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Diffstat (limited to 'engines/hugo/intro.cpp')
-rwxr-xr-x | engines/hugo/intro.cpp | 187 |
1 files changed, 187 insertions, 0 deletions
diff --git a/engines/hugo/intro.cpp b/engines/hugo/intro.cpp new file mode 100755 index 0000000000..eac0339660 --- /dev/null +++ b/engines/hugo/intro.cpp @@ -0,0 +1,187 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +/* + * This code is based on original Hugo Trilogy source code + * + * Copyright (c) 1989-1995 David P. Gray + * + */ + +#include "common/system.h" + +#include "hugo/game.h" +#include "hugo/hugo.h" +#include "hugo/intro.h" +#include "hugo/file.h" +#include "hugo/display.h" +#include "hugo/util.h" + + +namespace Hugo { + +IntroHandler::IntroHandler(HugoEngine &vm) : _vm(vm) { +} + +IntroHandler::~IntroHandler() { +} + +intro_1w::intro_1w(HugoEngine &vm) : IntroHandler(_vm) { +} + +intro_1w::~intro_1w() { +} + +void intro_1w::preNewGame() { + // Auto-start a new game + _vm.file().restoreGame(-1); + _vm.getGameStatus().viewState = V_INTROINIT; +} + +void intro_1w::introInit() { +} + +bool intro_1w::introPlay() { + return true; +} + +intro_2w::intro_2w(HugoEngine &vm) : IntroHandler(_vm) { +} + +intro_2w::~intro_2w() { +} + +void intro_2w::preNewGame() { +} + +void intro_2w::introInit() { +} + +bool intro_2w::introPlay() { + return true; +} + +intro_3w::intro_3w(HugoEngine &vm) : IntroHandler(_vm) { +} + +intro_3w::~intro_3w() { +} + +void intro_3w::preNewGame() { +} + +void intro_3w::introInit() { +// Hugo 3 - show map and set up for introPlay() +//#if STORY + _vm.file().readBackground(INTRO_2_FILE); + _vm.screen().displayBackground(); + introTicks = 0; +//#endif +} + +bool intro_3w::introPlay() { + byte introSize = _vm.getIntroSize(); + +// Hugo 3 - Preamble screen before going into game. Draws path of Hugo's plane. +// Called every tick. Returns TRUE when complete +//TODO : Add proper check of story mode +//#if STORY +// SetBkMode(TRANSPARENT); + if (introTicks < introSize) { + // Scale viewport x_intro,y_intro to screen (offsetting y) + _vm.screen().writeChar(_vm._introX[introTicks], _vm._introY[introTicks] - DIBOFF_Y, 'x', _TBRIGHTWHITE); + + // Text boxes at various times + switch (introTicks) { + case 4: + Utils::Box(BOX_OK, _vm._textIntro[kIntro1]); + break; + case 9: + Utils::Box(BOX_OK, _vm._textIntro[kIntro2]); + break; + case 35: + Utils::Box(BOX_OK, _vm._textIntro[kIntro3]); + break; + } + } + + return (++introTicks >= introSize); +//#else //STORY +// return true; +//#endif //STORY +} + +intro_1d::intro_1d(HugoEngine &vm) : IntroHandler(_vm) { +} + +intro_1d::~intro_1d() { +} + +void intro_1d::preNewGame() { +} + +void intro_1d::introInit() { +} + +bool intro_1d::introPlay() { + warning("STUB: intro_1d::introPlay()"); + return true; +} +//TODO : Add code for intro H2 DOS +intro_2d::intro_2d(HugoEngine &vm) : IntroHandler(_vm) { +} + +intro_2d::~intro_2d() { +} + +void intro_2d::preNewGame() { +} + +void intro_2d::introInit() { +} + +bool intro_2d::introPlay() { + return true; +} + +//TODO : Add code for intro H3 DOS +intro_3d::intro_3d(HugoEngine &vm) : IntroHandler(_vm) { +} + +intro_3d::~intro_3d() { +} + +void intro_3d::preNewGame() { +} + +void intro_3d::introInit() { +} + +bool intro_3d::introPlay() { + return true; +} + +} // end of namespace Hugo + |