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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on original Hugo Trilogy source code
+ *
+ * Copyright (c) 1989-1995 David P. Gray
+ *
+ */
+
+#ifndef HUGO_FILE_H
+#define HUGO_FILE_H
+
+// TODO get rid of those defines
+#define HELPFILE "help.dat"
+#define EOP '#' // Marks end of a page in help file
+
+struct PCC_header_t { // Structure of PCX file header
+ byte mfctr, vers, enc, bpx;
+ uint16 x1, y1, x2, y2; // bounding box
+ uint16 xres, yres;
+ byte palette[48]; // EGA color palette
+ byte vmode, planes;
+ uint16 bytesPerLine; // Bytes per line
+ byte fill2[60];
+}; // Header of a PCC file
+
+// Record and playback handling stuff:
+struct pbdata_t {
+// int key; // Character
+ uint32 time; // Time at which character was pressed
+};
+
+namespace Hugo {
+
+class FileManager {
+public:
+ FileManager(HugoEngine &vm);
+ virtual ~FileManager();
+
+
+ bool fileExists(char *filename);
+ sound_pt getSound(short sound, uint16 *size);
+
+ void closePlaybackFile();
+ void initSavedGame();
+ void instructions();
+ void readBootFile();
+ void readImage(int objNum, object_t *objPtr);
+ void readUIFItem(short id, byte *buf);
+ void restoreGame(short slot);
+ void restoreSeq(object_t *obj);
+ void saveGame(short slot, const char *descrip);
+ void saveSeq(object_t *obj);
+
+ virtual void openDatabaseFiles() = 0;
+ virtual void closeDatabaseFiles() = 0;
+
+ virtual void readBackground(int screenIndex) = 0;
+ virtual void readOverlay(int screenNum, image_pt image, ovl_t overlayType) = 0;
+
+ virtual char *fetchString(int index) = 0;
+
+protected:
+ HugoEngine &_vm;
+
+ Common::File _stringArchive; // Handle for string file
+ Common::File _sceneryArchive1; // Handle for scenery file
+ Common::File _objectsArchive; // Handle for objects file
+
+ seq_t *readPCX(Common::File &f, seq_t *seqPtr, byte *imagePtr, bool firstFl, const char *name);
+private:
+
+ byte *convertPCC(byte *p, uint16 y, uint16 bpl, image_pt data_p);
+ uif_hdr_t *getUIFHeader(uif_t id);
+
+ pbdata_t pbdata;
+ FILE *fpb;
+
+//Strangerke : Not used?
+ void openPlaybackFile(bool playbackFl, bool recordFl);
+ void printBootText();
+// bool pkkey();
+// char pbget();
+};
+
+class FileManager_v1d : public FileManager {
+public:
+ FileManager_v1d(HugoEngine &vm);
+ ~FileManager_v1d();
+
+ void openDatabaseFiles();
+ void closeDatabaseFiles();
+ void readBackground(int screenIndex);
+ void readOverlay(int screenNum, image_pt image, ovl_t overlayType);
+ char *fetchString(int index);
+};
+
+class FileManager_v2d : public FileManager {
+public:
+ FileManager_v2d(HugoEngine &vm);
+ ~FileManager_v2d();
+
+ void openDatabaseFiles();
+ void closeDatabaseFiles();
+ void readBackground(int screenIndex);
+ void readOverlay(int screenNum, image_pt image, ovl_t overlayType);
+ char *fetchString(int index);
+};
+
+class FileManager_v3d : public FileManager_v2d {
+public:
+ FileManager_v3d(HugoEngine &vm);
+ ~FileManager_v3d();
+
+ void openDatabaseFiles();
+ void closeDatabaseFiles();
+ void readBackground(int screenIndex);
+ void readOverlay(int screenNum, image_pt image, ovl_t overlayType);
+private:
+ Common::File _sceneryArchive2; // Handle for scenery file
+};
+
+class FileManager_v1w : public FileManager_v2d {
+public:
+ FileManager_v1w(HugoEngine &vm);
+ ~FileManager_v1w();
+
+ void readOverlay(int screenNum, image_pt image, ovl_t overlayType);
+};
+
+} // End of namespace Hugo
+#endif //HUGO_FILE_H