diff options
Diffstat (limited to 'engines/hopkins/sound.cpp')
-rw-r--r-- | engines/hopkins/sound.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/hopkins/sound.cpp b/engines/hopkins/sound.cpp index f09c89252a..eda7ea0b88 100644 --- a/engines/hopkins/sound.cpp +++ b/engines/hopkins/sound.cpp @@ -390,7 +390,7 @@ void SoundManager::PLAY_MOD(const Common::String &file) { MOD_FLAG = false; } - loadMusic(_vm->_globals.NFICHIER); + loadMusic(_vm->_globals._curFilename); playMusic(); MOD_FLAG = true; } @@ -652,9 +652,9 @@ bool SoundManager::mixVoice(int voiceId, int voiceMode) { catLen = _vm->_globals._catalogSize; } else { _vm->_fileManager.constructFilename(_vm->_globals.HOPVOICE, filename + ".WAV"); - if (!f.exists(_vm->_globals.NFICHIER)) { + if (!f.exists(_vm->_globals._curFilename)) { _vm->_fileManager.constructFilename(_vm->_globals.HOPVOICE, filename + ".APC"); - if (!f.exists(_vm->_globals.NFICHIER)) + if (!f.exists(_vm->_globals._curFilename)) return false; } @@ -733,7 +733,7 @@ void SoundManager::MODSetMusicVolume(int volume) { void SoundManager::loadSample(int wavIndex, const Common::String &file) { _vm->_fileManager.constructFilename(_vm->_globals.HOPSOUND, file); - LOAD_SAMPLE2_SDL(wavIndex, _vm->_globals.NFICHIER, 0); + LOAD_SAMPLE2_SDL(wavIndex, _vm->_globals._curFilename, 0); SOUND[wavIndex]._active = true; } @@ -807,8 +807,8 @@ void SoundManager::stopVoice(int voiceIndex) { } void SoundManager::SDL_LVOICE(size_t filePosition, size_t entryLength) { - if (!SDL_LoadVoice(_vm->_globals.NFICHIER, filePosition, entryLength, Swav[20])) - error("Couldn't load the sample %s", _vm->_globals.NFICHIER.c_str()); + if (!SDL_LoadVoice(_vm->_globals._curFilename, filePosition, entryLength, Swav[20])) + error("Couldn't load the sample %s", _vm->_globals._curFilename.c_str()); Swav[20]._active = true; } @@ -865,7 +865,7 @@ void SoundManager::LOAD_SAMPLE2_SDL(int wavIndex, const Common::String &filename void SoundManager::LOAD_NWAV(const Common::String &file, int wavIndex) { _vm->_fileManager.constructFilename(_vm->_globals.HOPSOUND, file); - LOAD_SAMPLE2_SDL(wavIndex, _vm->_globals.NFICHIER, 1); + LOAD_SAMPLE2_SDL(wavIndex, _vm->_globals._curFilename, 1); } void SoundManager::PLAY_NWAV(int wavIndex) { |