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-rw-r--r--engines/hugo/file.cpp676
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diff --git a/engines/hugo/file.cpp b/engines/hugo/file.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on original Hugo Trilogy source code
+ *
+ * Copyright (c) 1989-1995 David P. Gray
+ *
+ */
+
+#include "common/system.h"
+#include "common/savefile.h"
+
+#include "hugo/hugo.h"
+#include "hugo/file.h"
+#include "hugo/global.h"
+#include "hugo/schedule.h"
+#include "hugo/display.h"
+#include "hugo/util.h"
+
+namespace Hugo {
+FileManager::FileManager(HugoEngine &vm) : _vm(vm) {
+}
+
+FileManager::~FileManager() {
+}
+
+byte *FileManager::convertPCC(byte *p, uint16 y, uint16 bpl, image_pt dataPtr) {
+// Convert 4 planes (RGBI) data to 8-bit DIB format
+// Return original plane data ptr
+ debugC(2, kDebugFile, "convertPCC(byte *p, %d, %d, image_pt data_p)", y, bpl);
+
+ dataPtr += y * bpl * 8; // Point to correct DIB line
+ for (int16 r = 0, g = bpl, b = g + bpl, i = b + bpl; r < bpl; r++, g++, b++, i++) { // Each byte in all planes
+ for (int8 bit = 7; bit >= 0; bit--) { // Each bit in byte
+ *dataPtr++ = (((p[r] >> bit & 1) << 0) |
+ ((p[g] >> bit & 1) << 1) |
+ ((p[b] >> bit & 1) << 2) |
+ ((p[i] >> bit & 1) << 3));
+ }
+ }
+ return p;
+}
+
+seq_t *FileManager::readPCX(Common::File &f, seq_t *seqPtr, byte *imagePtr, bool firstFl, const char *name) {
+// Read a pcx file of length len. Use supplied seq_p and image_p or
+// allocate space if NULL. Name used for errors. Returns address of seq_p
+// Set first TRUE to initialize b_index (i.e. not reading a sequential image in file).
+ debugC(1, kDebugFile, "readPCX(..., %s)", name);
+
+ // Read in the PCC header and check consistency
+ static PCC_header_t PCC_header;
+ PCC_header.mfctr = f.readByte();
+ PCC_header.vers = f.readByte();
+ PCC_header.enc = f.readByte();
+ PCC_header.bpx = f.readByte();
+ PCC_header.x1 = f.readUint16LE();
+ PCC_header.y1 = f.readUint16LE();
+ PCC_header.x2 = f.readUint16LE();
+ PCC_header.y2 = f.readUint16LE();
+ PCC_header.xres = f.readUint16LE();
+ PCC_header.yres = f.readUint16LE();
+ f.read(PCC_header.palette, sizeof(PCC_header.palette));
+ PCC_header.vmode = f.readByte();
+ PCC_header.planes = f.readByte();
+ PCC_header.bytesPerLine = f.readUint16LE();
+ f.read(PCC_header.fill2, sizeof(PCC_header.fill2));
+
+ if (PCC_header.mfctr != 10)
+ Utils::Error(PCCH_ERR, "%s", name);
+
+ // Allocate memory for seq_t if 0
+ if (seqPtr == 0) {
+ if ((seqPtr = (seq_t *)malloc(sizeof(seq_t))) == 0)
+ Utils::Error(HEAP_ERR, "%s", name);
+ }
+
+ // Find size of image data in 8-bit DIB format
+ // Note save of x2 - marks end of valid data before garbage
+ uint16 bytesPerLine4 = PCC_header.bytesPerLine * 4; // 4-bit bpl
+ seqPtr->bytesPerLine8 = bytesPerLine4 * 2; // 8-bit bpl
+ seqPtr->lines = PCC_header.y2 - PCC_header.y1 + 1;
+ seqPtr->x2 = PCC_header.x2 - PCC_header.x1 + 1;
+ // Size of the image
+ uint16 size = seqPtr->lines * seqPtr->bytesPerLine8;
+
+ // Allocate memory for image data if NULL
+ if (imagePtr == 0) {
+ if ((imagePtr = (byte *)malloc((size_t) size)) == 0)
+ Utils::Error(HEAP_ERR, "%s", name);
+ }
+
+ seqPtr->imagePtr = imagePtr;
+
+ // Process the image data, converting to 8-bit DIB format
+ uint16 y = 0; // Current line index
+ byte pline[XPIX]; // Hold 4 planes of data
+ byte *p = pline; // Ptr to above
+ while (y < seqPtr->lines) {
+ byte c = f.readByte();
+ if ((c & REP_MASK) == REP_MASK) {
+ byte d = f.readByte(); // Read data byte
+ for (int i = 0; i < (c & LEN_MASK); i++) {
+ *p++ = d;
+ if ((uint16)(p - pline) == bytesPerLine4)
+ p = convertPCC(pline, y++, PCC_header.bytesPerLine, imagePtr);
+ }
+ } else {
+ *p++ = c;
+ if ((uint16)(p - pline) == bytesPerLine4)
+ p = convertPCC(pline, y++, PCC_header.bytesPerLine, imagePtr);
+ }
+ }
+ return seqPtr;
+}
+
+void FileManager::readImage(int objNum, object_t *objPtr) {
+// Read object file of PCC images into object supplied
+ debugC(1, kDebugFile, "readImage(%d, object_t *objPtr)", objNum);
+
+ if (!objPtr->seqNumb) // This object has no images
+ return;
+
+ if (_vm.isPacked()) {
+ _objectsArchive.seek((uint32)objNum * sizeof(objBlock_t), SEEK_SET);
+
+ objBlock_t objBlock; // Info on file within database
+ objBlock.objOffset = _objectsArchive.readUint32LE();
+ objBlock.objLength = _objectsArchive.readUint32LE();
+
+ _objectsArchive.seek(objBlock.objOffset, SEEK_SET);
+ } else {
+ char *buf = (char *) malloc(2048 + 1); // Buffer for file access
+ strcat(strcat(strcpy(buf, _vm._picDir), _vm._arrayNouns[objPtr->nounIndex][0]), OBJEXT);
+ if (!_objectsArchive.open(buf)) {
+ warning("File %s not found, trying again with %s%s", buf, _vm._arrayNouns[objPtr->nounIndex][0], OBJEXT);
+ strcat(strcpy(buf, _vm._arrayNouns[objPtr->nounIndex][0]), OBJEXT);
+ if (!_objectsArchive.open(buf))
+ Utils::Error(FILE_ERR, "%s", buf);
+ }
+ }
+
+ bool firstFl = true; // Initializes pcx read function
+ seq_t *seqPtr = 0; // Ptr to sequence structure
+
+ // Now read the images into an images list
+ for (int j = 0; j < objPtr->seqNumb; j++) { // for each sequence
+ for (int k = 0; k < objPtr->seqList[j].imageNbr; k++) { // each image
+ if (k == 0) { // First image
+ // Read this image - allocate both seq and image memory
+ seqPtr = readPCX(_objectsArchive, 0, 0, firstFl, _vm._arrayNouns[objPtr->nounIndex][0]);
+ objPtr->seqList[j].seqPtr = seqPtr;
+ firstFl = false;
+ } else { // Subsequent image
+ // Read this image - allocate both seq and image memory
+ seqPtr->nextSeqPtr = readPCX(_objectsArchive, 0, 0, firstFl, _vm._arrayNouns[objPtr->nounIndex][0]);
+ seqPtr = seqPtr->nextSeqPtr;
+ }
+
+ // Compute the bounding box - x1, x2, y1, y2
+ // Note use of x2 - marks end of valid data in row
+ uint16 x2 = seqPtr->x2;
+ seqPtr->x1 = seqPtr->x2;
+ seqPtr->x2 = 0;
+ seqPtr->y1 = seqPtr->lines;
+ seqPtr->y2 = 0;
+
+ image_pt dibPtr = seqPtr->imagePtr;
+ for (int y = 0; y < seqPtr->lines; y++, dibPtr += seqPtr->bytesPerLine8 - x2) {
+ for (int x = 0; x < x2; x++) {
+ if (*dibPtr++) { // Some data found
+ if (x < seqPtr->x1)
+ seqPtr->x1 = x;
+ if (x > seqPtr->x2)
+ seqPtr->x2 = x;
+ if (y < seqPtr->y1)
+ seqPtr->y1 = y;
+ if (y > seqPtr->y2)
+ seqPtr->y2 = y;
+ }
+ }
+ }
+ }
+ seqPtr->nextSeqPtr = objPtr->seqList[j].seqPtr; // loop linked list to head
+ }
+
+ // Set the current image sequence to first or last
+ switch (objPtr->cycling) {
+ case INVISIBLE: // (May become visible later)
+ case ALMOST_INVISIBLE:
+ case NOT_CYCLING:
+ case CYCLE_FORWARD:
+ objPtr->currImagePtr = objPtr->seqList[0].seqPtr;
+ break;
+ case CYCLE_BACKWARD:
+ objPtr->currImagePtr = seqPtr;
+ break;
+ default:
+ warning("Unexpected cycling: %d", objPtr->cycling);
+ }
+
+ if (!_vm.isPacked())
+ _objectsArchive.close();
+}
+
+sound_pt FileManager::getSound(int16 sound, uint16 *size) {
+// Read sound (or music) file data. Call with SILENCE to free-up
+// any allocated memory. Also returns size of data
+ debugC(1, kDebugFile, "getSound(%d, %d)", sound, *size);
+
+ // No more to do if SILENCE (called for cleanup purposes)
+ if (sound == _vm._soundSilence)
+ return 0;
+
+ // Open sounds file
+ Common::File fp; // Handle to SOUND_FILE
+ if (!fp.open(SOUND_FILE)) {
+ warning("Hugo Error: File not found %s", SOUND_FILE);
+ return 0;
+ }
+
+ // If this is the first call, read the lookup table
+ static bool has_read_header = false;
+ static sound_hdr_t s_hdr[MAX_SOUNDS]; // Sound lookup table
+
+ if (!has_read_header) {
+ if (fp.read(s_hdr, sizeof(s_hdr)) != sizeof(s_hdr))
+ Utils::Error(FILE_ERR, "%s", SOUND_FILE);
+ has_read_header = true;
+ }
+
+ *size = s_hdr[sound].size;
+ if (*size == 0)
+ Utils::Error(SOUND_ERR, "%s", SOUND_FILE);
+
+ // Allocate memory for sound or music, if possible
+ sound_pt soundPtr = (byte *)malloc(s_hdr[sound].size); // Ptr to sound data
+ if (soundPtr == 0) {
+ Utils::Warn("%s", "Low on memory");
+ return 0;
+ }
+
+ // Seek to data and read it
+ fp.seek(s_hdr[sound].offset, SEEK_SET);
+ if (fp.read(soundPtr, s_hdr[sound].size) != s_hdr[sound].size)
+ Utils::Error(FILE_ERR, "%s", SOUND_FILE);
+
+ fp.close();
+
+ return soundPtr;
+}
+
+bool FileManager::fileExists(char *filename) {
+// Return whether file exists or not
+ Common::File f;
+ if (f.open(filename)) {
+ f.close();
+ return true;
+ }
+ return false;
+}
+
+void FileManager::saveSeq(object_t *obj) {
+// Save sequence number and image number in given object
+ debugC(1, kDebugFile, "saveSeq");
+
+ bool found = false;
+ for (int j = 0; !found && (j < obj->seqNumb); j++) {
+ seq_t *q = obj->seqList[j].seqPtr;
+ for (int k = 0; !found && (k < obj->seqList[j].imageNbr); k++) {
+ if (obj->currImagePtr == q) {
+ found = true;
+ obj->curSeqNum = j;
+ obj->curImageNum = k;
+ } else {
+ q = q->nextSeqPtr;
+ }
+ }
+ }
+}
+
+void FileManager::restoreSeq(object_t *obj) {
+// Set up cur_seq_p from stored sequence and image number in object
+ debugC(1, kDebugFile, "restoreSeq");
+
+ seq_t *q = obj->seqList[obj->curSeqNum].seqPtr;
+ for (int j = 0; j < obj->curImageNum; j++)
+ q = q->nextSeqPtr;
+ obj->currImagePtr = q;
+}
+
+void FileManager::saveGame(int16 slot, const char *descrip) {
+// Save game to supplied slot (-1 is INITFILE)
+ debugC(1, kDebugFile, "saveGame(%d, %s)", slot, descrip);
+
+ // Get full path of saved game file - note test for INITFILE
+ Common::String path; // Full path of saved game
+
+ if (slot == -1)
+ path = _vm._initFilename;
+ else
+ path = Common::String::printf(_vm._saveFilename.c_str(), slot);
+
+ Common::WriteStream *out = _vm.getSaveFileManager()->openForSaving(path);
+ if (!out) {
+ warning("Can't create file '%s', game not saved", path.c_str());
+ return;
+ }
+
+ // Write version. We can't restore from obsolete versions
+ out->write(&kSavegameVersion, sizeof(kSavegameVersion));
+
+ // Save description of saved game
+ out->write(descrip, DESCRIPLEN);
+
+ // Save objects
+ for (int i = 0; i < _vm._numObj; i++) {
+ // Save where curr_seq_p is pointing to
+ saveSeq(&_vm._objects[i]);
+ out->write(&_vm._objects[i], sizeof(object_t));
+ }
+
+ const status_t &gameStatus = _vm.getGameStatus();
+
+ // Save whether hero image is swapped
+ out->write(&_vm._heroImage, sizeof(_vm._heroImage));
+
+ // Save score
+ int score = _vm.getScore();
+ out->write(&score, sizeof(score));
+
+ // Save story mode
+ out->write(&gameStatus.storyModeFl, sizeof(gameStatus.storyModeFl));
+
+ // Save jumpexit mode
+ out->write(&gameStatus.jumpExitFl, sizeof(gameStatus.jumpExitFl));
+
+ // Save gameover status
+ out->write(&gameStatus.gameOverFl, sizeof(gameStatus.gameOverFl));
+
+ // Save screen states
+ out->write(_vm._screenStates, sizeof(*_vm._screenStates) * _vm._numScreens);
+
+ // Save points table
+ out->write(_vm._points, sizeof(point_t) * _vm._numBonuses);
+
+ // Now save current time and all current events in event queue
+ _vm.scheduler().saveEvents(out);
+
+ // Save palette table
+ _vm.screen().savePal(out);
+
+ // Save maze status
+ out->write(&_maze, sizeof(maze_t));
+
+ out->finalize();
+
+ delete out;
+}
+
+void FileManager::restoreGame(int16 slot) {
+// Restore game from supplied slot number (-1 is INITFILE)
+ debugC(1, kDebugFile, "restoreGame(%d)", slot);
+
+ // Initialize new-game status
+ _vm.initStatus();
+
+ // Get full path of saved game file - note test for INITFILE
+ Common::String path; // Full path of saved game
+
+ if (slot == -1)
+ path = _vm._initFilename;
+ else
+ path = Common::String::printf(_vm._saveFilename.c_str(), slot);
+
+ Common::SeekableReadStream *in = _vm.getSaveFileManager()->openForLoading(path);
+ if (!in)
+ return;
+
+ // Check version, can't restore from different versions
+ int saveVersion;
+ in->read(&saveVersion, sizeof(saveVersion));
+ if (saveVersion != kSavegameVersion) {
+ Utils::Error(GEN_ERR, "%s", "Savegame of incompatible version");
+ return;
+ }
+
+ // Skip over description
+ in->seek(DESCRIPLEN, SEEK_CUR);
+
+ // If hero image is currently swapped, swap it back before restore
+ if (_vm._heroImage != HERO)
+ _vm.scheduler().swapImages(HERO, _vm._heroImage);
+
+ // Restore objects, retain current seqList which points to dynamic mem
+ // Also, retain cmnd_t pointers
+ for (int i = 0; i < _vm._numObj; i++) {
+ object_t *p = &_vm._objects[i];
+ seqList_t seqList[MAX_SEQUENCES];
+ memcpy(seqList, p->seqList, sizeof(seqList_t));
+ uint16 cmdIndex = p->cmdIndex;
+ in->read(p, sizeof(object_t));
+ p->cmdIndex = cmdIndex;
+ memcpy(p->seqList, seqList, sizeof(seqList_t));
+ }
+
+ in->read(&_vm._heroImage, sizeof(_vm._heroImage));
+
+ // If hero swapped in saved game, swap it
+ int heroImg = _vm._heroImage;
+ if (heroImg != HERO)
+ _vm.scheduler().swapImages(HERO, _vm._heroImage);
+ _vm._heroImage = heroImg;
+
+ status_t &gameStatus = _vm.getGameStatus();
+
+ int score;
+ in->read(&score, sizeof(score));
+ _vm.setScore(score);
+
+ in->read(&gameStatus.storyModeFl, sizeof(gameStatus.storyModeFl));
+ in->read(&gameStatus.jumpExitFl, sizeof(gameStatus.jumpExitFl));
+ in->read(&gameStatus.gameOverFl, sizeof(gameStatus.gameOverFl));
+ in->read(_vm._screenStates, sizeof(*_vm._screenStates) * _vm._numScreens);
+
+ // Restore points table
+ in->read(_vm._points, sizeof(point_t) * _vm._numBonuses);
+
+ // Restore ptrs to currently loaded objects
+ for (int i = 0; i < _vm._numObj; i++)
+ restoreSeq(&_vm._objects[i]);
+
+ // Now restore time of the save and the event queue
+ _vm.scheduler().restoreEvents(in);
+
+ // Restore palette and change it if necessary
+ _vm.screen().restorePal(in);
+
+ // Restore maze status
+ in->read(&_maze, sizeof(maze_t));
+
+ delete in;
+}
+
+void FileManager::initSavedGame() {
+// Initialize the size of a saved game (from the fixed initial game).
+// If status.initsave is TRUE, or the initial saved game is not found,
+// force a save to create one. Normally the game will be shipped with
+// the initial game file but useful to force a write during development
+// when the size is changeable.
+// The net result is a valid INITFILE, with status.savesize initialized.
+ debugC(1, kDebugFile, "initSavedGame");
+
+ // Force save of initial game
+ if (_vm.getGameStatus().initSaveFl)
+ saveGame(-1, "");
+
+ // If initial game doesn't exist, create it
+ Common::SeekableReadStream *in = _vm.getSaveFileManager()->openForLoading(_vm._initFilename);
+ if (!in) {
+ saveGame(-1, "");
+ in = _vm.getSaveFileManager()->openForLoading(_vm._initFilename);
+ if (!in) {
+ Utils::Error(WRITE_ERR, "%s", _vm._initFilename.c_str());
+ return;
+ }
+ }
+
+ // Must have an open saved game now
+ _vm.getGameStatus().saveSize = in->size();
+ delete in;
+
+ // Check sanity - maybe disk full or path set to read-only drive?
+ if (_vm.getGameStatus().saveSize == -1)
+ Utils::Error(WRITE_ERR, "%s", _vm._initFilename.c_str());
+}
+
+void FileManager::openPlaybackFile(bool playbackFl, bool recordFl) {
+ debugC(1, kDebugFile, "openPlaybackFile(%d, %d)", (playbackFl) ? 1 : 0, (recordFl) ? 1 : 0);
+
+ if (playbackFl) {
+ if (!(fpb = fopen(PBFILE, "r+b")))
+ Utils::Error(FILE_ERR, "%s", PBFILE);
+ } else if (recordFl) {
+ fpb = fopen(PBFILE, "wb");
+ }
+ pbdata.time = 0; // Say no key available
+}
+
+void FileManager::closePlaybackFile() {
+ fclose(fpb);
+}
+
+void FileManager::printBootText() {
+// Read the encrypted text from the boot file and print it
+ debugC(1, kDebugFile, "printBootText");
+
+ Common::File ofp;
+ if (!ofp.open(BOOTFILE)) {
+ if (_vm._gameVariant == 3) {
+ //TODO initialize properly _boot structure
+ warning("printBootText - Skipping as H1 Dos may be a freeware");
+ return;
+ } else {
+ Utils::Error(FILE_ERR, "%s", BOOTFILE);
+ }
+ }
+
+ // Allocate space for the text and print it
+ char *buf = (char *)malloc(_boot.exit_len + 1);
+ if (buf) {
+ // Skip over the boot structure (already read) and read exit text
+ ofp.seek((long)sizeof(_boot), SEEK_SET);
+ if (ofp.read(buf, _boot.exit_len) != (size_t)_boot.exit_len)
+ Utils::Error(FILE_ERR, "%s", BOOTFILE);
+
+ // Decrypt the exit text, using CRYPT substring
+ int i;
+ for (i = 0; i < _boot.exit_len; i++)
+ buf[i] ^= CRYPT[i % strlen(CRYPT)];
+
+ buf[i] = '\0';
+ //Box(BOX_OK, "%s", buf_p);
+ //MessageBox(hwnd, buf_p, "License", MB_ICONINFORMATION);
+ warning("printBootText(): License: %s", buf);
+ }
+
+ free(buf);
+ ofp.close();
+}
+
+void FileManager::readBootFile() {
+// Reads boot file for program environment. Fatal error if not there or
+// file checksum is bad. De-crypts structure while checking checksum
+ debugC(1, kDebugFile, "readBootFile");
+
+ Common::File ofp;
+ if (!ofp.open(BOOTFILE)) {
+ if (_vm._gameVariant == 3) {
+ //TODO initialize properly _boot structure
+ warning("readBootFile - Skipping as H1 Dos may be a freeware");
+ return;
+ } else {
+ Utils::Error(FILE_ERR, "%s", BOOTFILE);
+ }
+ }
+
+ if (ofp.size() < (int32)sizeof(_boot))
+ Utils::Error(FILE_ERR, "%s", BOOTFILE);
+
+ _boot.checksum = ofp.readByte();
+ _boot.registered = ofp.readByte();
+ ofp.read(_boot.pbswitch, sizeof(_boot.pbswitch));
+ ofp.read(_boot.distrib, sizeof(_boot.distrib));
+ _boot.exit_len = ofp.readUint16LE();
+
+ byte *p = (byte *)&_boot;
+
+ byte checksum = 0;
+ for (uint32 i = 0; i < sizeof(_boot); i++) {
+ checksum ^= p[i];
+ p[i] ^= CRYPT[i % strlen(CRYPT)];
+ }
+ ofp.close();
+
+ if (checksum)
+ Utils::Error(GEN_ERR, "%s", "Program startup file invalid");
+}
+
+uif_hdr_t *FileManager::getUIFHeader(uif_t id) {
+// Returns address of uif_hdr[id], reading it in if first call
+ debugC(1, kDebugFile, "getUIFHeader(%d)", id);
+
+ static bool firstFl = true;
+ static uif_hdr_t UIFHeader[MAX_UIFS]; // Lookup for uif fonts/images
+
+ // Initialize offset lookup if not read yet
+ if (firstFl) {
+ firstFl = false;
+ // Open unbuffered to do far read
+ Common::File ip; // Image data file
+ if (!ip.open(UIF_FILE))
+ Utils::Error(FILE_ERR, "%s", UIF_FILE);
+
+ if (ip.size() < (int32)sizeof(UIFHeader))
+ Utils::Error(FILE_ERR, "%s", UIF_FILE);
+
+ for (int i = 0; i < MAX_UIFS; ++i) {
+ UIFHeader[i].size = ip.readUint16LE();
+ UIFHeader[i].offset = ip.readUint32LE();
+ }
+
+ ip.close();
+ }
+ return &UIFHeader[id];
+}
+
+void FileManager::readUIFItem(int16 id, byte *buf) {
+// Read uif item into supplied buffer.
+ debugC(1, kDebugFile, "readUIFItem(%d, ...)", id);
+
+ // Open uif file to read data
+ Common::File ip; // UIF_FILE handle
+ if (!ip.open(UIF_FILE))
+ Utils::Error(FILE_ERR, "%s", UIF_FILE);
+
+ // Seek to data
+ uif_hdr_t *UIFHeaderPtr = getUIFHeader((uif_t)id);
+ ip.seek(UIFHeaderPtr->offset, SEEK_SET);
+
+ // We support pcx images and straight data
+ seq_t dummySeq; // Dummy seq_t for image data
+ switch (id) {
+ case UIF_IMAGES: // Read uif images file
+ readPCX(ip, &dummySeq, buf, true, UIF_FILE);
+ break;
+ default: // Read file data into supplied array
+ if (ip.read(buf, UIFHeaderPtr->size) != UIFHeaderPtr->size)
+ Utils::Error(FILE_ERR, "%s", UIF_FILE);
+ break;
+ }
+
+ ip.close();
+}
+
+void FileManager::instructions() {
+// Simple instructions given when F1 pressed twice in a row
+// Only in DOS versions
+
+ Common::File f;
+ if (!f.open(HELPFILE)) {
+ warning("help.dat not found");
+ return;
+ }
+
+ char readBuf[2];
+ while (f.read(readBuf, 1)) {
+ char line[1024], *wrkLine;
+ wrkLine = line;
+ wrkLine[0] = readBuf[0];
+ wrkLine++;
+ do {
+ f.read(wrkLine, 1);
+ } while (*wrkLine++ != EOP);
+ wrkLine[-2] = '\0'; // Remove EOP and previous CR
+ Utils::Box(BOX_ANY, "%s", line);
+ wrkLine = line;
+ f.read(readBuf, 2); // Remove CRLF after EOP
+ }
+ f.close();
+}
+
+} // End of namespace Hugo
+