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Diffstat (limited to 'engines/hopkins/hopkins.cpp')
-rw-r--r--engines/hopkins/hopkins.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/engines/hopkins/hopkins.cpp b/engines/hopkins/hopkins.cpp
index 2dc5211793..42916448ac 100644
--- a/engines/hopkins/hopkins.cpp
+++ b/engines/hopkins/hopkins.cpp
@@ -333,7 +333,7 @@ bool HopkinsEngine::runWin95Demo() {
case 13:
case 14:
case 15:
- NO_DISPO(11);
+ handleNotAvailable(11);
break;
case 16:
@@ -348,11 +348,11 @@ bool HopkinsEngine::runWin95Demo() {
case 33:
case 32:
case 34:
- NO_DISPO(4);
+ handleNotAvailable(4);
break;
case 17:
- NO_DISPO(1);
+ handleNotAvailable(1);
break;
case 111:
@@ -512,7 +512,7 @@ bool HopkinsEngine::runLinuxDemo() {
case 32:
case 34:
case 38:
- PASS();
+ displayNotAvailable();
break;
case 1:
@@ -1953,7 +1953,7 @@ void HopkinsEngine::playIntro() {
/**
* If in demo, displays a 'not available' screen and returns to the city map
*/
-void HopkinsEngine::PASS() {
+void HopkinsEngine::displayNotAvailable() {
if (!getIsDemo())
return;
@@ -1972,10 +1972,10 @@ void HopkinsEngine::PASS() {
_globals._exitId = 4;
}
-void HopkinsEngine::NO_DISPO(int sortie) {
+void HopkinsEngine::handleNotAvailable(int sortie) {
// Use the code of the linux demo instead of the code of the Windows demo.
// The behavior is somewhat better, and common code is easier to maintain.
- PASS();
+ displayNotAvailable();
_globals._exitId = sortie;
}
@@ -2921,10 +2921,10 @@ bool HopkinsEngine::displayAdultDisclaimer() {
int xp, yp;
int buttonIndex;
- _graphicsManager.min_x = 0;
- _graphicsManager.min_y = 0;
- _graphicsManager.max_x = SCREEN_WIDTH;
- _graphicsManager.max_y = SCREEN_HEIGHT - 1;
+ _graphicsManager._minX = 0;
+ _graphicsManager._minY = 0;
+ _graphicsManager._maxX = SCREEN_WIDTH;
+ _graphicsManager._maxY = SCREEN_HEIGHT - 1;
_eventsManager._breakoutFl = false;
_globals._forestFl = false;
_globals._disableInventFl = true;
@@ -2958,10 +2958,10 @@ bool HopkinsEngine::displayAdultDisclaimer() {
return false;
} else {
// Continue
- _graphicsManager.min_x = 0;
- _graphicsManager.max_y = 20;
- _graphicsManager.max_x = SCREEN_WIDTH;
- _graphicsManager.max_y = SCREEN_HEIGHT - 20;
+ _graphicsManager._minX = 0;
+ _graphicsManager._maxY = 20;
+ _graphicsManager._maxX = SCREEN_WIDTH;
+ _graphicsManager._maxY = SCREEN_HEIGHT - 20;
return true;
}
}