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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-/*
- * This code is based on original Hugo Trilogy source code
- *
- * Copyright (c) 1989-1995 David P. Gray
- *
- */
-
-// Display.c - DIB related code for HUGOWIN
-
-#include "common/system.h"
-
-#include "hugo/hugo.h"
-#include "hugo/display.h"
-#include "hugo/util.h"
-
-namespace Hugo {
-
-Screen_v1d::Screen_v1d(HugoEngine *vm) : Screen(vm) {
-}
-
-Screen_v1d::~Screen_v1d() {
-}
-
-/**
-* Load font file, construct font ptrs and reverse data bytes
-* TODO: This uses hardcoded fonts in hugo.dat, it should be replaced
-* by a proper implementation of .FON files
-*/
-void Screen_v1d::loadFont(int16 fontId) {
- debugC(2, kDebugDisplay, "loadFont(%d)", fontId);
-
- assert(fontId < NUM_FONTS);
-
- _fnt = fontId - FIRST_FONT; // Set current font number
-
- if (fontLoadedFl[_fnt]) // If already loaded, return
- return;
-
- fontLoadedFl[_fnt] = true;
-
- memcpy(_fontdata[_fnt], _arrayFont[_fnt], _arrayFontSize[_fnt]);
- _font[_fnt][0] = _fontdata[_fnt]; // Store height,width of fonts
-
- int16 offset = 2; // Start at fontdata[2] ([0],[1] used for height,width)
-
- // Setup the font array (127 characters)
- for (int i = 1; i < 128; i++) {
- _font[_fnt][i] = _fontdata[_fnt] + offset;
- byte height = *(_fontdata[_fnt] + offset);
- byte width = *(_fontdata[_fnt] + offset + 1);
-
- int16 size = height * ((width + 7) >> 3);
- for (int j = 0; j < size; j++)
- Utils::reverseByte(&_fontdata[_fnt][offset + 2 + j]);
-
- offset += 2 + size;
- }
-}
-
-/**
-* Load fonts from Hugo.dat
-* These fonts are a workaround to avoid handling TTF fonts used by DOS versions
-* TODO: Properly handle the vector based font files (win31)
-*/
-void Screen_v1d::loadFontArr(Common::File &in) {
- for (int i = 0; i < NUM_FONTS; i++) {
- _arrayFontSize[i] = in.readUint16BE();
- _arrayFont[i] = (byte *)malloc(sizeof(byte) * _arrayFontSize[i]);
- for (int j = 0; j < _arrayFontSize[i]; j++) {
- _arrayFont[i][j] = in.readByte();
- }
- }
-}
-} // End of namespace Hugo
-