diff options
Diffstat (limited to 'engines/hugo/object_v3d.cpp')
-rw-r--r-- | engines/hugo/object_v3d.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/hugo/object_v3d.cpp b/engines/hugo/object_v3d.cpp index aee373b26e..42476ce379 100644 --- a/engines/hugo/object_v3d.cpp +++ b/engines/hugo/object_v3d.cpp @@ -91,7 +91,7 @@ void ObjectHandler_v3d::moveObjects() { switch (obj->seqNumb) { case 4: if (!obj->vx) { // Got 4 directions - if (obj->vx != obj->oldvx) { // vx just stopped + if (obj->vx != obj->oldvx) { // vx just stopped if (dy >= 0) obj->currImagePtr = obj->seqList[DOWN].seqPtr; else @@ -119,7 +119,7 @@ void ObjectHandler_v3d::moveObjects() { obj->cycling = CYCLE_FORWARD; } else { obj->cycling = NOT_CYCLING; - _vm->boundaryCollision(obj); // Must have got hero! + _vm->boundaryCollision(obj); // Must have got hero! } obj->oldvx = obj->vx; obj->oldvy = obj->vy; @@ -180,7 +180,7 @@ void ObjectHandler_v3d::moveObjects() { int y2 = obj->y + currImage->y2; // Bottom edge if ((obj->cycling > ALMOST_INVISIBLE) && (obj->priority == FLOATING)) - _vm->clearBoundary(x1, x2, y2); // Clear our own boundary + _vm->clearBoundary(x1, x2, y2); // Clear our own boundary // Allowable motion wrt boundary int dx = _vm->deltaX(x1, x2, obj->vx, y2); @@ -198,7 +198,7 @@ void ObjectHandler_v3d::moveObjects() { } if ((obj->cycling > ALMOST_INVISIBLE) && (obj->priority == FLOATING)) - _vm->storeBoundary(x1, x2, y2); // Re-store our own boundary + _vm->storeBoundary(x1, x2, y2); // Re-store our own boundary obj->x += dx; // Update object position obj->y += dy; |