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Diffstat (limited to 'engines/hugo/display_v1d.cpp')
-rw-r--r-- | engines/hugo/display_v1d.cpp | 100 |
1 files changed, 0 insertions, 100 deletions
diff --git a/engines/hugo/display_v1d.cpp b/engines/hugo/display_v1d.cpp deleted file mode 100644 index 28c8e4407a..0000000000 --- a/engines/hugo/display_v1d.cpp +++ /dev/null @@ -1,100 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -/* - * This code is based on original Hugo Trilogy source code - * - * Copyright (c) 1989-1995 David P. Gray - * - */ - -// Display.c - DIB related code for HUGOWIN - -#include "common/system.h" - -#include "hugo/hugo.h" -#include "hugo/display.h" -#include "hugo/util.h" - -namespace Hugo { - -Screen_v1d::Screen_v1d(HugoEngine *vm) : Screen(vm) { -} - -Screen_v1d::~Screen_v1d() { -} - -/** -* Load font file, construct font ptrs and reverse data bytes -* TODO: This uses hardcoded fonts in hugo.dat, it should be replaced -* by a proper implementation of .FON files -*/ -void Screen_v1d::loadFont(int16 fontId) { - debugC(2, kDebugDisplay, "loadFont(%d)", fontId); - - assert(fontId < NUM_FONTS); - - _fnt = fontId - FIRST_FONT; // Set current font number - - if (fontLoadedFl[_fnt]) // If already loaded, return - return; - - fontLoadedFl[_fnt] = true; - - memcpy(_fontdata[_fnt], _arrayFont[_fnt], _arrayFontSize[_fnt]); - _font[_fnt][0] = _fontdata[_fnt]; // Store height,width of fonts - - int16 offset = 2; // Start at fontdata[2] ([0],[1] used for height,width) - - // Setup the font array (127 characters) - for (int i = 1; i < 128; i++) { - _font[_fnt][i] = _fontdata[_fnt] + offset; - byte height = *(_fontdata[_fnt] + offset); - byte width = *(_fontdata[_fnt] + offset + 1); - - int16 size = height * ((width + 7) >> 3); - for (int j = 0; j < size; j++) - Utils::reverseByte(&_fontdata[_fnt][offset + 2 + j]); - - offset += 2 + size; - } -} - -/** -* Load fonts from Hugo.dat -* These fonts are a workaround to avoid handling TTF fonts used by DOS versions -* TODO: Properly handle the vector based font files (win31) -*/ -void Screen_v1d::loadFontArr(Common::File &in) { - for (int i = 0; i < NUM_FONTS; i++) { - _arrayFontSize[i] = in.readUint16BE(); - _arrayFont[i] = (byte *)malloc(sizeof(byte) * _arrayFontSize[i]); - for (int j = 0; j < _arrayFontSize[i]; j++) { - _arrayFont[i][j] = in.readByte(); - } - } -} -} // End of namespace Hugo - |