graphicsMan->fadeInBreakout();
+ for (int strPos = 0; strPos <= 4; strPos++) {
+ displayHiscoreLine(ptr, 9 * strPos + 140, 78, 1);
+
+ char curChar = toupper(_vm->_events->waitKeyPress());
+ if ((curChar < '0') || (curChar > 'Z'))
+ curChar = ' ';
+ if ((curChar > '9') && (curChar < 'A'))
+ curChar = ' ';
+
+ _score[5]._name.setChar(curChar, strPos);
+ displayHiscoreLine(ptr, 9 * strPos + 140, 78, curChar);
+
+ for (int idx = 0; idx < 12; ++idx)
+ _vm->_events->refreshScreenAndEvents();
+ }
+ _score[5]._score = " ";
+
+ char score[16];
+ sprintf(score, "%d", _breakoutScore);
+ int scoreLen = 0;
+ do
+ ++scoreLen;
+ while (score[scoreLen]);
+
+ for (int i = scoreLen, scorePos = 8; i >= 0; i--) {
+ _score[5]._score.setChar(score[i], scorePos--);
+ }
+ _vm->_graphicsMan->fadeOutBreakout();
+ _vm->_globals->freeMemory(ptr);
+ saveScore();
+}
+
+/**
+ * Display current score
+ */
+void ComputerManager::displayScore() {
+ Common::String scoreStr = Common::String::format("%d", _breakoutScore);
+ int strSize = scoreStr.size();
+ for (int i = strSize - 1, idx = 0; i >= 0; i--) {
+ displayScoreChar(idx++, scoreStr[i]);
+ }
+}
+
+/**
+ * Display a character of the score
+ */
+void ComputerManager::displayScoreChar(int charPos, int charDisp) {
+ int xp;
+ switch (charPos) {
+ case 1:
+ xp = 190;
+ break;
+ case 2:
+ xp = 180;
+ break;
+ case 3:
+ xp = 167;
+ break;
+ case 4:
+ xp = 157;
+ break;
+ case 5:
+ xp = 147;
+ break;
+ case 9:
+ xp = 134;
+ break;
+ default:
+ xp = 200;
+ break;
+ }
+
+ int idx = 3;
+ if (charDisp >= '0' && charDisp <= '9')
+ idx = charDisp - 45;
+
+ _vm->_graphicsMan->fastDisplay2(_breakoutSpr, xp, 11, idx);
+}
+
+/**
+ * Save Hiscore in file
+ */
+void ComputerManager::saveScore() {
+ int scores[6];
+ // Load high scores in an array
+ for (int i = 0; i <= 5; i++) {
+ scores[i] = atol(_score[i]._score.c_str());
+ if (!scores[i])
+ scores[i] = 5;
+ }
+
+ int scorePlace[6];
+ // order high scores
+ for (int scorePlaceIdx = 0; scorePlaceIdx <= 5; scorePlaceIdx++) {
+ for(int i = 0;;i++) {
+ int curScore = scores[i];
+ if (curScore && scores[0] <= curScore && scores[1] <= curScore && scores[2] <= curScore && scores[3] <= curScore
+ && scores[4] <= curScore && scores[5] <= curScore) {
+ scorePlace[scorePlaceIdx] = i;
+ scores[i] = 0;
+ break;
+ }
+ }
+ }
+
+ byte *ptr = _vm->_globals->allocMemory(100);
+ memset(ptr, 0, 99);
+ for (int scorePlaceIdx = 0; scorePlaceIdx <= 5; scorePlaceIdx++) {
+ int curBufPtr = 16 * scorePlaceIdx;
+ for (int namePos = 0; namePos <= 4; namePos++) {
+ char curChar = _score[scorePlace[scorePlaceIdx]]._name[namePos];
+ if (!curChar)
+ curChar = ' ';
+ ptr[curBufPtr + namePos] = curChar;
+ };
+
+ ptr[curBufPtr + 5] = 0;
+
+ for (int scorePos = 0; scorePos <= 8; scorePos++) {
+ char curChar = _score[scorePlace[scorePlaceIdx]]._score[scorePos];
+ if (!curChar)
+ curChar = '0';
+ ptr[curBufPtr + 6 + scorePos] = curChar;
+ };
+ ptr[curBufPtr + 15] = 0;
+ }
+
+ _vm->_saveLoad->saveFile("HISCORE.DAT", ptr, 100);
+ _vm->_globals->freeMemory(ptr);
+}
+
+/**
+ * Display parts of the hiscore line
+ */
+void ComputerManager::displayHiscoreLine(const byte *objectData, int x, int y, int curChar) {
+ int idx = 36;
+
+ if (curChar == 100)
+ idx = 0;
+ else if (curChar >= '0' && curChar <= '9')
+ idx = curChar - '0';
+ else if (curChar >= 'A' && curChar <= 'Z')
+ idx = curChar - 'A' + 10;
+ else if (curChar == 1)
+ idx = 37;
+ _vm->_graphicsMan->fastDisplay2(objectData, x, y, idx);
+}
+
+/**
+ * Handle ball moves
+ */
+int ComputerManager::moveBall() {
+ //(signed int)(6.0 * (long double)_vm->getRandomNumber( rand() / 2147483648.0) + 1;
+ // TODO: Figure out random number
+ int randVal = _vm->getRandomNumber(6);
+ switch (_breakoutSpeed) {
+ case 1:
+ _minBreakoutMoveSpeed = 1;
+ _maxBreakoutMoveSpeed = 1;
+ break;
+ case 2:
+ _minBreakoutMoveSpeed = 1;
+ _maxBreakoutMoveSpeed = 2;
+ break;
+ case 3:
+ _minBreakoutMoveSpeed = 2;
+ _maxBreakoutMoveSpeed = 2;
+ break;
+ case 4:
+ _minBreakoutMoveSpeed = 3;
+ _maxBreakoutMoveSpeed = 2;
+ break;
+ }
+
+ int moveSpeed = _minBreakoutMoveSpeed;
+ if (_lastBreakoutMoveSpeed == _minBreakoutMoveSpeed)
+ moveSpeed = _maxBreakoutMoveSpeed;
+
+ if (_ballUpFl)
+ _ballPosition.y += moveSpeed;
+ else
+ _ballPosition.y -= moveSpeed;
+
+ if (_ballRightFl)
+ _ballPosition.x += moveSpeed;
+ else
+ _ballPosition.x -= moveSpeed;
+
+ _lastBreakoutMoveSpeed = moveSpeed;
+ if (_ballPosition.x <= 6) {
+ _vm->_soundMan->playSample(2, 6);
+ _ballPosition.x = randVal + 6;
+ _ballRightFl = !_ballRightFl;
+ } else if (_ballPosition.x > 307) {
+ _vm->_soundMan->playSample(2, 6);
+ _ballPosition.x = 307 - randVal;
+ _ballRightFl = !_ballRightFl;
+ }
+
+ if (_ballPosition.y <= 6) {
+ _vm->_soundMan->playSample(2, 6);
+ _ballPosition.y = randVal + 7;
+ _ballUpFl = !_ballUpFl;
+ } else if (_ballPosition.y >= 186 && _ballPosition.y <= 194) {
+ _vm->_soundMan->playSample(2, 6);
+ int ballPosXRight = _ballPosition.x + 6;
+ if ((_ballPosition.x > _padPositionX - 2) && (ballPosXRight < _padPositionX + 36)) {
+ _ballUpFl = false;
+ if (ballPosXRight <= _padPositionX + 15) {
+ _ballRightFl = false;
+ if (_ballPosition.x >= _padPositionX && ballPosXRight <= _padPositionX + 5)
+ _ballPosition.x -= 4;
+ if (_ballPosition.x >= _padPositionX + 5 && _ballPosition.x + 6 <= _padPositionX + 10)
+ _ballPosition.x -= 2;
+ }
+ if (_ballPosition.x >= _padPositionX + 19 && _ballPosition.x + 6 <= _padPositionX + 36) {
+ _ballRightFl = true;
+ if (_ballPosition.x >= _padPositionX + 29)
+ _ballPosition.x += 4;
+ if (_ballPosition.x >= _padPositionX + 24 && _ballPosition.x + 6 <= _padPositionX + 29)
+ _ballPosition.x += 2;
+ }
+ }
+ }
+
+ int retVal = 0;
+ if (_ballPosition.y > 194)
+ retVal = 1;
+ checkBallCollisions();
+ _vm->_objectsMan->setSpriteX(1, _ballPosition.x);
+ _vm->_objectsMan->setSpriteY(1, _ballPosition.y);
+ if (!_breakoutBrickNbr)
+ retVal = 2;
+ return retVal;
+}
+
+/**
+ * Check ball collision with bricks
+ */
+void ComputerManager::checkBallCollisions() {
+ int cellLeft;
+
+ bool brickDestroyedFl = false;
+ // TODO: Check if correct
+ int randVal = _vm->getRandomNumber(6) + 1;
+ int ballLeft = _ballPosition.x;
+ int ballTop = _ballPosition.y;
+ int ballRight = _ballPosition.x + 6;
+ int ballBottom = _ballPosition.y + 6;
+ int16 *level = _breakoutLevel;
+ uint16 levelIdx = 0;
+ do {
+ cellLeft = level[levelIdx];
+ int cellUp = level[levelIdx + 1];
+ int cellRight = level[levelIdx + 2];
+ int cellBottom = level[levelIdx + 3];
+ int cellType = level[levelIdx + 4];
+ if (level[levelIdx + 5] == 1 && cellLeft != -1) {
+ bool collisionFl = false;
+ if (ballTop <= cellBottom && ballBottom >= cellBottom) {
+ if (ballLeft >= cellLeft && ballRight <= cellRight) {
+ collisionFl = true;
+ _ballUpFl = true;
+ }
+ if ((ballRight >= cellLeft) && (ballLeft <= cellLeft)) {
+ collisionFl = true;
+ _ballUpFl = true;
+ _ballRightFl = false;
+ if (cellType == 31)
+ _ballPosition.x -= randVal;
+ }
+ if ((ballLeft <= cellRight) && (ballRight >= cellRight)) {
+ collisionFl = true;
+ _ballUpFl = true;
+ _ballRightFl = true;
+ if (cellType == 31)
+ _ballPosition.x += randVal;
+ }
+ }
+ if (ballBottom >= cellUp && ballTop <= cellUp) {
+ if (ballLeft >= cellLeft && ballRight <= cellRight) {
+ collisionFl = true;
+ _ballUpFl = false;
+ }
+ if ((ballRight >= cellLeft) && (ballLeft <= cellLeft)) {
+ collisionFl = true;
+ _ballUpFl = false;
+ _ballRightFl = false;
+ if (cellType == 31)
+ _ballPosition.x -= 2;
+ }
+ if ((ballLeft <= cellRight) && (ballRight >= cellRight)) {
+ collisionFl = true;
+ _ballUpFl = false;
+ _ballRightFl = true;
+ if (cellType == 31)
+ _ballPosition.x += randVal;
+ }
+ }
+ if ((ballTop >= cellUp) && (ballBottom <= cellBottom)) {
+ if ((ballRight >= cellLeft) && (ballLeft <= cellLeft)) {
+ collisionFl = true;
+ _ballRightFl = false;
+ if (cellType == 31)
+ _ballPosition.x -= randVal;
+ }
+ if ((ballLeft <= cellRight) && (ballRight >= cellRight)) {
+ collisionFl = true;
+ _ballRightFl = true;
+ if (cellType == 31)
+ _ballPosition.x += randVal;
+ }
+ }
+ if (collisionFl) {
+ if (cellType == 31) {
+ _vm->_soundMan->playSample(2, 6);
+ } else {
+ _vm->_soundMan->playSample(1, 5);
+ _vm->_graphicsMan->fastDisplay2(_breakoutSpr, cellLeft, cellUp, 16);
+ switch (cellType) {
+ case 1:
+ _breakoutScore += 10;
+ break;
+ case 2:
+ _breakoutScore += 5;
+ break;
+ case 3:
+ _breakoutScore += 50;
+ if (_breakoutSpeed <= 1)
+ _breakoutSpeed = 2;
+ if (_breakoutBrickNbr <= 19)
+ _breakoutSpeed = 3;
+ break;
+ case 4:
+ _breakoutScore += 20;
+ break;
+ case 5:
+ _breakoutScore += 30;
+ if (_breakoutSpeed <= 1)
+ _breakoutSpeed = 2;
+ break;
+ case 6:
+ _breakoutScore += 40;
+ break;
+ }
+ displayScore();
+ --_breakoutBrickNbr;
+ level[levelIdx + 5] = 0;
+ brickDestroyedFl = true;
+ }
+ }
+ }
+
+ if (brickDestroyedFl)
+ cellLeft = -1;
+ levelIdx += 6;
+ } while (cellLeft != -1);
+}
+
+} // End of namespace Hopkins