aboutsummaryrefslogtreecommitdiff
path: root/engines/hopkins/hopkins.h
blob: 1399a804982866feb5be5c8936ee034c7b047bc4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef HOPKINS_H
#define HOPKINS_H

#include "common/scummsys.h"
#include "common/system.h"
#include "common/error.h"
#include "common/random.h"
#include "common/hash-str.h"
#include "common/util.h"
#include "engines/engine.h"
#include "graphics/surface.h"
#include "hopkins/anim.h"
#include "hopkins/debugger.h"
#include "hopkins/dialogs.h"
#include "hopkins/events.h"
#include "hopkins/files.h"
#include "hopkins/font.h"
#include "hopkins/globals.h"
#include "hopkins/graphics.h"
#include "hopkins/lines.h"
#include "hopkins/menu.h"
#include "hopkins/objects.h"
#include "hopkins/saveload.h"
#include "hopkins/script.h"
#include "hopkins/sound.h"
#include "hopkins/talk.h"

/**
 * This is the namespace of the Hopkins engine.
 *
 * Status of this engine: In Development
 *
 * Games using this engine:
 * - Hopkins FBI
 */
namespace Hopkins {

enum {
	kHopkinsDebugAnimations = 1 << 0,
	kHopkinsDebugActions = 1 << 1,
	kHopkinsDebugSound = 1 << 2,
	kHopkinsDebugMusic = 1 << 3,
	kHopkinsDebugScripts = 1 << 4
};

#define DEBUG_BASIC 1
#define DEBUG_INTERMEDIATE 2
#define DEBUG_DETAILED 3

#define SCREEN_WIDTH 640
#define SCREEN_HEIGHT 480

struct HopkinsGameDescription;

class HopkinsEngine : public Engine {
private:
	const HopkinsGameDescription *_gameDescription;
	Common::RandomSource _randomSource;

	/**
	 * Processes the loaded list of ini file parameters
	 */
	void processIniParams(Common::StringMap &iniParams);

	void INIT_SYSTEM();

	void PASS();
	void REST_SYSTEM();
	void PUBQUIT();
	void ENDEMO();
	void BOOM();
protected:
	// Engine APIs
	virtual Common::Error run();
	virtual bool hasFeature(EngineFeature f) const;

public:
	Debugger _debugger;
	AnimationManager _animationManager;
	DialogsManager _dialogsManager;
	EventsManager _eventsManager;
	FontManager _fontManager;
	Globals _globals;
	FileManager _fileManager;
	GraphicsManager _graphicsManager;
	LinesManager _linesManager;
	MenuManager _menuManager;
	ObjectsManager _objectsManager;
	SaveLoadManager _saveLoadManager;
	ScriptManager _scriptManager;
	SoundManager _soundManager;
	TalkManager _talkManager;
public:
	HopkinsEngine(OSystem *syst, const HopkinsGameDescription *gameDesc);
	virtual ~HopkinsEngine();
	void GUIError(const Common::String &msg);

	uint32 getFeatures() const;
	Common::Language getLanguage() const;
	Common::Platform getPlatform() const;
	uint16 getVersion() const;
	bool getIsDemo() const;
	bool shouldQuit() const;

	int getRandomNumber(int maxNumber);
	Common::String generateSaveName(int slotNumber);
	virtual bool canLoadGameStateCurrently();
	virtual bool canSaveGameStateCurrently();
	virtual Common::Error loadGameState(int slot);
	virtual Common::Error saveGameState(int slot, const Common::String &desc);

	/**
	 * Run the introduction sequence
	 */
	void INTRORUN();
};

// Global reference to the HopkinsEngine object
extern HopkinsEngine *g_vm;

#define GLOBALS g_vm->_globals

} // End of namespace Hopkins

#endif /* HOPKINS_H */