diff options
Diffstat (limited to 'engines/hugo/object_v1w.cpp')
-rw-r--r-- | engines/hugo/object_v1w.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/hugo/object_v1w.cpp b/engines/hugo/object_v1w.cpp index e619942627..05fa4bd35c 100644 --- a/engines/hugo/object_v1w.cpp +++ b/engines/hugo/object_v1w.cpp @@ -56,7 +56,7 @@ ObjectHandler_v1w::~ObjectHandler_v1w() { // 2. Display new object frames/positions in dib // Finally, cycle any animating objects to next frame void ObjectHandler_v1w::updateImages() { - debugC(5, kDebugEngine, "updateImages"); + debugC(5, kDebugObject, "updateImages"); // Initialise the index array to visible objects in current screen int num_objs = 0; @@ -169,7 +169,7 @@ void ObjectHandler_v1w::updateImages() { // Update all object positions. Process object 'local' events // including boundary events and collisions void ObjectHandler_v1w::moveObjects() { - debugC(4, kDebugEngine, "moveObjects"); + debugC(4, kDebugObject, "moveObjects"); // If route mode enabled, do special route processing if (_vm->getGameStatus().routeIndex >= 0) @@ -349,7 +349,7 @@ void ObjectHandler_v1w::swapImages(int objNumb1, int objNumb2) { // Swap all the images of one object with another. Set hero_image (we make // the assumption for now that the first obj is always the HERO) to the object // number of the swapped image - debugC(1, kDebugSchedule, "swapImages(%d, %d)", objNumb1, objNumb2); + debugC(1, kDebugObject, "swapImages(%d, %d)", objNumb1, objNumb2); saveSeq(&_objects[objNumb1]); |