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Diffstat (limited to 'engines/hopkins/sound.cpp')
-rw-r--r--engines/hopkins/sound.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/hopkins/sound.cpp b/engines/hopkins/sound.cpp
index f09c89252a..eda7ea0b88 100644
--- a/engines/hopkins/sound.cpp
+++ b/engines/hopkins/sound.cpp
@@ -390,7 +390,7 @@ void SoundManager::PLAY_MOD(const Common::String &file) {
MOD_FLAG = false;
}
- loadMusic(_vm->_globals.NFICHIER);
+ loadMusic(_vm->_globals._curFilename);
playMusic();
MOD_FLAG = true;
}
@@ -652,9 +652,9 @@ bool SoundManager::mixVoice(int voiceId, int voiceMode) {
catLen = _vm->_globals._catalogSize;
} else {
_vm->_fileManager.constructFilename(_vm->_globals.HOPVOICE, filename + ".WAV");
- if (!f.exists(_vm->_globals.NFICHIER)) {
+ if (!f.exists(_vm->_globals._curFilename)) {
_vm->_fileManager.constructFilename(_vm->_globals.HOPVOICE, filename + ".APC");
- if (!f.exists(_vm->_globals.NFICHIER))
+ if (!f.exists(_vm->_globals._curFilename))
return false;
}
@@ -733,7 +733,7 @@ void SoundManager::MODSetMusicVolume(int volume) {
void SoundManager::loadSample(int wavIndex, const Common::String &file) {
_vm->_fileManager.constructFilename(_vm->_globals.HOPSOUND, file);
- LOAD_SAMPLE2_SDL(wavIndex, _vm->_globals.NFICHIER, 0);
+ LOAD_SAMPLE2_SDL(wavIndex, _vm->_globals._curFilename, 0);
SOUND[wavIndex]._active = true;
}
@@ -807,8 +807,8 @@ void SoundManager::stopVoice(int voiceIndex) {
}
void SoundManager::SDL_LVOICE(size_t filePosition, size_t entryLength) {
- if (!SDL_LoadVoice(_vm->_globals.NFICHIER, filePosition, entryLength, Swav[20]))
- error("Couldn't load the sample %s", _vm->_globals.NFICHIER.c_str());
+ if (!SDL_LoadVoice(_vm->_globals._curFilename, filePosition, entryLength, Swav[20]))
+ error("Couldn't load the sample %s", _vm->_globals._curFilename.c_str());
Swav[20]._active = true;
}
@@ -865,7 +865,7 @@ void SoundManager::LOAD_SAMPLE2_SDL(int wavIndex, const Common::String &filename
void SoundManager::LOAD_NWAV(const Common::String &file, int wavIndex) {
_vm->_fileManager.constructFilename(_vm->_globals.HOPSOUND, file);
- LOAD_SAMPLE2_SDL(wavIndex, _vm->_globals.NFICHIER, 1);
+ LOAD_SAMPLE2_SDL(wavIndex, _vm->_globals._curFilename, 1);
}
void SoundManager::PLAY_NWAV(int wavIndex) {