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path: root/engines/hugo/file_v3d.cpp
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Diffstat (limited to 'engines/hugo/file_v3d.cpp')
-rw-r--r--engines/hugo/file_v3d.cpp60
1 files changed, 30 insertions, 30 deletions
diff --git a/engines/hugo/file_v3d.cpp b/engines/hugo/file_v3d.cpp
index 99a3a68d9e..34c745efb6 100644
--- a/engines/hugo/file_v3d.cpp
+++ b/engines/hugo/file_v3d.cpp
@@ -53,22 +53,22 @@ void FileManager_v3d::readBackground(const int screenIndex) {
_sceneryArchive1.seek((uint32) screenIndex * sizeof(sceneBlock_t), SEEK_SET);
sceneBlock_t sceneBlock; // Read a database header entry
- sceneBlock._scene_off = _sceneryArchive1.readUint32LE();
- sceneBlock._scene_len = _sceneryArchive1.readUint32LE();
- sceneBlock._b_off = _sceneryArchive1.readUint32LE();
- sceneBlock._b_len = _sceneryArchive1.readUint32LE();
- sceneBlock._o_off = _sceneryArchive1.readUint32LE();
- sceneBlock._o_len = _sceneryArchive1.readUint32LE();
- sceneBlock._ob_off = _sceneryArchive1.readUint32LE();
- sceneBlock._ob_len = _sceneryArchive1.readUint32LE();
+ sceneBlock._sceneOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._sceneLength = _sceneryArchive1.readUint32LE();
+ sceneBlock._boundaryOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._boundaryLength = _sceneryArchive1.readUint32LE();
+ sceneBlock._overlayOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._overlayLength = _sceneryArchive1.readUint32LE();
+ sceneBlock._baseOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._baseLength = _sceneryArchive1.readUint32LE();
seq_t *dummySeq; // Image sequence structure for Read_pcx
if (screenIndex < 20) {
- _sceneryArchive1.seek(sceneBlock._scene_off, SEEK_SET);
+ _sceneryArchive1.seek(sceneBlock._sceneOffset, SEEK_SET);
// Read the image into dummy seq and static dib_a
dummySeq = readPCX(_sceneryArchive1, 0, _vm->_screen->getFrontBuffer(), true, _vm->_text->getScreenNames(screenIndex));
} else {
- _sceneryArchive2.seek(sceneBlock._scene_off, SEEK_SET);
+ _sceneryArchive2.seek(sceneBlock._sceneOffset, SEEK_SET);
// Read the image into dummy seq and static dib_a
dummySeq = readPCX(_sceneryArchive2, 0, _vm->_screen->getFrontBuffer(), true, _vm->_text->getScreenNames(screenIndex));
}
@@ -113,30 +113,30 @@ void FileManager_v3d::readOverlay(const int screenNum, image_pt image, ovl_t ove
_sceneryArchive1.seek((uint32)screenNum * sizeof(sceneBlock_t), SEEK_SET);
sceneBlock_t sceneBlock; // Database header entry
- sceneBlock._scene_off = _sceneryArchive1.readUint32LE();
- sceneBlock._scene_len = _sceneryArchive1.readUint32LE();
- sceneBlock._b_off = _sceneryArchive1.readUint32LE();
- sceneBlock._b_len = _sceneryArchive1.readUint32LE();
- sceneBlock._o_off = _sceneryArchive1.readUint32LE();
- sceneBlock._o_len = _sceneryArchive1.readUint32LE();
- sceneBlock._ob_off = _sceneryArchive1.readUint32LE();
- sceneBlock._ob_len = _sceneryArchive1.readUint32LE();
+ sceneBlock._sceneOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._sceneLength = _sceneryArchive1.readUint32LE();
+ sceneBlock._boundaryOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._boundaryLength = _sceneryArchive1.readUint32LE();
+ sceneBlock._overlayOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._overlayLength = _sceneryArchive1.readUint32LE();
+ sceneBlock._baseOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._baseLength = _sceneryArchive1.readUint32LE();
uint32 i = 0;
if (screenNum < 20) {
switch (overlayType) {
case kOvlBoundary:
- _sceneryArchive1.seek(sceneBlock._b_off, SEEK_SET);
- i = sceneBlock._b_len;
+ _sceneryArchive1.seek(sceneBlock._boundaryOffset, SEEK_SET);
+ i = sceneBlock._boundaryLength;
break;
case kOvlOverlay:
- _sceneryArchive1.seek(sceneBlock._o_off, SEEK_SET);
- i = sceneBlock._o_len;
+ _sceneryArchive1.seek(sceneBlock._overlayOffset, SEEK_SET);
+ i = sceneBlock._overlayLength;
break;
case kOvlBase:
- _sceneryArchive1.seek(sceneBlock._ob_off, SEEK_SET);
- i = sceneBlock._ob_len;
+ _sceneryArchive1.seek(sceneBlock._baseOffset, SEEK_SET);
+ i = sceneBlock._baseLength;
break;
default:
error("Bad overlayType: %d", overlayType);
@@ -166,16 +166,16 @@ void FileManager_v3d::readOverlay(const int screenNum, image_pt image, ovl_t ove
} else {
switch (overlayType) {
case kOvlBoundary:
- _sceneryArchive2.seek(sceneBlock._b_off, SEEK_SET);
- i = sceneBlock._b_len;
+ _sceneryArchive2.seek(sceneBlock._boundaryOffset, SEEK_SET);
+ i = sceneBlock._boundaryLength;
break;
case kOvlOverlay:
- _sceneryArchive2.seek(sceneBlock._o_off, SEEK_SET);
- i = sceneBlock._o_len;
+ _sceneryArchive2.seek(sceneBlock._overlayOffset, SEEK_SET);
+ i = sceneBlock._overlayLength;
break;
case kOvlBase:
- _sceneryArchive2.seek(sceneBlock._ob_off, SEEK_SET);
- i = sceneBlock._ob_len;
+ _sceneryArchive2.seek(sceneBlock._baseOffset, SEEK_SET);
+ i = sceneBlock._baseLength;
break;
default:
error("Bad overlayType: %d", overlayType);