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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef HOPKINS_TALK_H
+#define HOPKINS_TALK_H
+
+#include "common/scummsys.h"
+#include "common/str.h"
+
+namespace Hopkins {
+
+class HopkinsEngine;
+
+#define MIN_LETTERS_PER_LINE 65
+
+class TalkManager {
+private:
+ HopkinsEngine *_vm;
+
+ Common::String _questionsFilename;
+ Common::String _answersFilename;
+ byte *_characterBuffer;
+ byte *_characterPalette;
+ size_t _characterSize;
+ int _dialogueMesgId1, _dialogueMesgId2;
+ int _dialogueMesgId3, _dialogueMesgId4;
+ int _paletteBufferIdx;
+
+ void getStringFromBuffer(int srcStart, Common::String &dest, const char *srcData);
+ int dialogQuestion(bool animatedFl);
+ int dialogAnswer(int idx, bool animatedFl);
+ void searchCharacterPalette(int startIdx, bool dark);
+ void dialogWait();
+ void dialogTalk();
+ void dialogEndTalk();
+ void startCharacterAnim0(int startIndedx, bool readOnlyFl);
+ void initCharacterAnim();
+ void clearCharacterAnim();
+ bool searchCharacterAnim(int idx, const byte *bufPerso, int animId, int bufferSize);
+ int countBoxLines(int idx, const Common::String &file);
+ void dialogAnim();
+ void displayBobDialogAnim(int idx);
+
+public:
+ byte *_characterAnim;
+ byte *_characterSprite;
+
+ TalkManager(HopkinsEngine *vm);
+
+ void startStaticCharacterDialogue(const Common::String &filename);
+ void startAnimatedCharacterDialogue(const Common::String &filename);
+ void animateObject(const Common::String &filename);
+ void handleAnswer(int zone, int verb);
+ void handleForestAnswser(int zone, int verb);
+};
+
+} // End of namespace Hopkins
+
+#endif /* HOPKINS_TALK_H */