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-rwxr-xr-xengines/hugo/intro.cpp187
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diff --git a/engines/hugo/intro.cpp b/engines/hugo/intro.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on original Hugo Trilogy source code
+ *
+ * Copyright (c) 1989-1995 David P. Gray
+ *
+ */
+
+#include "common/system.h"
+
+#include "hugo/game.h"
+#include "hugo/hugo.h"
+#include "hugo/intro.h"
+#include "hugo/file.h"
+#include "hugo/display.h"
+#include "hugo/util.h"
+
+
+namespace Hugo {
+
+IntroHandler::IntroHandler(HugoEngine &vm) : _vm(vm) {
+}
+
+IntroHandler::~IntroHandler() {
+}
+
+intro_1w::intro_1w(HugoEngine &vm) : IntroHandler(_vm) {
+}
+
+intro_1w::~intro_1w() {
+}
+
+void intro_1w::preNewGame() {
+ // Auto-start a new game
+ _vm.file().restoreGame(-1);
+ _vm.getGameStatus().viewState = V_INTROINIT;
+}
+
+void intro_1w::introInit() {
+}
+
+bool intro_1w::introPlay() {
+ return true;
+}
+
+intro_2w::intro_2w(HugoEngine &vm) : IntroHandler(_vm) {
+}
+
+intro_2w::~intro_2w() {
+}
+
+void intro_2w::preNewGame() {
+}
+
+void intro_2w::introInit() {
+}
+
+bool intro_2w::introPlay() {
+ return true;
+}
+
+intro_3w::intro_3w(HugoEngine &vm) : IntroHandler(_vm) {
+}
+
+intro_3w::~intro_3w() {
+}
+
+void intro_3w::preNewGame() {
+}
+
+void intro_3w::introInit() {
+// Hugo 3 - show map and set up for introPlay()
+//#if STORY
+ _vm.file().readBackground(INTRO_2_FILE);
+ _vm.screen().displayBackground();
+ introTicks = 0;
+//#endif
+}
+
+bool intro_3w::introPlay() {
+ byte introSize = _vm.getIntroSize();
+
+// Hugo 3 - Preamble screen before going into game. Draws path of Hugo's plane.
+// Called every tick. Returns TRUE when complete
+//TODO : Add proper check of story mode
+//#if STORY
+// SetBkMode(TRANSPARENT);
+ if (introTicks < introSize) {
+ // Scale viewport x_intro,y_intro to screen (offsetting y)
+ _vm.screen().writeChar(_vm._introX[introTicks], _vm._introY[introTicks] - DIBOFF_Y, 'x', _TBRIGHTWHITE);
+
+ // Text boxes at various times
+ switch (introTicks) {
+ case 4:
+ Utils::Box(BOX_OK, _vm._textIntro[kIntro1]);
+ break;
+ case 9:
+ Utils::Box(BOX_OK, _vm._textIntro[kIntro2]);
+ break;
+ case 35:
+ Utils::Box(BOX_OK, _vm._textIntro[kIntro3]);
+ break;
+ }
+ }
+
+ return (++introTicks >= introSize);
+//#else //STORY
+// return true;
+//#endif //STORY
+}
+
+intro_1d::intro_1d(HugoEngine &vm) : IntroHandler(_vm) {
+}
+
+intro_1d::~intro_1d() {
+}
+
+void intro_1d::preNewGame() {
+}
+
+void intro_1d::introInit() {
+}
+
+bool intro_1d::introPlay() {
+ warning("STUB: intro_1d::introPlay()");
+ return true;
+}
+//TODO : Add code for intro H2 DOS
+intro_2d::intro_2d(HugoEngine &vm) : IntroHandler(_vm) {
+}
+
+intro_2d::~intro_2d() {
+}
+
+void intro_2d::preNewGame() {
+}
+
+void intro_2d::introInit() {
+}
+
+bool intro_2d::introPlay() {
+ return true;
+}
+
+//TODO : Add code for intro H3 DOS
+intro_3d::intro_3d(HugoEngine &vm) : IntroHandler(_vm) {
+}
+
+intro_3d::~intro_3d() {
+}
+
+void intro_3d::preNewGame() {
+}
+
+void intro_3d::introInit() {
+}
+
+bool intro_3d::introPlay() {
+ return true;
+}
+
+} // end of namespace Hugo
+