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Diffstat (limited to 'engines/hugo/intro_v3w.cpp')
-rw-r--r-- | engines/hugo/intro_v3w.cpp | 97 |
1 files changed, 0 insertions, 97 deletions
diff --git a/engines/hugo/intro_v3w.cpp b/engines/hugo/intro_v3w.cpp deleted file mode 100644 index 21e21775d2..0000000000 --- a/engines/hugo/intro_v3w.cpp +++ /dev/null @@ -1,97 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -/* - * This code is based on original Hugo Trilogy source code - * - * Copyright (c) 1989-1995 David P. Gray - * - */ - -#include "common/system.h" - -#include "hugo/hugo.h" -#include "hugo/intro.h" -#include "hugo/file.h" -#include "hugo/display.h" -#include "hugo/util.h" - -namespace Hugo { - -intro_v3w::intro_v3w(HugoEngine *vm) : IntroHandler(vm) { -} - -intro_v3w::~intro_v3w() { -} - -void intro_v3w::preNewGame() { -} - -/** -* Hugo 3 - show map and set up for introPlay() -*/ -void intro_v3w::introInit() { - - _vm->_file->readBackground(_vm->_numScreens - 1); // display splash screen - - _vm->_screen->displayBackground(); - g_system->updateScreen(); - g_system->delayMillis(3000); - _vm->_file->readBackground(22); // display screen MAP_3w - _vm->_screen->displayBackground(); - introTicks = 0; - _vm->_screen->loadFont(0); -} - -/** -* Hugo 3 - Preamble screen before going into game. Draws path of Hugo's plane. -* Called every tick. Returns TRUE when complete -*/ -bool intro_v3w::introPlay() { - if (_vm->getGameStatus().skipIntroFl) - return true; - - if (introTicks < _vm->getIntroSize()) { - // Scale viewport x_intro,y_intro to screen (offsetting y) - _vm->_screen->writeStr(_vm->_introX[introTicks], _vm->_introY[introTicks] - DIBOFF_Y, "x", _TBRIGHTWHITE); - _vm->_screen->displayBackground(); - - // Text boxes at various times - switch (introTicks) { - case 4: - Utils::Box(BOX_OK, "%s", _vm->_textIntro[kIntro1]); - break; - case 9: - Utils::Box(BOX_OK, "%s", _vm->_textIntro[kIntro2]); - break; - case 35: - Utils::Box(BOX_OK, "%s", _vm->_textIntro[kIntro3]); - break; - } - } - - return (++introTicks >= _vm->getIntroSize()); -} -} // End of namespace Hugo |