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Diffstat (limited to 'engines/hugo/hugo.cpp')
-rw-r--r--engines/hugo/hugo.cpp54
1 files changed, 27 insertions, 27 deletions
diff --git a/engines/hugo/hugo.cpp b/engines/hugo/hugo.cpp
index dec3ab59d3..48500bd782 100644
--- a/engines/hugo/hugo.cpp
+++ b/engines/hugo/hugo.cpp
@@ -297,8 +297,8 @@ void HugoEngine::initMachine() {
}
/**
-* Hugo game state machine - called during onIdle
-*/
+ * Hugo game state machine - called during onIdle
+ */
void HugoEngine::runMachine() {
status_t &gameStatus = getGameStatus();
// Don't process if we're in a textbox
@@ -355,8 +355,8 @@ void HugoEngine::runMachine() {
}
/**
-* Loads Hugo.dat file, which contains all the hardcoded data in the original executables
-*/
+ * Loads Hugo.dat file, which contains all the hardcoded data in the original executables
+ */
bool HugoEngine::loadHugoDat() {
Common::File in;
in.open("hugo.dat");
@@ -715,8 +715,8 @@ uint16 **HugoEngine::loadLongArray(Common::File &in) {
}
/**
-* Sets the playlist to be the default tune selection
-*/
+ * Sets the playlist to be the default tune selection
+ */
void HugoEngine::initPlaylist(bool playlist[kMaxTunes]) {
debugC(1, kDebugEngine, "initPlaylist");
@@ -727,8 +727,8 @@ void HugoEngine::initPlaylist(bool playlist[kMaxTunes]) {
}
/**
-* Initialize the dynamic game status
-*/
+ * Initialize the dynamic game status
+ */
void HugoEngine::initStatus() {
debugC(1, kDebugEngine, "initStatus");
_status.storyModeFl = false; // Not in story mode
@@ -759,8 +759,8 @@ void HugoEngine::initStatus() {
}
/**
-* Initialize default config values. Must be done before Initialize().
-*/
+ * Initialize default config values. Must be done before Initialize().
+ */
void HugoEngine::initConfig() {
debugC(1, kDebugEngine, "initConfig()");
@@ -772,8 +772,8 @@ void HugoEngine::initConfig() {
}
/**
-* Reset config parts. Currently only reset music played based on playlist
-*/
+ * Reset config parts. Currently only reset music played based on playlist
+ */
void HugoEngine::resetConfig() {
debugC(1, kDebugEngine, "resetConfig()");
@@ -833,8 +833,8 @@ void HugoEngine::initialize() {
}
/**
-* Restore all resources before termination
-*/
+ * Restore all resources before termination
+ */
void HugoEngine::shutdown() {
debugC(1, kDebugEngine, "shutdown");
@@ -843,8 +843,8 @@ void HugoEngine::shutdown() {
}
/**
-* Read scenery, overlay files for given screen number
-*/
+ * Read scenery, overlay files for given screen number
+ */
void HugoEngine::readScreenFiles(const int screenNum) {
debugC(1, kDebugEngine, "readScreenFiles(%d)", screenNum);
@@ -861,9 +861,9 @@ void HugoEngine::readScreenFiles(const int screenNum) {
}
/**
-* Search background command list for this screen for supplied object.
-* Return first associated verb (not "look") or 0 if none found.
-*/
+ * Search background command list for this screen for supplied object.
+ * Return first associated verb (not "look") or 0 if none found.
+ */
char *HugoEngine::useBG(const char *name) {
debugC(1, kDebugEngine, "useBG(%s)", name);
@@ -879,8 +879,8 @@ char *HugoEngine::useBG(const char *name) {
}
/**
-* Add action lists for this screen to event queue
-*/
+ * Add action lists for this screen to event queue
+ */
void HugoEngine::screenActions(const int screenNum) {
debugC(1, kDebugEngine, "screenActions(%d)", screenNum);
@@ -892,8 +892,8 @@ void HugoEngine::screenActions(const int screenNum) {
}
/**
-* Set the new screen number into the hero object and any carried objects
-*/
+ * Set the new screen number into the hero object and any carried objects
+ */
void HugoEngine::setNewScreen(const int screenNum) {
debugC(1, kDebugEngine, "setNewScreen(%d)", screenNum);
@@ -902,8 +902,8 @@ void HugoEngine::setNewScreen(const int screenNum) {
}
/**
-* Add up all the object values and all the bonus points
-*/
+ * Add up all the object values and all the bonus points
+ */
void HugoEngine::calcMaxScore() {
debugC(1, kDebugEngine, "calcMaxScore");
@@ -914,8 +914,8 @@ void HugoEngine::calcMaxScore() {
}
/**
-* Exit game, advertise trilogy, show copyright
-*/
+ * Exit game, advertise trilogy, show copyright
+ */
void HugoEngine::endGame() {
debugC(1, kDebugEngine, "endGame");