diff options
Diffstat (limited to 'engines/hugo/file_v1w.cpp')
-rw-r--r-- | engines/hugo/file_v1w.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/engines/hugo/file_v1w.cpp b/engines/hugo/file_v1w.cpp index 3bb4b66367..fba13d6915 100644 --- a/engines/hugo/file_v1w.cpp +++ b/engines/hugo/file_v1w.cpp @@ -52,28 +52,28 @@ void FileManager_v1w::readOverlay(const int screenNum, image_pt image, ovl_t ove _sceneryArchive1.seek((uint32)screenNum * sizeof(sceneBlock_t), SEEK_SET); sceneBlock_t sceneBlock; // Database header entry - sceneBlock._scene_off = _sceneryArchive1.readUint32LE(); - sceneBlock._scene_len = _sceneryArchive1.readUint32LE(); - sceneBlock._b_off = _sceneryArchive1.readUint32LE(); - sceneBlock._b_len = _sceneryArchive1.readUint32LE(); - sceneBlock._o_off = _sceneryArchive1.readUint32LE(); - sceneBlock._o_len = _sceneryArchive1.readUint32LE(); - sceneBlock._ob_off = _sceneryArchive1.readUint32LE(); - sceneBlock._ob_len = _sceneryArchive1.readUint32LE(); + sceneBlock._sceneOffset = _sceneryArchive1.readUint32LE(); + sceneBlock._sceneLength = _sceneryArchive1.readUint32LE(); + sceneBlock._boundaryOffset = _sceneryArchive1.readUint32LE(); + sceneBlock._boundaryLength = _sceneryArchive1.readUint32LE(); + sceneBlock._overlayOffset = _sceneryArchive1.readUint32LE(); + sceneBlock._overlayLength = _sceneryArchive1.readUint32LE(); + sceneBlock._baseOffset = _sceneryArchive1.readUint32LE(); + sceneBlock._baseLength = _sceneryArchive1.readUint32LE(); uint32 i = 0; switch (overlayType) { case kOvlBoundary: - _sceneryArchive1.seek(sceneBlock._b_off, SEEK_SET); - i = sceneBlock._b_len; + _sceneryArchive1.seek(sceneBlock._boundaryOffset, SEEK_SET); + i = sceneBlock._boundaryLength; break; case kOvlOverlay: - _sceneryArchive1.seek(sceneBlock._o_off, SEEK_SET); - i = sceneBlock._o_len; + _sceneryArchive1.seek(sceneBlock._overlayOffset, SEEK_SET); + i = sceneBlock._overlayLength; break; case kOvlBase: - _sceneryArchive1.seek(sceneBlock._ob_off, SEEK_SET); - i = sceneBlock._ob_len; + _sceneryArchive1.seek(sceneBlock._baseOffset, SEEK_SET); + i = sceneBlock._baseLength; break; default: error("Bad overlayType: %d", overlayType); |