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Diffstat (limited to 'engines/hugo/object_v1w.cpp')
-rw-r--r--engines/hugo/object_v1w.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/hugo/object_v1w.cpp b/engines/hugo/object_v1w.cpp
index e619942627..05fa4bd35c 100644
--- a/engines/hugo/object_v1w.cpp
+++ b/engines/hugo/object_v1w.cpp
@@ -56,7 +56,7 @@ ObjectHandler_v1w::~ObjectHandler_v1w() {
// 2. Display new object frames/positions in dib
// Finally, cycle any animating objects to next frame
void ObjectHandler_v1w::updateImages() {
- debugC(5, kDebugEngine, "updateImages");
+ debugC(5, kDebugObject, "updateImages");
// Initialise the index array to visible objects in current screen
int num_objs = 0;
@@ -169,7 +169,7 @@ void ObjectHandler_v1w::updateImages() {
// Update all object positions. Process object 'local' events
// including boundary events and collisions
void ObjectHandler_v1w::moveObjects() {
- debugC(4, kDebugEngine, "moveObjects");
+ debugC(4, kDebugObject, "moveObjects");
// If route mode enabled, do special route processing
if (_vm->getGameStatus().routeIndex >= 0)
@@ -349,7 +349,7 @@ void ObjectHandler_v1w::swapImages(int objNumb1, int objNumb2) {
// Swap all the images of one object with another. Set hero_image (we make
// the assumption for now that the first obj is always the HERO) to the object
// number of the swapped image
- debugC(1, kDebugSchedule, "swapImages(%d, %d)", objNumb1, objNumb2);
+ debugC(1, kDebugObject, "swapImages(%d, %d)", objNumb1, objNumb2);
saveSeq(&_objects[objNumb1]);