diff options
Diffstat (limited to 'engines/hugo/hugo.cpp')
-rw-r--r-- | engines/hugo/hugo.cpp | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/engines/hugo/hugo.cpp b/engines/hugo/hugo.cpp index dec3ab59d3..48500bd782 100644 --- a/engines/hugo/hugo.cpp +++ b/engines/hugo/hugo.cpp @@ -297,8 +297,8 @@ void HugoEngine::initMachine() { } /** -* Hugo game state machine - called during onIdle -*/ + * Hugo game state machine - called during onIdle + */ void HugoEngine::runMachine() { status_t &gameStatus = getGameStatus(); // Don't process if we're in a textbox @@ -355,8 +355,8 @@ void HugoEngine::runMachine() { } /** -* Loads Hugo.dat file, which contains all the hardcoded data in the original executables -*/ + * Loads Hugo.dat file, which contains all the hardcoded data in the original executables + */ bool HugoEngine::loadHugoDat() { Common::File in; in.open("hugo.dat"); @@ -715,8 +715,8 @@ uint16 **HugoEngine::loadLongArray(Common::File &in) { } /** -* Sets the playlist to be the default tune selection -*/ + * Sets the playlist to be the default tune selection + */ void HugoEngine::initPlaylist(bool playlist[kMaxTunes]) { debugC(1, kDebugEngine, "initPlaylist"); @@ -727,8 +727,8 @@ void HugoEngine::initPlaylist(bool playlist[kMaxTunes]) { } /** -* Initialize the dynamic game status -*/ + * Initialize the dynamic game status + */ void HugoEngine::initStatus() { debugC(1, kDebugEngine, "initStatus"); _status.storyModeFl = false; // Not in story mode @@ -759,8 +759,8 @@ void HugoEngine::initStatus() { } /** -* Initialize default config values. Must be done before Initialize(). -*/ + * Initialize default config values. Must be done before Initialize(). + */ void HugoEngine::initConfig() { debugC(1, kDebugEngine, "initConfig()"); @@ -772,8 +772,8 @@ void HugoEngine::initConfig() { } /** -* Reset config parts. Currently only reset music played based on playlist -*/ + * Reset config parts. Currently only reset music played based on playlist + */ void HugoEngine::resetConfig() { debugC(1, kDebugEngine, "resetConfig()"); @@ -833,8 +833,8 @@ void HugoEngine::initialize() { } /** -* Restore all resources before termination -*/ + * Restore all resources before termination + */ void HugoEngine::shutdown() { debugC(1, kDebugEngine, "shutdown"); @@ -843,8 +843,8 @@ void HugoEngine::shutdown() { } /** -* Read scenery, overlay files for given screen number -*/ + * Read scenery, overlay files for given screen number + */ void HugoEngine::readScreenFiles(const int screenNum) { debugC(1, kDebugEngine, "readScreenFiles(%d)", screenNum); @@ -861,9 +861,9 @@ void HugoEngine::readScreenFiles(const int screenNum) { } /** -* Search background command list for this screen for supplied object. -* Return first associated verb (not "look") or 0 if none found. -*/ + * Search background command list for this screen for supplied object. + * Return first associated verb (not "look") or 0 if none found. + */ char *HugoEngine::useBG(const char *name) { debugC(1, kDebugEngine, "useBG(%s)", name); @@ -879,8 +879,8 @@ char *HugoEngine::useBG(const char *name) { } /** -* Add action lists for this screen to event queue -*/ + * Add action lists for this screen to event queue + */ void HugoEngine::screenActions(const int screenNum) { debugC(1, kDebugEngine, "screenActions(%d)", screenNum); @@ -892,8 +892,8 @@ void HugoEngine::screenActions(const int screenNum) { } /** -* Set the new screen number into the hero object and any carried objects -*/ + * Set the new screen number into the hero object and any carried objects + */ void HugoEngine::setNewScreen(const int screenNum) { debugC(1, kDebugEngine, "setNewScreen(%d)", screenNum); @@ -902,8 +902,8 @@ void HugoEngine::setNewScreen(const int screenNum) { } /** -* Add up all the object values and all the bonus points -*/ + * Add up all the object values and all the bonus points + */ void HugoEngine::calcMaxScore() { debugC(1, kDebugEngine, "calcMaxScore"); @@ -914,8 +914,8 @@ void HugoEngine::calcMaxScore() { } /** -* Exit game, advertise trilogy, show copyright -*/ + * Exit game, advertise trilogy, show copyright + */ void HugoEngine::endGame() { debugC(1, kDebugEngine, "endGame"); |