diff options
Diffstat (limited to 'engines/hugo/game.h')
-rw-r--r-- | engines/hugo/game.h | 100 |
1 files changed, 50 insertions, 50 deletions
diff --git a/engines/hugo/game.h b/engines/hugo/game.h index b1c5f407b3..ab5e2dff56 100644 --- a/engines/hugo/game.h +++ b/engines/hugo/game.h @@ -84,11 +84,11 @@ enum path_t { }; struct hugo_boot_t { // Common HUGO boot file - char checksum; // Checksum for boot structure (not exit text) - char registered; // TRUE if registered version, else FALSE - char pbswitch[8]; // Playback switch string - char distrib[32]; // Distributor branding string - uint16 exit_len; // Length of exit text (next in file) + char _checksum; // Checksum for boot structure (not exit text) + char _registered; // TRUE if registered version, else FALSE + char _pbswitch[8]; // Playback switch string + char _distrib[32]; // Distributor branding string + uint16 _exitLen; // Length of exit text (next in file) } PACKED_STRUCT; /** @@ -101,11 +101,11 @@ typedef byte *sound_pt; // ptr to sound (or music) d * Structure for initializing maze processing */ struct maze_t { - bool enabledFl; // TRUE when maze processing enabled - byte size; // Size of (square) maze matrix - int x1, y1, x2, y2; // maze hotspot bounding box - int x3, x4; // north, south x entry coordinates - byte firstScreenIndex; // index of first screen in maze + bool _enabledFl; // TRUE when maze processing enabled + byte _size; // Size of (square) maze matrix + int _x1, _y1, _x2, _y2; // maze hotspot bounding box + int _x3, _x4; // north, south x entry coordinates + byte _firstScreenIndex; // index of first screen in maze }; /** @@ -113,25 +113,25 @@ struct maze_t { * The image data is in 8-bit DIB format, i.e. 1 byte = 1 pixel */ struct seq_t { // Linked list of images - byte *imagePtr; // ptr to image - uint16 bytesPerLine8; // bytes per line (8bits) - uint16 lines; // lines - uint16 x1, x2, y1, y2; // Offsets from x,y: data bounding box - seq_t *nextSeqPtr; // ptr to next record + byte *_imagePtr; // ptr to image + uint16 _bytesPerLine8; // bytes per line (8bits) + uint16 _lines; // lines + uint16 _x1, _x2, _y1, _y2; // Offsets from x,y: data bounding box + seq_t *_nextSeqPtr; // ptr to next record }; /** * The following is an array of structures of above sequences */ struct seqList_t { - uint16 imageNbr; // Number of images in sequence - seq_t *seqPtr; // Ptr to sequence structure + uint16 _imageNbr; // Number of images in sequence + seq_t *_seqPtr; // Ptr to sequence structure }; #include "common/pack-start.h" // START STRUCT PACKING struct sound_hdr_t { // Sound file lookup entry - uint16 size; // Size of sound data in bytes - uint32 offset; // Offset of sound data in file + uint16 _size; // Size of sound data in bytes + uint32 _offset; // Offset of sound data in file } PACKED_STRUCT; #include "common/pack-end.h" // END STRUCT PACKING @@ -141,37 +141,37 @@ static const int kMaxSeqNumb = 4; // Number of sequences of im * Following is definition of object attributes */ struct object_t { - uint16 nounIndex; // String identifying object - uint16 dataIndex; // String describing the object - uint16 *stateDataIndex; // Added by Strangerke to handle the LOOK_S state-dependant descriptions - path_t pathType; // Describe path object follows - int vxPath, vyPath; // Delta velocities (e.g. for CHASE) - uint16 actIndex; // Action list to do on collision with hero - byte seqNumb; // Number of sequences in list - seq_t *currImagePtr; // Sequence image currently in use - seqList_t seqList[kMaxSeqNumb]; // Array of sequence structure ptrs and lengths - cycle_t cycling; // Whether cycling, forward or backward - byte cycleNumb; // No. of times to cycle - byte frameInterval; // Interval (in ticks) between frames - byte frameTimer; // Decrementing timer for above - int8 radius; // Defines sphere of influence by hero - byte screenIndex; // Screen in which object resides - int x, y; // Current coordinates of object - int oldx, oldy; // Previous coordinates of object - int8 vx, vy; // Velocity - byte objValue; // Value of object - int genericCmd; // Bit mask of 'generic' commands for object - uint16 cmdIndex; // ptr to list of cmd structures for verbs - bool carriedFl; // TRUE if object being carried - byte state; // state referenced in cmd list - bool verbOnlyFl; // TRUE if verb-only cmds allowed e.g. sit,look - byte priority; // Whether object fore, background or floating - int16 viewx, viewy; // Position to view object from (or 0 or -1) - int16 direction; // Direction to view object from - byte curSeqNum; // Save which seq number currently in use - byte curImageNum; // Save which image of sequence currently in use - int8 oldvx; // Previous vx (used in wandering) - int8 oldvy; // Previous vy + uint16 _nounIndex; // String identifying object + uint16 _dataIndex; // String describing the object + uint16 *_stateDataIndex; // Added by Strangerke to handle the LOOK_S state-dependant descriptions + path_t _pathType; // Describe path object follows + int _vxPath, _vyPath; // Delta velocities (e.g. for CHASE) + uint16 _actIndex; // Action list to do on collision with hero + byte _seqNumb; // Number of sequences in list + seq_t *_currImagePtr; // Sequence image currently in use + seqList_t _seqList[kMaxSeqNumb]; // Array of sequence structure ptrs and lengths + cycle_t _cycling; // Whether cycling, forward or backward + byte _cycleNumb; // No. of times to cycle + byte _frameInterval; // Interval (in ticks) between frames + byte _frameTimer; // Decrementing timer for above + int8 _radius; // Defines sphere of influence by hero + byte _screenIndex; // Screen in which object resides + int _x, _y; // Current coordinates of object + int _oldx, _oldy; // Previous coordinates of object + int8 _vx, _vy; // Velocity + byte _objValue; // Value of object + int _genericCmd; // Bit mask of 'generic' commands for object + uint16 _cmdIndex; // ptr to list of cmd structures for verbs + bool _carriedFl; // TRUE if object being carried + byte _state; // state referenced in cmd list + bool _verbOnlyFl; // TRUE if verb-only cmds allowed e.g. sit,look + byte _priority; // Whether object fore, background or floating + int16 _viewx, _viewy; // Position to view object from (or 0 or -1) + int16 _direction; // Direction to view object from + byte _curSeqNum; // Save which seq number currently in use + byte _curImageNum; // Save which image of sequence currently in use + int8 _oldvx; // Previous vx (used in wandering) + int8 _oldvy; // Previous vy }; } // End of namespace Hugo |