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-rw-r--r--engines/hugo/engine.cpp15
1 files changed, 0 insertions, 15 deletions
diff --git a/engines/hugo/engine.cpp b/engines/hugo/engine.cpp
index 082cbdd685..1a097cd90a 100644
--- a/engines/hugo/engine.cpp
+++ b/engines/hugo/engine.cpp
@@ -523,9 +523,6 @@ void HugoEngine::processMaze() {
debugC(1, kDebugEngine, "processMaze");
- //actlist alnewscr = {&aheroxy,&astophero,&aherostop,&anewscr,NULL};
- //actlist_pt alist = &alnewscr[0];
-
currImage = _hero->currImagePtr; // Get ptr to current image
x1 = _hero->x + currImage->x1; // Left edge of object
x2 = _hero->x + currImage->x2; // Right edge
@@ -534,41 +531,29 @@ void HugoEngine::processMaze() {
if (x1 < _maze.x1) {
// Exit west
-// anewscr.screen = *_screen_p - 1;
_actListArr[_alNewscrIndex][3].a8.screenIndex = *_screen_p - 1;
-// aheroxy.x = _maze.x2 - SHIFT - (x2 - x1);
_actListArr[_alNewscrIndex][0].a2.x = _maze.x2 - SHIFT - (x2 - x1);
-// aheroxy.y = _hero_p->y;
_actListArr[_alNewscrIndex][0].a2.y = _hero->y;
_status.routeIndex = -1;
scheduler().insertActionList(_alNewscrIndex);
} else if (x2 > _maze.x2) {
// Exit east
-// anewscr.screen = *_screen_p + 1;
_actListArr[_alNewscrIndex][3].a8.screenIndex = *_screen_p + 1;
-// aheroxy.x = _maze.x1 + SHIFT;
_actListArr[_alNewscrIndex][0].a2.x = _maze.x1 + SHIFT;
-// aheroxy.y = _hero_p->y;
_actListArr[_alNewscrIndex][0].a2.y = _hero->y;
_status.routeIndex = -1;
scheduler().insertActionList(_alNewscrIndex);
} else if (y1 < _maze.y1 - SHIFT) {
// Exit north
-// anewscr.screen = *_screen_p - _maze.size;
_actListArr[_alNewscrIndex][3].a8.screenIndex = *_screen_p - _maze.size;
-// aheroxy.x = _maze.x3; // special offset for perspective
_actListArr[_alNewscrIndex][0].a2.x = _maze.x3;
-// aheroxy.y = _maze.y2 - SHIFT - (y2 - y1);
_actListArr[_alNewscrIndex][0].a2.y = _maze.y2 - SHIFT - (y2 - y1);
_status.routeIndex = -1;
scheduler().insertActionList(_alNewscrIndex);
} else if (y2 > _maze.y2 - SHIFT / 2) {
// Exit south
-// anewscr.screen = *_screen_p + _maze.size;
_actListArr[_alNewscrIndex][3].a8.screenIndex = *_screen_p + _maze.size;
-// aheroxy.x = _maze.x4; // special offset for perspective
_actListArr[_alNewscrIndex][0].a2.x = _maze.x4;
-// aheroxy.y = _maze.y1 + SHIFT;
_actListArr[_alNewscrIndex][0].a2.y = _maze.y1 + SHIFT;
_status.routeIndex = -1;
scheduler().insertActionList(_alNewscrIndex);