diff options
Diffstat (limited to 'engines/hugo/file_v3d.cpp')
-rw-r--r-- | engines/hugo/file_v3d.cpp | 60 |
1 files changed, 30 insertions, 30 deletions
diff --git a/engines/hugo/file_v3d.cpp b/engines/hugo/file_v3d.cpp index 99a3a68d9e..34c745efb6 100644 --- a/engines/hugo/file_v3d.cpp +++ b/engines/hugo/file_v3d.cpp @@ -53,22 +53,22 @@ void FileManager_v3d::readBackground(const int screenIndex) { _sceneryArchive1.seek((uint32) screenIndex * sizeof(sceneBlock_t), SEEK_SET); sceneBlock_t sceneBlock; // Read a database header entry - sceneBlock._scene_off = _sceneryArchive1.readUint32LE(); - sceneBlock._scene_len = _sceneryArchive1.readUint32LE(); - sceneBlock._b_off = _sceneryArchive1.readUint32LE(); - sceneBlock._b_len = _sceneryArchive1.readUint32LE(); - sceneBlock._o_off = _sceneryArchive1.readUint32LE(); - sceneBlock._o_len = _sceneryArchive1.readUint32LE(); - sceneBlock._ob_off = _sceneryArchive1.readUint32LE(); - sceneBlock._ob_len = _sceneryArchive1.readUint32LE(); + sceneBlock._sceneOffset = _sceneryArchive1.readUint32LE(); + sceneBlock._sceneLength = _sceneryArchive1.readUint32LE(); + sceneBlock._boundaryOffset = _sceneryArchive1.readUint32LE(); + sceneBlock._boundaryLength = _sceneryArchive1.readUint32LE(); + sceneBlock._overlayOffset = _sceneryArchive1.readUint32LE(); + sceneBlock._overlayLength = _sceneryArchive1.readUint32LE(); + sceneBlock._baseOffset = _sceneryArchive1.readUint32LE(); + sceneBlock._baseLength = _sceneryArchive1.readUint32LE(); seq_t *dummySeq; // Image sequence structure for Read_pcx if (screenIndex < 20) { - _sceneryArchive1.seek(sceneBlock._scene_off, SEEK_SET); + _sceneryArchive1.seek(sceneBlock._sceneOffset, SEEK_SET); // Read the image into dummy seq and static dib_a dummySeq = readPCX(_sceneryArchive1, 0, _vm->_screen->getFrontBuffer(), true, _vm->_text->getScreenNames(screenIndex)); } else { - _sceneryArchive2.seek(sceneBlock._scene_off, SEEK_SET); + _sceneryArchive2.seek(sceneBlock._sceneOffset, SEEK_SET); // Read the image into dummy seq and static dib_a dummySeq = readPCX(_sceneryArchive2, 0, _vm->_screen->getFrontBuffer(), true, _vm->_text->getScreenNames(screenIndex)); } @@ -113,30 +113,30 @@ void FileManager_v3d::readOverlay(const int screenNum, image_pt image, ovl_t ove _sceneryArchive1.seek((uint32)screenNum * sizeof(sceneBlock_t), SEEK_SET); sceneBlock_t sceneBlock; // Database header entry - sceneBlock._scene_off = _sceneryArchive1.readUint32LE(); - sceneBlock._scene_len = _sceneryArchive1.readUint32LE(); - sceneBlock._b_off = _sceneryArchive1.readUint32LE(); - sceneBlock._b_len = _sceneryArchive1.readUint32LE(); - sceneBlock._o_off = _sceneryArchive1.readUint32LE(); - sceneBlock._o_len = _sceneryArchive1.readUint32LE(); - sceneBlock._ob_off = _sceneryArchive1.readUint32LE(); - sceneBlock._ob_len = _sceneryArchive1.readUint32LE(); + sceneBlock._sceneOffset = _sceneryArchive1.readUint32LE(); + sceneBlock._sceneLength = _sceneryArchive1.readUint32LE(); + sceneBlock._boundaryOffset = _sceneryArchive1.readUint32LE(); + sceneBlock._boundaryLength = _sceneryArchive1.readUint32LE(); + sceneBlock._overlayOffset = _sceneryArchive1.readUint32LE(); + sceneBlock._overlayLength = _sceneryArchive1.readUint32LE(); + sceneBlock._baseOffset = _sceneryArchive1.readUint32LE(); + sceneBlock._baseLength = _sceneryArchive1.readUint32LE(); uint32 i = 0; if (screenNum < 20) { switch (overlayType) { case kOvlBoundary: - _sceneryArchive1.seek(sceneBlock._b_off, SEEK_SET); - i = sceneBlock._b_len; + _sceneryArchive1.seek(sceneBlock._boundaryOffset, SEEK_SET); + i = sceneBlock._boundaryLength; break; case kOvlOverlay: - _sceneryArchive1.seek(sceneBlock._o_off, SEEK_SET); - i = sceneBlock._o_len; + _sceneryArchive1.seek(sceneBlock._overlayOffset, SEEK_SET); + i = sceneBlock._overlayLength; break; case kOvlBase: - _sceneryArchive1.seek(sceneBlock._ob_off, SEEK_SET); - i = sceneBlock._ob_len; + _sceneryArchive1.seek(sceneBlock._baseOffset, SEEK_SET); + i = sceneBlock._baseLength; break; default: error("Bad overlayType: %d", overlayType); @@ -166,16 +166,16 @@ void FileManager_v3d::readOverlay(const int screenNum, image_pt image, ovl_t ove } else { switch (overlayType) { case kOvlBoundary: - _sceneryArchive2.seek(sceneBlock._b_off, SEEK_SET); - i = sceneBlock._b_len; + _sceneryArchive2.seek(sceneBlock._boundaryOffset, SEEK_SET); + i = sceneBlock._boundaryLength; break; case kOvlOverlay: - _sceneryArchive2.seek(sceneBlock._o_off, SEEK_SET); - i = sceneBlock._o_len; + _sceneryArchive2.seek(sceneBlock._overlayOffset, SEEK_SET); + i = sceneBlock._overlayLength; break; case kOvlBase: - _sceneryArchive2.seek(sceneBlock._ob_off, SEEK_SET); - i = sceneBlock._ob_len; + _sceneryArchive2.seek(sceneBlock._baseOffset, SEEK_SET); + i = sceneBlock._baseLength; break; default: error("Bad overlayType: %d", overlayType); |