diff options
Diffstat (limited to 'engines/hugo/hugo.cpp')
-rw-r--r-- | engines/hugo/hugo.cpp | 633 |
1 files changed, 10 insertions, 623 deletions
diff --git a/engines/hugo/hugo.cpp b/engines/hugo/hugo.cpp index 1f06eec74b..b00b50cb6e 100644 --- a/engines/hugo/hugo.cpp +++ b/engines/hugo/hugo.cpp @@ -62,11 +62,11 @@ char _textBoxBuffer[MAX_BOX]; // Buffer for text box command_t _line; // Line of user text input HugoEngine::HugoEngine(OSystem *syst, const HugoGameDescription *gd) : Engine(syst), _gameDescription(gd), _mouseX(0), _mouseY(0), - _textData(0), _stringtData(0), _screenNames(0), _textEngine(0), _textIntro(0), _textMouse(0), _textParser(0), _textSchedule(0), _textUtil(0), - _arrayNouns(0), _arrayVerbs(0), _arrayReqs(0), _hotspots(0), _invent(0), _uses(0), _catchallList(0), _backgroundObjects(0), - _points(0), _cmdList(0), _screenActs(0), _actListArr(0), _heroImage(0), _defltTunes(0), _palette(0), _introX(0), _introY(0), - _maxInvent(0), _numBonuses(0), _numScreens(0), _tunesNbr(0), _soundSilence(0), _soundTest(0), _screenStates(0), _numObj(0), - _score(0), _maxscore(0), _backgroundObjectsSize(0), _screenActsSize(0), _actListArrSize(0), _usesSize(0) + _textData(0), _stringtData(0), _screenNames(0), _textEngine(0), _textIntro(0), _textMouse(0), _textParser(0), _textSchedule(0), + _textUtil(0), _arrayNouns(0), _arrayVerbs(0), _arrayReqs(0), _hotspots(0), _invent(0), _uses(0), _catchallList(0), + _backgroundObjects(0), _points(0), _cmdList(0), _screenActs(0), _heroImage(0), _defltTunes(0), _palette(0), _introX(0), + _introY(0), _maxInvent(0), _numBonuses(0), _numScreens(0), _tunesNbr(0), _soundSilence(0), _soundTest(0), _screenStates(0), + _numObj(0), _score(0), _maxscore(0), _backgroundObjectsSize(0), _screenActsSize(0), _usesSize(0) { DebugMan.addDebugChannel(kDebugSchedule, "Schedule", "Script Schedule debug level"); @@ -130,10 +130,7 @@ HugoEngine::~HugoEngine() { free(_screenActs); _object->freeObjectArr(); - - for (int i = 0; i < _actListArrSize; i++) - free(_actListArr[i]); - free(_actListArr); + _scheduler->freeActListArr(); free(_defltTunes); free(_screenStates); @@ -485,7 +482,7 @@ bool HugoEngine::loadHugoDat() { } } - int numElem, numSubElem, numSubAct; + int numElem, numSubElem; //Read _invent for (int varnt = 0; varnt < _numVariant; varnt++) { numElem = in.readUint16BE(); @@ -672,571 +669,10 @@ bool HugoEngine::loadHugoDat() { _screen_p = &(_object->_objects[HERO].screenIndex); // Current screen is hero's _heroImage = HERO; // Current in use hero image + _scheduler->loadActListArr(in); + //read _actListArr for (int varnt = 0; varnt < _numVariant; varnt++) { - numElem = in.readUint16BE(); - if (varnt == _gameVariant) { - _actListArrSize = numElem; - _actListArr = (act **)malloc(sizeof(act *) * _actListArrSize); - for (int i = 0; i < _actListArrSize; i++) { - numSubElem = in.readUint16BE(); - _actListArr[i] = (act *) malloc(sizeof(act) * (numSubElem + 1)); - for (int j = 0; j < numSubElem; j++) { - _actListArr[i][j].a0.actType = (action_t) in.readByte(); - switch (_actListArr[i][j].a0.actType) { - case ANULL: // -1 - break; - case ASCHEDULE: // 0 - _actListArr[i][j].a0.timer = in.readSint16BE(); - _actListArr[i][j].a0.actIndex = in.readUint16BE(); - break; - case START_OBJ: // 1 - _actListArr[i][j].a1.timer = in.readSint16BE(); - _actListArr[i][j].a1.objNumb = in.readSint16BE(); - _actListArr[i][j].a1.cycleNumb = in.readSint16BE(); - _actListArr[i][j].a1.cycle = (cycle_t) in.readByte(); - break; - case INIT_OBJXY: // 2 - _actListArr[i][j].a2.timer = in.readSint16BE(); - _actListArr[i][j].a2.objNumb = in.readSint16BE(); - _actListArr[i][j].a2.x = in.readSint16BE(); - _actListArr[i][j].a2.y = in.readSint16BE(); - break; - case PROMPT: // 3 - _actListArr[i][j].a3.timer = in.readSint16BE(); - _actListArr[i][j].a3.promptIndex = in.readSint16BE(); - numSubAct = in.readUint16BE(); - _actListArr[i][j].a3.responsePtr = (int *) malloc(sizeof(int) * numSubAct); - for (int k = 0; k < numSubAct; k++) - _actListArr[i][j].a3.responsePtr[k] = in.readSint16BE(); - _actListArr[i][j].a3.actPassIndex = in.readUint16BE(); - _actListArr[i][j].a3.actFailIndex = in.readUint16BE(); - _actListArr[i][j].a3.encodedFl = (in.readByte() == 1) ? true : false; - break; - case BKGD_COLOR: // 4 - _actListArr[i][j].a4.timer = in.readSint16BE(); - _actListArr[i][j].a4.newBackgroundColor = in.readUint32BE(); - break; - case INIT_OBJVXY: // 5 - _actListArr[i][j].a5.timer = in.readSint16BE(); - _actListArr[i][j].a5.objNumb = in.readSint16BE(); - _actListArr[i][j].a5.vx = in.readSint16BE(); - _actListArr[i][j].a5.vy = in.readSint16BE(); - break; - case INIT_CARRY: // 6 - _actListArr[i][j].a6.timer = in.readSint16BE(); - _actListArr[i][j].a6.objNumb = in.readSint16BE(); - _actListArr[i][j].a6.carriedFl = (in.readByte() == 1) ? true : false; - break; - case INIT_HF_COORD: // 7 - _actListArr[i][j].a7.timer = in.readSint16BE(); - _actListArr[i][j].a7.objNumb = in.readSint16BE(); - break; - case NEW_SCREEN: // 8 - _actListArr[i][j].a8.timer = in.readSint16BE(); - _actListArr[i][j].a8.screenIndex = in.readSint16BE(); - break; - case INIT_OBJSTATE: // 9 - _actListArr[i][j].a9.timer = in.readSint16BE(); - _actListArr[i][j].a9.objNumb = in.readSint16BE(); - _actListArr[i][j].a9.newState = in.readByte(); - break; - case INIT_PATH: // 10 - _actListArr[i][j].a10.timer = in.readSint16BE(); - _actListArr[i][j].a10.objNumb = in.readSint16BE(); - _actListArr[i][j].a10.newPathType = in.readSint16BE(); - _actListArr[i][j].a10.vxPath = in.readByte(); - _actListArr[i][j].a10.vyPath = in.readByte(); - break; - case COND_R: // 11 - _actListArr[i][j].a11.timer = in.readSint16BE(); - _actListArr[i][j].a11.objNumb = in.readSint16BE(); - _actListArr[i][j].a11.stateReq = in.readByte(); - _actListArr[i][j].a11.actPassIndex = in.readUint16BE(); - _actListArr[i][j].a11.actFailIndex = in.readUint16BE(); - break; - case TEXT: // 12 - _actListArr[i][j].a12.timer = in.readSint16BE(); - _actListArr[i][j].a12.stringIndex = in.readSint16BE(); - break; - case SWAP_IMAGES: // 13 - _actListArr[i][j].a13.timer = in.readSint16BE(); - _actListArr[i][j].a13.obj1 = in.readSint16BE(); - _actListArr[i][j].a13.obj2 = in.readSint16BE(); - break; - case COND_SCR: // 14 - _actListArr[i][j].a14.timer = in.readSint16BE(); - _actListArr[i][j].a14.objNumb = in.readSint16BE(); - _actListArr[i][j].a14.screenReq = in.readSint16BE(); - _actListArr[i][j].a14.actPassIndex = in.readUint16BE(); - _actListArr[i][j].a14.actFailIndex = in.readUint16BE(); - break; - case AUTOPILOT: // 15 - _actListArr[i][j].a15.timer = in.readSint16BE(); - _actListArr[i][j].a15.obj1 = in.readSint16BE(); - _actListArr[i][j].a15.obj2 = in.readSint16BE(); - _actListArr[i][j].a15.dx = in.readByte(); - _actListArr[i][j].a15.dy = in.readByte(); - break; - case INIT_OBJ_SEQ: // 16 - _actListArr[i][j].a16.timer = in.readSint16BE(); - _actListArr[i][j].a16.objNumb = in.readSint16BE(); - _actListArr[i][j].a16.seqIndex = in.readSint16BE(); - break; - case SET_STATE_BITS: // 17 - _actListArr[i][j].a17.timer = in.readSint16BE(); - _actListArr[i][j].a17.objNumb = in.readSint16BE(); - _actListArr[i][j].a17.stateMask = in.readSint16BE(); - break; - case CLEAR_STATE_BITS: // 18 - _actListArr[i][j].a18.timer = in.readSint16BE(); - _actListArr[i][j].a18.objNumb = in.readSint16BE(); - _actListArr[i][j].a18.stateMask = in.readSint16BE(); - break; - case TEST_STATE_BITS: // 19 - _actListArr[i][j].a19.timer = in.readSint16BE(); - _actListArr[i][j].a19.objNumb = in.readSint16BE(); - _actListArr[i][j].a19.stateMask = in.readSint16BE(); - _actListArr[i][j].a19.actPassIndex = in.readUint16BE(); - _actListArr[i][j].a19.actFailIndex = in.readUint16BE(); - break; - case DEL_EVENTS: // 20 - _actListArr[i][j].a20.timer = in.readSint16BE(); - _actListArr[i][j].a20.actTypeDel = (action_t) in.readByte(); - break; - case GAMEOVER: // 21 - _actListArr[i][j].a21.timer = in.readSint16BE(); - break; - case INIT_HH_COORD: // 22 - _actListArr[i][j].a22.timer = in.readSint16BE(); - _actListArr[i][j].a22.objNumb = in.readSint16BE(); - break; - case EXIT: // 23 - _actListArr[i][j].a23.timer = in.readSint16BE(); - break; - case BONUS: // 24 - _actListArr[i][j].a24.timer = in.readSint16BE(); - _actListArr[i][j].a24.pointIndex = in.readSint16BE(); - break; - case COND_BOX: // 25 - _actListArr[i][j].a25.timer = in.readSint16BE(); - _actListArr[i][j].a25.objNumb = in.readSint16BE(); - _actListArr[i][j].a25.x1 = in.readSint16BE(); - _actListArr[i][j].a25.y1 = in.readSint16BE(); - _actListArr[i][j].a25.x2 = in.readSint16BE(); - _actListArr[i][j].a25.y2 = in.readSint16BE(); - _actListArr[i][j].a25.actPassIndex = in.readUint16BE(); - _actListArr[i][j].a25.actFailIndex = in.readUint16BE(); - break; - case SOUND: // 26 - _actListArr[i][j].a26.timer = in.readSint16BE(); - _actListArr[i][j].a26.soundIndex = in.readSint16BE(); - break; - case ADD_SCORE: // 27 - _actListArr[i][j].a27.timer = in.readSint16BE(); - _actListArr[i][j].a27.objNumb = in.readSint16BE(); - break; - case SUB_SCORE: // 28 - _actListArr[i][j].a28.timer = in.readSint16BE(); - _actListArr[i][j].a28.objNumb = in.readSint16BE(); - break; - case COND_CARRY: // 29 - _actListArr[i][j].a29.timer = in.readSint16BE(); - _actListArr[i][j].a29.objNumb = in.readSint16BE(); - _actListArr[i][j].a29.actPassIndex = in.readUint16BE(); - _actListArr[i][j].a29.actFailIndex = in.readUint16BE(); - break; - case INIT_MAZE: // 30 - _actListArr[i][j].a30.timer = in.readSint16BE(); - _actListArr[i][j].a30.mazeSize = in.readByte(); - _actListArr[i][j].a30.x1 = in.readSint16BE(); - _actListArr[i][j].a30.y1 = in.readSint16BE(); - _actListArr[i][j].a30.x2 = in.readSint16BE(); - _actListArr[i][j].a30.y2 = in.readSint16BE(); - _actListArr[i][j].a30.x3 = in.readSint16BE(); - _actListArr[i][j].a30.x4 = in.readSint16BE(); - _actListArr[i][j].a30.firstScreenIndex = in.readByte(); - break; - case EXIT_MAZE: // 31 - _actListArr[i][j].a31.timer = in.readSint16BE(); - break; - case INIT_PRIORITY: // 32 - _actListArr[i][j].a32.timer = in.readSint16BE(); - _actListArr[i][j].a32.objNumb = in.readSint16BE(); - _actListArr[i][j].a32.priority = in.readByte(); - break; - case INIT_SCREEN: // 33 - _actListArr[i][j].a33.timer = in.readSint16BE(); - _actListArr[i][j].a33.objNumb = in.readSint16BE(); - _actListArr[i][j].a33.screenIndex = in.readSint16BE(); - break; - case AGSCHEDULE: // 34 - _actListArr[i][j].a34.timer = in.readSint16BE(); - _actListArr[i][j].a34.actIndex = in.readUint16BE(); - break; - case REMAPPAL: // 35 - _actListArr[i][j].a35.timer = in.readSint16BE(); - _actListArr[i][j].a35.oldColorIndex = in.readSint16BE(); - _actListArr[i][j].a35.newColorIndex = in.readSint16BE(); - break; - case COND_NOUN: // 36 - _actListArr[i][j].a36.timer = in.readSint16BE(); - _actListArr[i][j].a36.nounIndex = in.readUint16BE(); - _actListArr[i][j].a36.actPassIndex = in.readUint16BE(); - _actListArr[i][j].a36.actFailIndex = in.readUint16BE(); - break; - case SCREEN_STATE: // 37 - _actListArr[i][j].a37.timer = in.readSint16BE(); - _actListArr[i][j].a37.screenIndex = in.readSint16BE(); - _actListArr[i][j].a37.newState = in.readByte(); - break; - case INIT_LIPS: // 38 - _actListArr[i][j].a38.timer = in.readSint16BE(); - _actListArr[i][j].a38.lipsObjNumb = in.readSint16BE(); - _actListArr[i][j].a38.objNumb = in.readSint16BE(); - _actListArr[i][j].a38.dxLips = in.readByte(); - _actListArr[i][j].a38.dyLips = in.readByte(); - break; - case INIT_STORY_MODE: // 39 - _actListArr[i][j].a39.timer = in.readSint16BE(); - _actListArr[i][j].a39.storyModeFl = (in.readByte() == 1); - break; - case WARN: // 40 - _actListArr[i][j].a40.timer = in.readSint16BE(); - _actListArr[i][j].a40.stringIndex = in.readSint16BE(); - break; - case COND_BONUS: // 41 - _actListArr[i][j].a41.timer = in.readSint16BE(); - _actListArr[i][j].a41.BonusIndex = in.readSint16BE(); - _actListArr[i][j].a41.actPassIndex = in.readUint16BE(); - _actListArr[i][j].a41.actFailIndex = in.readUint16BE(); - break; - case TEXT_TAKE: // 42 - _actListArr[i][j].a42.timer = in.readSint16BE(); - _actListArr[i][j].a42.objNumb = in.readSint16BE(); - break; - case YESNO: // 43 - _actListArr[i][j].a43.timer = in.readSint16BE(); - _actListArr[i][j].a43.promptIndex = in.readSint16BE(); - _actListArr[i][j].a43.actYesIndex = in.readUint16BE(); - _actListArr[i][j].a43.actNoIndex = in.readUint16BE(); - break; - case STOP_ROUTE: // 44 - _actListArr[i][j].a44.timer = in.readSint16BE(); - break; - case COND_ROUTE: // 45 - _actListArr[i][j].a45.timer = in.readSint16BE(); - _actListArr[i][j].a45.routeIndex = in.readSint16BE(); - _actListArr[i][j].a45.actPassIndex = in.readUint16BE(); - _actListArr[i][j].a45.actFailIndex = in.readUint16BE(); - break; - case INIT_JUMPEXIT: // 46 - _actListArr[i][j].a46.timer = in.readSint16BE(); - _actListArr[i][j].a46.jumpExitFl = (in.readByte() == 1); - break; - case INIT_VIEW: // 47 - _actListArr[i][j].a47.timer = in.readSint16BE(); - _actListArr[i][j].a47.objNumb = in.readSint16BE(); - _actListArr[i][j].a47.viewx = in.readSint16BE(); - _actListArr[i][j].a47.viewy = in.readSint16BE(); - _actListArr[i][j].a47.direction = in.readSint16BE(); - break; - case INIT_OBJ_FRAME: // 48 - _actListArr[i][j].a48.timer = in.readSint16BE(); - _actListArr[i][j].a48.objNumb = in.readSint16BE(); - _actListArr[i][j].a48.seqIndex = in.readSint16BE(); - _actListArr[i][j].a48.frameIndex = in.readSint16BE(); - break; - case OLD_SONG: //49 - _actListArr[i][j].a49.timer = in.readSint16BE(); - _actListArr[i][j].a49.soundIndex = in.readUint16BE(); - break; - default: - error("Engine - Unknown action type encountered: %d", _actListArr[i][j].a0.actType); - } - } - _actListArr[i][numSubElem].a0.actType = ANULL; - } - } else { - for (int i = 0; i < numElem; i++) { - numSubElem = in.readUint16BE(); - for (int j = 0; j < numSubElem; j++) { - numSubAct = in.readByte(); - switch (numSubAct) { - case ANULL: // -1 - break; - case ASCHEDULE: // 0 - in.readSint16BE(); - in.readUint16BE(); - break; - case START_OBJ: // 1 - in.readSint16BE(); - in.readSint16BE(); - in.readSint16BE(); - in.readByte(); - break; - case INIT_OBJXY: // 2 - in.readSint16BE(); - in.readSint16BE(); - in.readSint16BE(); - in.readSint16BE(); - break; - case PROMPT: // 3 - in.readSint16BE(); - in.readSint16BE(); - numSubAct = in.readUint16BE(); - for (int k = 0; k < numSubAct; k++) - in.readSint16BE(); - in.readUint16BE(); - in.readUint16BE(); - in.readByte(); - break; - case BKGD_COLOR: // 4 - in.readSint16BE(); - in.readUint32BE(); - break; - case INIT_OBJVXY: // 5 - in.readSint16BE(); - in.readSint16BE(); - in.readSint16BE(); - in.readSint16BE(); - break; - case INIT_CARRY: // 6 - in.readSint16BE(); - in.readSint16BE(); - in.readByte(); - break; - case INIT_HF_COORD: // 7 - in.readSint16BE(); - in.readSint16BE(); - break; - case NEW_SCREEN: // 8 - in.readSint16BE(); - in.readSint16BE(); - break; - case INIT_OBJSTATE: // 9 - in.readSint16BE(); - in.readSint16BE(); - in.readByte(); - break; - case INIT_PATH: // 10 - in.readSint16BE(); - in.readSint16BE(); - in.readSint16BE(); - in.readByte(); - in.readByte(); - break; - case COND_R: // 11 - in.readSint16BE(); - in.readSint16BE(); - in.readByte(); - in.readUint16BE(); - in.readUint16BE(); - break; - case TEXT: // 12 - in.readSint16BE(); - in.readSint16BE(); - break; - case SWAP_IMAGES: // 13 - in.readSint16BE(); - in.readSint16BE(); - in.readSint16BE(); - break; - case COND_SCR: // 14 - in.readSint16BE(); - in.readSint16BE(); - in.readSint16BE(); - in.readUint16BE(); - in.readUint16BE(); - break; - case AUTOPILOT: // 15 - in.readSint16BE(); - in.readSint16BE(); - in.readSint16BE(); - in.readByte(); - in.readByte(); - break; - case INIT_OBJ_SEQ: // 16 - in.readSint16BE(); - in.readSint16BE(); - in.readSint16BE(); - break; - case SET_STATE_BITS: // 17 - in.readSint16BE(); - in.readSint16BE(); - in.readSint16BE(); - break; - case CLEAR_STATE_BITS: // 18 - in.readSint16BE(); - in.readSint16BE(); - in.readSint16BE(); - break; - case TEST_STATE_BITS: // 19 - in.readSint16BE(); - in.readSint16BE(); - in.readSint16BE(); - in.readUint16BE(); - in.readUint16BE(); - break; - case DEL_EVENTS: // 20 - in.readSint16BE(); - in.readByte(); - break; - case GAMEOVER: // 21 - in.readSint16BE(); - break; - case INIT_HH_COORD: // 22 - in.readSint16BE(); - in.readSint16BE(); - break; - case EXIT: // 23 - in.readSint16BE(); - break; - case BONUS: // 24 - in.readSint16BE(); - in.readSint16BE(); - break; - case COND_BOX: // 25 - in.readSint16BE(); - in.readSint16BE(); - in.readSint16BE(); - in.readSint16BE(); - in.readSint16BE(); - in.readSint16BE(); - in.readUint16BE(); - in.readUint16BE(); - break; - case SOUND: // 26 - in.readSint16BE(); - in.readSint16BE(); - break; - case ADD_SCORE: // 27 - in.readSint16BE(); - in.readSint16BE(); - break; - case SUB_SCORE: // 28 - in.readSint16BE(); - in.readSint16BE(); - break; - case COND_CARRY: // 29 - in.readSint16BE(); - in.readSint16BE(); - in.readUint16BE(); - in.readUint16BE(); - break; - case INIT_MAZE: // 30 - in.readSint16BE(); - in.readByte(); - in.readSint16BE(); - in.readSint16BE(); - in.readSint16BE(); - in.readSint16BE(); - in.readSint16BE(); - in.readSint16BE(); - in.readByte(); - break; - case EXIT_MAZE: // 31 - in.readSint16BE(); - break; - case INIT_PRIORITY: // 32 - in.readSint16BE(); - in.readSint16BE(); - in.readByte(); - break; - case INIT_SCREEN: // 33 - in.readSint16BE(); - in.readSint16BE(); - in.readSint16BE(); - break; - case AGSCHEDULE: // 34 - in.readSint16BE(); - in.readUint16BE(); - break; - case REMAPPAL: // 35 - in.readSint16BE(); - in.readSint16BE(); - in.readSint16BE(); - break; - case COND_NOUN: // 36 - in.readSint16BE(); - in.readUint16BE(); - in.readUint16BE(); - in.readUint16BE(); - break; - case SCREEN_STATE: // 37 - in.readSint16BE(); - in.readSint16BE(); - in.readByte(); - break; - case INIT_LIPS: // 38 - in.readSint16BE(); - in.readSint16BE(); - in.readSint16BE(); - in.readByte(); - in.readByte(); - break; - case INIT_STORY_MODE: // 39 - in.readSint16BE(); - in.readByte(); - break; - case WARN: // 40 - in.readSint16BE(); - in.readSint16BE(); - break; - case COND_BONUS: // 41 - in.readSint16BE(); - in.readSint16BE(); - in.readUint16BE(); - in.readUint16BE(); - break; - case TEXT_TAKE: // 42 - in.readSint16BE(); - in.readSint16BE(); - break; - case YESNO: // 43 - in.readSint16BE(); - in.readSint16BE(); - in.readUint16BE(); - in.readUint16BE(); - break; - case STOP_ROUTE: // 44 - in.readSint16BE(); - break; - case COND_ROUTE: // 45 - in.readSint16BE(); - in.readSint16BE(); - in.readUint16BE(); - in.readUint16BE(); - break; - case INIT_JUMPEXIT: // 46 - in.readSint16BE(); - in.readByte(); - break; - case INIT_VIEW: // 47 - in.readSint16BE(); - in.readSint16BE(); - in.readSint16BE(); - in.readSint16BE(); - in.readSint16BE(); - break; - case INIT_OBJ_FRAME: // 48 - in.readSint16BE(); - in.readSint16BE(); - in.readSint16BE(); - in.readSint16BE(); - break; - case OLD_SONG: //49 - in.readSint16BE(); - in.readUint16BE(); - break; - default: - error("Engine - Unknown action type encountered %d - variante %d pos %d.%d", numSubAct, varnt, i, j); - } - } - } - } - } - for (int varnt = 0; varnt < _numVariant; varnt++) { if (varnt == _gameVariant) { _tunesNbr = in.readSByte(); _soundSilence = in.readSByte(); @@ -1292,12 +728,7 @@ bool HugoEngine::loadHugoDat() { _numObj = numElem; } - //Read kALnewscr used by maze (Hugo 2) - for (int varnt = 0; varnt < _numVariant; varnt++) { - numElem = in.readUint16BE(); - if (varnt == _gameVariant) - _alNewscrIndex = numElem; - } + _scheduler->loadAlNewscrIndex(in); if (_gameVariant > 2) { _arrayFontSize[0] = in.readUint16BE(); @@ -1714,50 +1145,6 @@ void HugoEngine::clearBoundary(int x1, int x2, int y) { } } -// Maze mode is enabled. Check to see whether hero has crossed the maze -// bounding box, if so, go to the next room */ -void HugoEngine::processMaze() { - debugC(1, kDebugEngine, "processMaze"); - - seq_t *currImage = _hero->currImagePtr; // Get ptr to current image - - // hero coordinates - int x1 = _hero->x + currImage->x1; // Left edge of object - int x2 = _hero->x + currImage->x2; // Right edge - int y1 = _hero->y + currImage->y1; // Top edge - int y2 = _hero->y + currImage->y2; // Bottom edge - - if (x1 < _maze.x1) { - // Exit west - _actListArr[_alNewscrIndex][3].a8.screenIndex = *_screen_p - 1; - _actListArr[_alNewscrIndex][0].a2.x = _maze.x2 - SHIFT - (x2 - x1); - _actListArr[_alNewscrIndex][0].a2.y = _hero->y; - _status.routeIndex = -1; - _scheduler->insertActionList(_alNewscrIndex); - } else if (x2 > _maze.x2) { - // Exit east - _actListArr[_alNewscrIndex][3].a8.screenIndex = *_screen_p + 1; - _actListArr[_alNewscrIndex][0].a2.x = _maze.x1 + SHIFT; - _actListArr[_alNewscrIndex][0].a2.y = _hero->y; - _status.routeIndex = -1; - _scheduler->insertActionList(_alNewscrIndex); - } else if (y1 < _maze.y1 - SHIFT) { - // Exit north - _actListArr[_alNewscrIndex][3].a8.screenIndex = *_screen_p - _maze.size; - _actListArr[_alNewscrIndex][0].a2.x = _maze.x3; - _actListArr[_alNewscrIndex][0].a2.y = _maze.y2 - SHIFT - (y2 - y1); - _status.routeIndex = -1; - _scheduler->insertActionList(_alNewscrIndex); - } else if (y2 > _maze.y2 - SHIFT / 2) { - // Exit south - _actListArr[_alNewscrIndex][3].a8.screenIndex = *_screen_p + _maze.size; - _actListArr[_alNewscrIndex][0].a2.x = _maze.x4; - _actListArr[_alNewscrIndex][0].a2.y = _maze.y1 + SHIFT; - _status.routeIndex = -1; - _scheduler->insertActionList(_alNewscrIndex); - } -} - // Search background command list for this screen for supplied object. // Return first associated verb (not "look") or 0 if none found. char *HugoEngine::useBG(char *name) { |