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-rw-r--r--engines/hopkins/events.cpp542
1 files changed, 542 insertions, 0 deletions
diff --git a/engines/hopkins/events.cpp b/engines/hopkins/events.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "hopkins/events.h"
+
+#include "hopkins/files.h"
+#include "hopkins/globals.h"
+#include "hopkins/hopkins.h"
+#include "hopkins/sound.h"
+
+#include "common/system.h"
+#include "common/textconsole.h"
+#include "graphics/cursorman.h"
+
+namespace Hopkins {
+
+EventsManager::EventsManager(HopkinsEngine *vm) {
+ _vm = vm;
+ _mouseFl = false;
+ _mouseLinuxFl = false;
+ _mouseSizeX = _mouseSizeY = 0;
+ _mouseOffset.x = _mouseOffset.y = 0;
+ _startPos.x = _startPos.y = 0;
+ _breakoutFl = false;
+ _mouseSpriteId = 0;
+ _curMouseButton = 0;
+ _mouseButton = 0;
+ _mouseCursor = NULL;
+ _gameCounter = 0;
+ _rateCounter = 0;
+ _escKeyFl = false;
+ _gameKey = KEY_NONE;
+ _mouseCursorId = 0;
+ _oldIconId = 0;
+ _objectBuf = NULL;
+
+ Common::fill(&_keyState[0], &_keyState[256], false);
+ _priorCounterTime = _priorFrameTime = g_system->getMillis();
+}
+
+EventsManager::~EventsManager() {
+ _vm->_globals->freeMemory(_objectBuf);
+ _vm->_globals->freeMemory(_mouseCursor);
+}
+
+void EventsManager::clearAll() {
+ _vm->_globals->freeMemory(_objectBuf);
+ _objectBuf = _vm->_globals->allocMemory(2500);
+}
+
+void EventsManager::initMouseData() {
+ if (_vm->getPlatform() == Common::kPlatformLinux)
+ _mouseLinuxFl = true;
+ else
+ _mouseLinuxFl = false;
+
+ if (_mouseLinuxFl) {
+ _mouseSizeX = 52;
+ _mouseSizeY = 32;
+ } else {
+ _mouseSizeX = 34;
+ _mouseSizeY = 20;
+ }
+
+ switch (_vm->_globals->_language) {
+ case LANG_EN:
+ if (!_mouseLinuxFl)
+ _mouseCursor = _vm->_fileIO->loadFile("SOUAN.SPR");
+ else
+ _mouseCursor = _vm->_fileIO->loadFile("LSOUAN.SPR");
+ break;
+ case LANG_FR:
+ if (!_mouseLinuxFl)
+ _mouseCursor = _vm->_fileIO->loadFile("SOUFR.SPR");
+ else
+ _mouseCursor = _vm->_fileIO->loadFile("LSOUFR.SPR");
+ break;
+ case LANG_SP:
+ _mouseCursor = _vm->_fileIO->loadFile("SOUES.SPR");
+ break;
+ }
+}
+
+// Mouse On
+void EventsManager::setMouseOn() {
+ _mouseFl = true;
+
+ if (_mouseLinuxFl) {
+ _mouseSizeX = 52;
+ _mouseSizeY = 32;
+ } else {
+ _mouseSizeX = 34;
+ _mouseSizeY = 20;
+ }
+
+ _mouseOffset.x = 0;
+ _mouseOffset.y = 0;
+
+ if (!_breakoutFl)
+ setMouseXY(300, 200);
+ else
+ setMouseXY(150, 100);
+}
+
+/**
+ * Set Mouse position
+ */
+void EventsManager::setMouseXY(Common::Point pos) {
+ g_system->warpMouse(pos.x, pos.y);
+}
+
+/**
+ * Set Mouse position
+ */
+void EventsManager::setMouseXY(int xp, int yp) {
+ g_system->warpMouse(xp, yp);
+}
+
+/**
+ * Get Mouse X
+ */
+int EventsManager::getMouseX() {
+ _mousePos.x = _startPos.x + g_system->getEventManager()->getMousePos().x;
+ _mousePos.y = g_system->getEventManager()->getMousePos().y;
+
+ return _mousePos.x + _mouseOffset.x;
+}
+
+/**
+ * Get Mouse Y
+ */
+int EventsManager::getMouseY() {
+ _mousePos.x = _startPos.x + g_system->getEventManager()->getMousePos().x;
+ _mousePos.y = g_system->getEventManager()->getMousePos().y;
+
+ return _mousePos.y + _mouseOffset.y;
+}
+
+/**
+ * Get Mouse Button
+ */
+int EventsManager::getMouseButton() {
+ refreshEvents();
+ return _curMouseButton;
+}
+
+/**
+ * Mouse Off
+ */
+void EventsManager::mouseOff() {
+ _mouseFl = false;
+ CursorMan.showMouse(false);
+}
+
+/**
+ * Mouse On
+ */
+void EventsManager::mouseOn() {
+ setMouseOn();
+ _mouseFl = true;
+ CursorMan.showMouse(true);
+}
+
+/**
+ * Change Mouse Cursor
+ */
+void EventsManager::changeMouseCursor(int id) {
+ int cursorId = id;
+
+ if (_mouseCursorId == 23)
+ return;
+
+ if (id == 4 && _mouseCursorId == 4 && _vm->_globals->_freezeCharacterFl)
+ cursorId = 0;
+ if (cursorId == 25)
+ cursorId = 5;
+
+ if (_oldIconId != cursorId || !cursorId) {
+ _oldIconId = cursorId;
+ _mouseSpriteId = cursorId;
+
+ updateCursor();
+ }
+}
+
+/**
+ * Check Events
+ */
+void EventsManager::refreshEvents() {
+ _vm->_soundMan->checkSounds();
+
+ pollEvents();
+}
+
+void EventsManager::checkForNextFrameCounter() {
+ int32 delayAmount = 10 - (g_system->getMillis() - _priorCounterTime);
+ if (delayAmount > 0)
+ _vm->_system->delayMillis(delayAmount);
+
+ // Check for whether to increment the game counter
+ uint32 milli = g_system->getMillis();
+ while ((milli - _priorCounterTime) >= 10) {
+ _priorCounterTime += 10;
+ _rateCounter += 3;
+ }
+
+ // Check for next game frame
+ if ((milli - _priorFrameTime) >= GAME_FRAME_TIME) {
+ ++_gameCounter;
+ _priorFrameTime = milli;
+ _vm->_graphicsMan->updateScreen();
+
+ // Signal the ScummVM debugger
+ _vm->_debug->onFrame();
+ }
+}
+
+void EventsManager::delay(int totalMilli) {
+ uint32 delayEnd = g_system->getMillis() + totalMilli;
+
+ while (!_vm->shouldQuit() && g_system->getMillis() < delayEnd) {
+ g_system->delayMillis(10);
+ }
+}
+
+void EventsManager::pollEvents() {
+ checkForNextFrameCounter();
+
+ Common::Event event;
+ while (g_system->getEventManager()->pollEvent(event)) {
+ // Handle keypress
+ switch (event.type) {
+ case Common::EVENT_QUIT:
+ case Common::EVENT_RTL:
+ return;
+
+ case Common::EVENT_KEYDOWN:
+ _keyState[(byte)toupper(event.kbd.ascii)] = true;
+ handleKey(event);
+ return;
+ case Common::EVENT_KEYUP:
+ _keyState[(byte)toupper(event.kbd.ascii)] = false;
+ return;
+ case Common::EVENT_LBUTTONDOWN:
+ _mouseButton = 1;
+ return;
+ case Common::EVENT_RBUTTONDOWN:
+ _mouseButton = 2;
+ return;
+ case Common::EVENT_LBUTTONUP:
+ case Common::EVENT_RBUTTONUP:
+ _mouseButton = 0;
+ return;
+ default:
+ break;
+ }
+ }
+
+ for (char chr = 'A'; chr <= 'Z'; chr++)
+ _keyState[(byte)chr] = false;
+
+ for (char chr = '0'; chr <= '9'; chr++)
+ _keyState[(byte)chr] = false;
+}
+
+void EventsManager::handleKey(const Common::Event &event) {
+ _escKeyFl = (event.kbd.keycode == Common::KEYCODE_ESCAPE);
+
+ if (event.kbd.keycode == Common::KEYCODE_i || event.kbd.keycode == Common::KEYCODE_TAB)
+ _gameKey = KEY_INVENTORY;
+ else if (event.kbd.keycode == Common::KEYCODE_F5)
+ _gameKey = KEY_SAVE;
+ else if (event.kbd.keycode == Common::KEYCODE_F7)
+ _gameKey = KEY_LOAD;
+ else if (event.kbd.keycode == Common::KEYCODE_F1 || event.kbd.keycode == Common::KEYCODE_o)
+ _gameKey = KEY_OPTIONS;
+
+ // Check for debugger
+ if ((event.kbd.keycode == Common::KEYCODE_d) && (event.kbd.flags & Common::KBD_CTRL)) {
+ // Attach to the debugger
+ _vm->_debug->attach();
+ _vm->_debug->onFrame();
+ }
+
+}
+
+/**
+ * Waits for a keypress, ignoring mouse events
+ * @return Keypress, or -1 if game quit was requested
+ */
+int EventsManager::waitKeyPress() {
+ char foundChar = '\0';
+
+ while (!foundChar) {
+ if (_vm->shouldQuit())
+ return -1;
+
+ for (char ch = 'A'; ch <= 'Z'; ++ch) {
+ if (_keyState[(byte)ch]) {
+ foundChar = ch;
+ break;
+ }
+ }
+
+ for (char ch = '0'; ch <= '9'; ++ch) {
+ if (_keyState[(byte)ch]) {
+ foundChar = ch;
+ break;
+ }
+ }
+
+ if (_keyState[(byte)'.'])
+ foundChar = '.';
+ else if (_keyState[8])
+ // BACKSPACE
+ foundChar = 8;
+ else if (_keyState[13])
+ // ENTER
+ foundChar = 13;
+ else if (_keyState[(byte)' '])
+ foundChar = ' ';
+
+ refreshScreenAndEvents();
+ }
+
+ // Wait for keypress release
+ while (_keyState[(byte)foundChar] && !_vm->shouldQuit()) {
+ refreshScreenAndEvents();
+ g_system->delayMillis(10);
+ }
+
+ // Return character
+ return foundChar;
+}
+
+void EventsManager::refreshScreenAndEvents() {
+ int bottom = 0;
+ int right = 0;
+ int height = 0;
+ int width = 0;
+ int xp = 0;
+ int yp = 0;
+
+ if (_mouseFl) {
+ int mouseWidth = 20;
+ if (!_mouseLinuxFl)
+ mouseWidth = 10;
+ int mouseHeight = 20;
+ if (!_mouseLinuxFl)
+ mouseHeight = 15;
+ xp = _mousePos.x - mouseWidth;
+ yp = _mousePos.y;
+ width = _mouseSizeX;
+ height = _mouseSizeY;
+ if (_mouseCursorId == 23) {
+ width = _vm->_objectsMan->getObjectWidth();
+ height = _vm->_objectsMan->getObjectHeight();
+ } else {
+ if (_breakoutFl) {
+ if (xp < _vm->_graphicsMan->_minX)
+ xp = _vm->_graphicsMan->_minX;
+ if (_mousePos.y < _vm->_graphicsMan->_minY)
+ yp = _vm->_graphicsMan->_minY;
+ if (_mouseSizeX + xp >= _vm->_graphicsMan->_maxX)
+ width = _mouseSizeX - (_mouseSizeX + xp - _vm->_graphicsMan->_maxX);
+ if (yp + _mouseSizeY >= _vm->_graphicsMan->_maxY)
+ height = _vm->_graphicsMan->_maxY - yp;
+ } else {
+ if (xp < _vm->_graphicsMan->_minX)
+ xp = _vm->_graphicsMan->_minX - mouseWidth;
+ mouseHeight = (int16)mouseHeight;
+ if (_mousePos.y < _vm->_graphicsMan->_minY - mouseHeight)
+ yp = _vm->_graphicsMan->_minY - mouseHeight;
+ if (_mouseSizeX + xp >= _vm->_graphicsMan->_maxX)
+ width = _mouseSizeX - (_mouseSizeX + xp - _vm->_graphicsMan->_maxX - mouseWidth);
+ if (yp + _mouseSizeY >= mouseHeight + _vm->_graphicsMan->_maxY)
+ height = _vm->_graphicsMan->_maxY - mouseHeight - yp;
+ }
+ right = xp + width;
+ bottom = yp + height;
+ }
+ }
+
+ if (!_vm->_globals->_linuxEndDemoFl)
+ _vm->_objectsMan->displaySprite();
+ if (!_mouseFl) {
+ updateCursor();
+ } else if (_mouseCursorId == 23) {
+ if (yp < _vm->_graphicsMan->_maxY && xp < _vm->_graphicsMan->_maxX) {
+ if (width + xp > _vm->_graphicsMan->_maxX)
+ width = _vm->_graphicsMan->_maxX - xp;
+ if (yp + height > _vm->_graphicsMan->_maxY)
+ height = _vm->_graphicsMan->_maxY - yp;
+ if (width > 1 && height > 1) {
+ updateCursor();
+ }
+ }
+ } else if (yp < _vm->_graphicsMan->_maxY && xp < _vm->_graphicsMan->_maxX && width > 1 && height > 1) {
+ updateCursor();
+ _vm->_graphicsMan->addDirtyRect(xp, yp, right, bottom);
+ }
+
+ _vm->_globals->_speed = 2;
+ bool externalLoopFl = false;
+ do {
+ while (!_vm->shouldQuit()) {
+ checkForNextFrameCounter();
+ bool innerLoopFl = false;
+
+ while (!_vm->shouldQuit() && (_breakoutFl || _vm->_globals->_eventMode != EVENTMODE_IGNORE)) {
+ checkForNextFrameCounter();
+
+ if (!_breakoutFl) {
+ innerLoopFl = true;
+ break;
+ }
+ if (_rateCounter > 1) {
+ externalLoopFl = true;
+ break;
+ }
+ }
+ if (innerLoopFl || _vm->_globals->_speed != 2)
+ break;
+ if (externalLoopFl ||_rateCounter > 9) {
+ externalLoopFl = true;
+ break;
+ }
+ }
+ if (externalLoopFl)
+ break;
+ } while (!_vm->shouldQuit() && _vm->_globals->_eventMode == EVENTMODE_CREDITS && _rateCounter <= 15);
+ _vm->_globals->_speed = 2;
+ _rateCounter = 0;
+ if (!_vm->_graphicsMan->_largeScreenFl || _vm->_graphicsMan->_scrollStatus == 1) {
+ _vm->_graphicsMan->displayDirtyRects();
+ } else {
+ if (_vm->_graphicsMan->_scrollStatus != 2) {
+ if (getMouseX() > _vm->_graphicsMan->_scrollPosX + 620)
+ _vm->_graphicsMan->_scrollPosX += _vm->_graphicsMan->_scrollSpeed;
+ if (getMouseX() < _vm->_graphicsMan->_scrollPosX + 10)
+ _vm->_graphicsMan->_scrollPosX -= _vm->_graphicsMan->_scrollSpeed;
+ }
+ _vm->_graphicsMan->_scrollPosX = CLIP(_vm->_graphicsMan->_scrollPosX, 0, SCREEN_WIDTH);
+ if (_vm->_graphicsMan->_oldScrollPosX == _vm->_graphicsMan->_scrollPosX) {
+ _vm->_graphicsMan->displayDirtyRects();
+ } else {
+ _vm->_fontMan->hideText(9);
+ _vm->_graphicsMan->display8BitRect(_vm->_graphicsMan->_frontBuffer, _vm->_graphicsMan->_scrollPosX, 20, SCREEN_WIDTH, 440, 0, 20);
+ _vm->_graphicsMan->resetRefreshRects();
+ _vm->_graphicsMan->addRefreshRect(0, 20, SCREEN_WIDTH, SCREEN_HEIGHT - 20);
+
+ _vm->_graphicsMan->resetDirtyRects();
+
+ _startPos.x = _vm->_graphicsMan->_scrollPosX;
+ _vm->_graphicsMan->_scrollOffset = _vm->_graphicsMan->_scrollPosX;
+ }
+ _vm->_graphicsMan->_oldScrollPosX = _vm->_graphicsMan->_scrollPosX;
+ _startPos.x = _vm->_graphicsMan->_scrollPosX;
+ _vm->_graphicsMan->_scrollOffset = _vm->_graphicsMan->_scrollPosX;
+ }
+ _curMouseButton = _mouseButton;
+ _mouseButton = 0;
+ _vm->_soundMan->checkSoundEnd();
+ refreshEvents();
+}
+
+void EventsManager::updateCursor() {
+ // Backup the current sprite clipping bounds and reset them
+ Common::Rect clipBounds(_vm->_graphicsMan->_minX, _vm->_graphicsMan->_minY,
+ _vm->_graphicsMan->_maxX, _vm->_graphicsMan->_maxY);
+ _vm->_graphicsMan->_minX = _vm->_graphicsMan->_minY = 0;
+ _vm->_graphicsMan->_maxX = _vm->_objectsMan->getObjectWidth();
+ _vm->_graphicsMan->_maxY = _vm->_objectsMan->getObjectHeight();
+ int pitch = _vm->_graphicsMan->_lineNbr2;
+ _vm->_graphicsMan->_lineNbr2 = _vm->_objectsMan->getObjectWidth();
+
+ // Create the temporary cursor surface
+ byte *cursorSurface = new byte[_vm->_objectsMan->getObjectHeight() * _vm->_objectsMan->getObjectWidth()];
+ Common::fill(cursorSurface, cursorSurface + _vm->_objectsMan->getObjectHeight() * _vm->_objectsMan->getObjectWidth(), 0);
+
+ if (_mouseCursorId != 23) {
+ // Draw standard cursor
+ _vm->_graphicsMan->drawVesaSprite(cursorSurface, _mouseCursor, 300, 300, _mouseSpriteId);
+ } else {
+ // Draw the active inventory object
+ _vm->_graphicsMan->drawCompressedSprite(cursorSurface, _objectBuf, 300, 300, 0, 0, 0, false);
+ }
+
+ // Reset the clipping bounds
+ _vm->_graphicsMan->_minX = clipBounds.left;
+ _vm->_graphicsMan->_minY = clipBounds.top;
+ _vm->_graphicsMan->_maxX = clipBounds.right;
+ _vm->_graphicsMan->_maxY = clipBounds.bottom;
+ _vm->_graphicsMan->_lineNbr2 = pitch;
+
+ // Create a cursor palette
+ Graphics::PixelFormat pixelFormat = g_system->getScreenFormat();
+
+ byte *cursorPalette = new byte[3 * PALETTE_SIZE];
+ uint16 *paletteColors = (uint16 *)_vm->_graphicsMan->_palettePixels;
+
+ for (int i = 0; i < PALETTE_SIZE; i++) {
+ uint8 r, g, b;
+ pixelFormat.colorToRGB(READ_LE_UINT16(&paletteColors[i]), r, g, b);
+ cursorPalette[3 * i] = r;
+ cursorPalette[3 * i + 1] = g;
+ cursorPalette[3 * i + 2] = b;
+ }
+
+ // Calculate the X offset within the pointer image to the actual cursor data
+ int xOffset = !_mouseLinuxFl ? 10 : 20;
+
+ // Set the ScummVM cursor from the surface
+ CursorMan.replaceCursorPalette(cursorPalette, 0, PALETTE_SIZE - 1);
+ CursorMan.replaceCursor(cursorSurface, _vm->_objectsMan->getObjectWidth(), _vm->_objectsMan->getObjectHeight(),
+ xOffset, 0, 0, true);
+
+ // Delete the cursor surface and palette
+ delete[] cursorPalette;
+ delete[] cursorSurface;
+}
+
+} // End of namespace Hopkins