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Diffstat (limited to 'engines/hopkins/objects.h')
-rw-r--r-- | engines/hopkins/objects.h | 338 |
1 files changed, 338 insertions, 0 deletions
diff --git a/engines/hopkins/objects.h b/engines/hopkins/objects.h new file mode 100644 index 0000000000..5f1f5b1f59 --- /dev/null +++ b/engines/hopkins/objects.h @@ -0,0 +1,338 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef HOPKINS_OBJECTS_H +#define HOPKINS_OBJECTS_H + +#include "hopkins/globals.h" + +#include "common/scummsys.h" +#include "common/endian.h" +#include "common/str.h" + +#define MAX_SPRITE 5 +namespace Hopkins { + +struct ObjectAuthIcon { + byte _objectFileNum; + byte _idx; + byte _flag1; + byte _flag2; + byte _flag3; + byte _flag4; + byte _flag5; + byte _flag6; +}; + +struct SpriteItem { + int _animationType; + const byte *_spriteData; + Common::Point _spritePos; + int _zoomFactor; + bool _flipFl; + int _spriteIndex; + int _deltaX; + int _deltaY; + bool _rleFl; + bool _activeFl; + int _destX; + int _destY; + int _width; + int _height; + int _zoomPct; + int _reducePct; +}; + +struct BobItem { + int _bobMode; + byte *_spriteData; + int _xp; + int _yp; + int _frameIndex; + int _animDataIdx; + int _moveChange1; + int _moveChange2; + bool _disabledAnimationFl; + byte *_animData; + bool _bobMode10; + int _bobModeChange; + int _modeChangeCtr; + int _modeChangeUnused; + bool _disableFl; // Set to true in B_CACHE_OFF() + int _zoomFactor; + bool _flipFl; + bool _isSpriteFl; + bool _activeFl; + int _oldX; + int _oldY; + int _oldWidth; + int _oldHeight; + int _oldX2; + int _zooInmFactor; + int _zoomOutFactor; +}; + +struct HidingItem { + int _x; + int _y; + int _spriteIndex; + int _width; + int _height; + int _useCount; + byte *_spriteData; + bool _resetUseCount; + int _yOffset; +}; + +struct LockAnimItem { + bool _enableFl; + int _posX; +}; + +struct VBobItem { + const byte *_spriteData; + int _displayMode; + int _xp; + int _yp; + int _frameIndex; + byte *_surface; + int _oldX; + int _oldY; + int _oldFrameIndex; + const byte *_oldSpriteData; +}; + +struct ListeItem { + bool _visibleFl; + int _posX; + int _posY; + int _width; + int _height; +}; + +/** + * Mode for SortItem records + */ +enum SortMode { SORT_NONE = 0, SORT_BOB = 1, SORT_SPRITE = 2, SORT_HIDING = 3 }; + +/** + * Structure to represent a pending display of either a Bob, Sprite, or Cache Item. + */ +struct SortItem { + SortMode _sortMode; + int _index; + int _priority; +}; + +class HopkinsEngine; + +class ObjectsManager { +private: + HopkinsEngine *_vm; + + int _objectWidth, _objectHeight; + int _oldBorderSpriteIndex; + int _borderSpriteIndex; + byte *_spritePtr; + const byte *_oldSpriteData; + int _verb; + int _oldSpriteIndex; + int _oldFrameIndex; + int _oldDirectionSpriteIdx; + Directions _oldDirection; + Directions _lastDirection; + bool _oldFlipFl; + int _curGestureFile; + byte *_gestureBuf; + int _homeRateCounter; + int _sortedDisplayCount; + SortItem _sortedDisplay[51]; + byte *_hidingItemData[6]; + HidingItem _hidingItem[25]; + bool _hidingActiveFl; + ObjectAuthIcon _objectAuthIcons[300]; + int _curObjectFileNum; + byte *_objectDataBuf; + + VBobItem _vBob[30]; + ListeItem _liste[6]; + ListeItem _liste2[35]; + + void initVBob(); + void clearVBob(); + + void sprite_alone(const byte *objectData, byte *sprite, int objIndex); + void removeObjectDataBuf(); + + int getOffsetX(const byte *spriteData, int spriteIndex, bool isSize); + int getOffsetY(const byte *spriteData, int spriteIndex, bool isSize); + + void capture_mem_sprite(const byte *objectData, byte *sprite, int objIndex); + void setBobInfo(int idx); + void computeHideCounter(int idx); + void initBobVariables(int idx); + + void checkHidingItem(); + void displayHiding(int idx); + void computeSprite(int idx); + void beforeSort(SortMode sortMode, int index, int priority); + void displayBobAnim(); + void displayVBob(); + void showSprite(int idx); + void clearSprite(); + void setSpriteZoom(int idx, int zoomFactor); + + void loadZone(const Common::String &file); + void changeCharacterHead(PlayerCharacter oldCharacter, PlayerCharacter newCharacter); + void goHome2(); + + void nextVerbIcon(); + void handleForest(int screenId, int minX, int maxX, int minY, int maxY, int idx); + + void sceneSpecialIni(); + void showActionAnimation(const byte *spriteData, const Common::String &actionStr, int speed, bool flipFl); +public: + bool _disableFl; + bool _forestFl; + bool _visibleFl; + bool _saveLoadFl; + bool _forceZoneFl; + bool _changeVerbFl; + bool _helicopterFl; + bool _twoCharactersFl; + bool _changeHeadFl; + bool _priorityFl; + int _jumpVerb; + int _jumpZone; + int _zoneNum; + int _eraseVisibleCounter; + int _curObjectIndex; + int _startSpriteIndex; + int _saveLoadX, _saveLoadY; + int _mapCarPosX, _mapCarPosY; + int _oldCharacterPosX, _oldCharacterPosY; + Common::Point _borderPos; + Common::Point _oldBorderPos; + Common::Point _characterPos; + byte *_forestSprite; + byte *_saveLoadSprite; + byte *_saveLoadSprite2; + byte *_headSprites; + SpriteItem _sprite[6]; + BobItem _bob[36]; + LockAnimItem _lockedAnims[36]; + bool _charactersEnabledFl; + bool _refreshBobMode10Fl; + + ObjectsManager(HopkinsEngine *vm); + ~ObjectsManager(); + + void clearAll(); + + int getWidth(const byte *objectData, int idx); + int getHeight(const byte *objectData, int idx); + byte *loadSprite(const Common::String &file); + void loadLinkFile(const Common::String &file, bool OBSSEUL = false); + void addStaticSprite(const byte *spriteData, Common::Point pos, int idx, int spriteIndex, int zoomFactor, bool flipFl, int deltaX, int deltaY); + void animateSprite(int idx); + void removeSprite(int idx); + void setSpriteX(int idx, int xp); + void setSpriteY(int idx, int yp); + int getSpriteX(int idx); + int getSpriteY(int idx); + void setSpriteIndex(int idx, int spriteIndex); + void displaySprite(); + void computeAndSetSpriteSize(); + void setFlipSprite(int idx, bool flip); + + int getBobAnimDataIdx(int idx); + void initBorder(int zoneIdx); + void nextObjectIcon(int idx); + void takeInventoryObject(int idx); + void handleSpecialGames(); + + void addObject(int objIndex); + void changeObject(int objIndex); + void removeObject(int objIndex); + + void resetBob(int idx); + void hideBob(int idx); + void displayBob(int idx); + void setBobOffset(int idx, int offset); + void setBobAnimDataIdx(int idx, int animIdx); + void setBobAnimation(int idx); + void stopBobAnimation(int idx); + int getBobPosX(int idx); + + void handleCityMap(); + void clearScreen(); + void disableVerb(int idx, int a2); + void enableVerb(int idx, int a2); + void lockAnimX(int idx, int x); + void handleLeftButton(); + void handleRightButton(); + void setOffsetXY(byte *data, int idx, int xp, int yp, bool isSize); + void setVerb(int id); + + void doActionBack(int idx); + void doActionRight(int idx); + void doActionFront(int idx); + void doActionLeft(int idx); + void doActionDiagRight(int idx); + void doActionDiagLeft(int idx); + void loadObjects(); + byte *loadObjectFromFile(int objIndex, bool mode); + void resetHidingItems(); + void resetHidingUseCount(int idx); + void setHidingUseCount(int idx); + void loadHidingItems(const Common::String &file); + void enableHidingBehavior(); + void disableHidingBehavior(); + void disableHidingItem(int idx); + + void resetHomeRateCounter() { _homeRateCounter = 0; } + void resetOldFrameIndex() { _oldFrameIndex = -1; } + void resetOldDirection() { _oldDirection = DIR_NONE; } + int getObjectWidth() { return _objectWidth; } + int getObjectHeight() { return _objectHeight; } + + void showSpecialActionAnimationWithFlip(const byte *spriteData, const Common::String &animationSeq, int speed, bool flipFl); + void showSpecialActionAnimation(const byte *spriteData, const Common::String &animString, int speed); + void checkEventBobAnim(int idx, int animIdx, int animDataIdx, int a4); + void setMultiBobAnim(int idx1, int idx2, int anim1Idx, int anim2Idx); + void loadObjectIniFile(); + void quickDisplayBobSprite(int idx); + void initVbob(const byte *src, int idx, int xp, int yp, int frameIndex); + void disableVbob(int idx); + void setAndPlayAnim(int idx, int animIdx, int destPosi, bool animAction); + + void sceneControl(const Common::String &backgroundFile, const Common::String &linkFile, + const Common::String &animFile, const Common::String &s4, int soundNum, bool initializeScreen); + void sceneControl2(const Common::String &backgroundFile, const Common::String &linkFile, + const Common::String &animFile, const Common::String &s4, int soundNum, bool initializeScreen); + void goHome(); + void paradise(); +}; + +} // End of namespace Hopkins + +#endif /* HOPKINS_OBJECTS_H */ |