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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef HOPKINS_H
+#define HOPKINS_H
+
+#include "common/scummsys.h"
+#include "common/system.h"
+#include "common/error.h"
+#include "common/random.h"
+#include "common/hash-str.h"
+#include "common/util.h"
+#include "engines/engine.h"
+#include "graphics/surface.h"
+#include "hopkins/anim.h"
+#include "hopkins/debugger.h"
+#include "hopkins/dialogs.h"
+#include "hopkins/events.h"
+#include "hopkins/files.h"
+#include "hopkins/font.h"
+#include "hopkins/globals.h"
+#include "hopkins/graphics.h"
+#include "hopkins/lines.h"
+#include "hopkins/menu.h"
+#include "hopkins/objects.h"
+#include "hopkins/saveload.h"
+#include "hopkins/script.h"
+#include "hopkins/sound.h"
+#include "hopkins/talk.h"
+
+/**
+ * This is the namespace of the Hopkins engine.
+ *
+ * Status of this engine: In Development
+ *
+ * Games using this engine:
+ * - Hopkins FBI
+ */
+namespace Hopkins {
+
+enum {
+ kHopkinsDebugAnimations = 1 << 0,
+ kHopkinsDebugActions = 1 << 1,
+ kHopkinsDebugSound = 1 << 2,
+ kHopkinsDebugMusic = 1 << 3,
+ kHopkinsDebugScripts = 1 << 4
+};
+
+#define DEBUG_BASIC 1
+#define DEBUG_INTERMEDIATE 2
+#define DEBUG_DETAILED 3
+
+#define SCREEN_WIDTH 640
+#define SCREEN_HEIGHT 480
+
+struct HopkinsGameDescription;
+
+class HopkinsEngine : public Engine {
+private:
+ const HopkinsGameDescription *_gameDescription;
+ Common::RandomSource _randomSource;
+
+ /**
+ * Processes the loaded list of ini file parameters
+ */
+ void processIniParams(Common::StringMap &iniParams);
+
+ void INIT_SYSTEM();
+
+ void PASS();
+ void REST_SYSTEM();
+ void PUBQUIT();
+ void ENDEMO();
+ void BOOM();
+protected:
+ // Engine APIs
+ virtual Common::Error run();
+ virtual bool hasFeature(EngineFeature f) const;
+
+public:
+ Debugger _debugger;
+ AnimationManager _animationManager;
+ DialogsManager _dialogsManager;
+ EventsManager _eventsManager;
+ FontManager _fontManager;
+ Globals _globals;
+ FileManager _fileManager;
+ GraphicsManager _graphicsManager;
+ LinesManager _linesManager;
+ MenuManager _menuManager;
+ ObjectsManager _objectsManager;
+ SaveLoadManager _saveLoadManager;
+ ScriptManager _scriptManager;
+ SoundManager _soundManager;
+ TalkManager _talkManager;
+public:
+ HopkinsEngine(OSystem *syst, const HopkinsGameDescription *gameDesc);
+ virtual ~HopkinsEngine();
+ void GUIError(const Common::String &msg);
+
+ uint32 getFeatures() const;
+ Common::Language getLanguage() const;
+ Common::Platform getPlatform() const;
+ uint16 getVersion() const;
+ bool getIsDemo() const;
+ bool shouldQuit() const;
+
+ int getRandomNumber(int maxNumber);
+ Common::String generateSaveName(int slotNumber);
+ virtual bool canLoadGameStateCurrently();
+ virtual bool canSaveGameStateCurrently();
+ virtual Common::Error loadGameState(int slot);
+ virtual Common::Error saveGameState(int slot, const Common::String &desc);
+
+ /**
+ * Run the introduction sequence
+ */
+ void INTRORUN();
+};
+
+// Global reference to the HopkinsEngine object
+extern HopkinsEngine *g_vm;
+
+#define GLOBALS g_vm->_globals
+
+} // End of namespace Hopkins
+
+#endif /* HOPKINS_H */