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Diffstat (limited to 'engines/hugo/file_v1w.cpp')
-rw-r--r--engines/hugo/file_v1w.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/engines/hugo/file_v1w.cpp b/engines/hugo/file_v1w.cpp
index 3bb4b66367..fba13d6915 100644
--- a/engines/hugo/file_v1w.cpp
+++ b/engines/hugo/file_v1w.cpp
@@ -52,28 +52,28 @@ void FileManager_v1w::readOverlay(const int screenNum, image_pt image, ovl_t ove
_sceneryArchive1.seek((uint32)screenNum * sizeof(sceneBlock_t), SEEK_SET);
sceneBlock_t sceneBlock; // Database header entry
- sceneBlock._scene_off = _sceneryArchive1.readUint32LE();
- sceneBlock._scene_len = _sceneryArchive1.readUint32LE();
- sceneBlock._b_off = _sceneryArchive1.readUint32LE();
- sceneBlock._b_len = _sceneryArchive1.readUint32LE();
- sceneBlock._o_off = _sceneryArchive1.readUint32LE();
- sceneBlock._o_len = _sceneryArchive1.readUint32LE();
- sceneBlock._ob_off = _sceneryArchive1.readUint32LE();
- sceneBlock._ob_len = _sceneryArchive1.readUint32LE();
+ sceneBlock._sceneOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._sceneLength = _sceneryArchive1.readUint32LE();
+ sceneBlock._boundaryOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._boundaryLength = _sceneryArchive1.readUint32LE();
+ sceneBlock._overlayOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._overlayLength = _sceneryArchive1.readUint32LE();
+ sceneBlock._baseOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._baseLength = _sceneryArchive1.readUint32LE();
uint32 i = 0;
switch (overlayType) {
case kOvlBoundary:
- _sceneryArchive1.seek(sceneBlock._b_off, SEEK_SET);
- i = sceneBlock._b_len;
+ _sceneryArchive1.seek(sceneBlock._boundaryOffset, SEEK_SET);
+ i = sceneBlock._boundaryLength;
break;
case kOvlOverlay:
- _sceneryArchive1.seek(sceneBlock._o_off, SEEK_SET);
- i = sceneBlock._o_len;
+ _sceneryArchive1.seek(sceneBlock._overlayOffset, SEEK_SET);
+ i = sceneBlock._overlayLength;
break;
case kOvlBase:
- _sceneryArchive1.seek(sceneBlock._ob_off, SEEK_SET);
- i = sceneBlock._ob_len;
+ _sceneryArchive1.seek(sceneBlock._baseOffset, SEEK_SET);
+ i = sceneBlock._baseLength;
break;
default:
error("Bad overlayType: %d", overlayType);