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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on original Hugo Trilogy source code
+ *
+ * Copyright (c) 1989-1995 David P. Gray
+ *
+ */
+
+namespace Hugo {
+
+#define HERO 0 // In all enums, HERO is the first element
+
+#define DESCRIPLEN 32 /* Length of description string */
+#define MAX_SOUNDS 64 /* Max number of sounds */
+#define BOOTFILE "HUGO.BSF" /* Name of boot structure file */
+#define CONFIGFILE "CONFIG.DAT" /* Name of config file */
+#define LEN_MASK 0x3F /* Lower 6 bits are length */
+#define PBFILE "playback.dat"
+
+/* Name scenery and objects picture databases */
+#define SCENERY_FILE "scenery.dat"
+#define OBJECTS_FILE "objects.dat"
+#define STRING_FILE "strings.dat"
+#define SOUND_FILE "sounds.dat"
+
+/* User interface database (Windows Only) */
+#define UIF_FILE "uif.dat"
+
+static const int kSavegameVersion = 1;
+} // Namespace Hugo
+