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-rw-r--r--engines/hugo/intro_v3w.cpp97
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diff --git a/engines/hugo/intro_v3w.cpp b/engines/hugo/intro_v3w.cpp
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--- a/engines/hugo/intro_v3w.cpp
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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-/*
- * This code is based on original Hugo Trilogy source code
- *
- * Copyright (c) 1989-1995 David P. Gray
- *
- */
-
-#include "common/system.h"
-
-#include "hugo/hugo.h"
-#include "hugo/intro.h"
-#include "hugo/file.h"
-#include "hugo/display.h"
-#include "hugo/util.h"
-
-namespace Hugo {
-
-intro_v3w::intro_v3w(HugoEngine *vm) : IntroHandler(vm) {
-}
-
-intro_v3w::~intro_v3w() {
-}
-
-void intro_v3w::preNewGame() {
-}
-
-/**
-* Hugo 3 - show map and set up for introPlay()
-*/
-void intro_v3w::introInit() {
-
- _vm->_file->readBackground(_vm->_numScreens - 1); // display splash screen
-
- _vm->_screen->displayBackground();
- g_system->updateScreen();
- g_system->delayMillis(3000);
- _vm->_file->readBackground(22); // display screen MAP_3w
- _vm->_screen->displayBackground();
- introTicks = 0;
- _vm->_screen->loadFont(0);
-}
-
-/**
-* Hugo 3 - Preamble screen before going into game. Draws path of Hugo's plane.
-* Called every tick. Returns TRUE when complete
-*/
-bool intro_v3w::introPlay() {
- if (_vm->getGameStatus().skipIntroFl)
- return true;
-
- if (introTicks < _vm->getIntroSize()) {
- // Scale viewport x_intro,y_intro to screen (offsetting y)
- _vm->_screen->writeStr(_vm->_introX[introTicks], _vm->_introY[introTicks] - DIBOFF_Y, "x", _TBRIGHTWHITE);
- _vm->_screen->displayBackground();
-
- // Text boxes at various times
- switch (introTicks) {
- case 4:
- Utils::Box(BOX_OK, "%s", _vm->_textIntro[kIntro1]);
- break;
- case 9:
- Utils::Box(BOX_OK, "%s", _vm->_textIntro[kIntro2]);
- break;
- case 35:
- Utils::Box(BOX_OK, "%s", _vm->_textIntro[kIntro3]);
- break;
- }
- }
-
- return (++introTicks >= _vm->getIntroSize());
-}
-} // End of namespace Hugo