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-rw-r--r--engines/hugo/intro_v3d.cpp117
1 files changed, 0 insertions, 117 deletions
diff --git a/engines/hugo/intro_v3d.cpp b/engines/hugo/intro_v3d.cpp
deleted file mode 100644
index e723e639d4..0000000000
--- a/engines/hugo/intro_v3d.cpp
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@@ -1,117 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-/*
- * This code is based on original Hugo Trilogy source code
- *
- * Copyright (c) 1989-1995 David P. Gray
- *
- */
-
-#include "common/system.h"
-
-#include "hugo/hugo.h"
-#include "hugo/intro.h"
-#include "hugo/file.h"
-#include "hugo/display.h"
-#include "hugo/util.h"
-#include "hugo/sound.h"
-
-
-namespace Hugo {
-intro_v3d::intro_v3d(HugoEngine *vm) : IntroHandler(vm) {
-}
-
-intro_v3d::~intro_v3d() {
-}
-
-void intro_v3d::preNewGame() {
-}
-
-void intro_v3d::introInit() {
- _vm->_file->readBackground(_vm->_numScreens - 1); // display splash screen
- surf.w = 320;
- surf.h = 200;
- surf.pixels = _vm->_screen->getFrontBuffer();
- surf.pitch = 320;
- surf.bytesPerPixel = 1;
-
- char buffer[128];
- if (_boot.registered)
- sprintf(buffer, "%s Registered Version", COPYRIGHT);
- else
- sprintf(buffer,"%s Shareware Version", COPYRIGHT);
-
- // TROMAN, size 10-5
- if (!font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 8)))
- error("Unable to load font TMSRB.FON, face 'Tms Rmn', size 8");
-
- font.drawString(&surf, buffer, 0, 190, 320, _TBROWN, Graphics::kTextAlignCenter);
-
- if (scumm_stricmp(_boot.distrib, "David P. Gray")) {
- sprintf(buffer, "Distributed by %s.", _boot.distrib);
- font.drawString(&surf, buffer, 0, 0, 320, _TBROWN, Graphics::kTextAlignCenter);
- }
-
- _vm->_screen->displayBackground();
- g_system->updateScreen();
- g_system->delayMillis(5000);
-
- _vm->_file->readBackground(22); // display screen MAP_3d
- _vm->_screen->displayBackground();
- introTicks = 0;
- _vm->_sound->DOSSongPtr = _vm->_sound->DOSIntroSong;
-}
-
-/**
-* Hugo 3 - Preamble screen before going into game. Draws path of Hugo's plane.
-* Called every tick. Returns TRUE when complete
-*/
-bool intro_v3d::introPlay() {
- if (_vm->getGameStatus().skipIntroFl)
- return true;
-
- if (introTicks < _vm->getIntroSize()) {
- font.drawString(&surf, ".", _vm->_introX[introTicks], _vm->_introY[introTicks] - DIBOFF_Y, 320, _TBRIGHTWHITE);
- _vm->_screen->displayBackground();
-
- // Text boxes at various times
- switch (introTicks) {
- case 4:
- Utils::Box(BOX_OK, "%s", _vm->_textIntro[kIntro1]);
- break;
- case 9:
- Utils::Box(BOX_OK, "%s", _vm->_textIntro[kIntro2]);
- break;
- case 35:
- Utils::Box(BOX_OK, "%s", _vm->_textIntro[kIntro3]);
- break;
- }
- }
-
- return (++introTicks >= _vm->getIntroSize());
-}
-
-} // End of namespace Hugo