aboutsummaryrefslogtreecommitdiff
path: root/engines/hugo/parser_v1w.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/hugo/parser_v1w.cpp')
-rw-r--r--engines/hugo/parser_v1w.cpp434
1 files changed, 434 insertions, 0 deletions
diff --git a/engines/hugo/parser_v1w.cpp b/engines/hugo/parser_v1w.cpp
new file mode 100644
index 0000000000..417b31e794
--- /dev/null
+++ b/engines/hugo/parser_v1w.cpp
@@ -0,0 +1,434 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on original Hugo Trilogy source code
+ *
+ * Copyright (c) 1989-1995 David P. Gray
+ *
+ */
+
+// parser.c - handles all keyboard/command input
+
+#include "common/system.h"
+
+#include "hugo/hugo.h"
+#include "hugo/parser.h"
+#include "hugo/file.h"
+#include "hugo/schedule.h"
+#include "hugo/util.h"
+#include "hugo/sound.h"
+
+namespace Hugo {
+Parser_v1w::Parser_v1w(HugoEngine &vm) : Parser(vm) {
+}
+
+Parser_v1w::~Parser_v1w() {
+}
+
+// Test whether command line contains a verb allowed by this object.
+// If it does, and the object is near and passes the tests in the command
+// list then carry out the actions in the action list and return TRUE
+bool Parser_v1w::isObjectVerb(object_t *obj, char *comment) {
+ debugC(1, kDebugParser, "isObjectVerb(object_t *obj, %s)", comment);
+
+ // First, find matching verb in cmd list
+ uint16 cmdIndex = obj->cmdIndex; // ptr to list of commands
+ if (cmdIndex == 0) // No commands for this obj
+ return false;
+
+ int i;
+ for (i = 0; _vm._cmdList[cmdIndex][i].verbIndex != 0; i++) { // For each cmd
+ if (isWordPresent(_vm._arrayVerbs[_vm._cmdList[cmdIndex][i].verbIndex])) // Was this verb used?
+ break;
+ }
+
+ if (_vm._cmdList[cmdIndex][i].verbIndex == 0) // No verbs used.
+ return false;
+
+ // Verb match found. Check if object is Near
+ char *verb = *_vm._arrayVerbs[_vm._cmdList[cmdIndex][i].verbIndex];
+ if (!isNear(obj, verb, comment))
+ return false;
+
+ // Check all required objects are being carried
+ cmd *cmnd = &_vm._cmdList[cmdIndex][i]; // ptr to struct cmd
+ if (cmnd->reqIndex) { // At least 1 thing in list
+ uint16 *reqs = _vm._arrayReqs[cmnd->reqIndex]; // ptr to list of required objects
+ for (i = 0; reqs[i]; i++) { // for each obj
+ if (!isCarrying(reqs[i])) {
+ Utils::Box(BOX_ANY, "%s", _vm._textData[cmnd->textDataNoCarryIndex]);
+ return true;
+ }
+ }
+ }
+
+ // Required objects are present, now check state is correct
+ if ((obj->state != cmnd->reqState) && (cmnd->reqState != DONT_CARE)) {
+ Utils::Box(BOX_ANY, "%s", _vm._textData[cmnd->textDataWrongIndex]);
+ return true;
+ }
+
+ // Everything checked. Change the state and carry out any actions
+ if (cmnd->reqState != DONT_CARE) // Don't change new state if required state didn't care
+ obj->state = cmnd->newState;
+ Utils::Box(BOX_ANY, "%s", _vm._textData[cmnd->textDataDoneIndex]);
+ _vm.scheduler().insertActionList(cmnd->actIndex);
+
+ // See if any additional generic actions
+ if ((verb == _vm._arrayVerbs[_vm._look][0]) || (verb == _vm._arrayVerbs[_vm._take][0]) || (verb == _vm._arrayVerbs[_vm._drop][0]))
+ isGenericVerb(obj, comment);
+ return true;
+}
+
+// Test whether command line contains one of the generic actions
+bool Parser_v1w::isGenericVerb(object_t *obj, char *comment) {
+ debugC(1, kDebugParser, "isGenericVerb(object_t *obj, %s)", comment);
+
+ if (!obj->genericCmd)
+ return false;
+
+ // Following is equivalent to switch, but couldn't do one
+ if (isWordPresent(_vm._arrayVerbs[_vm._look]) && isNear(obj, _vm._arrayVerbs[_vm._look][0], comment)) {
+ // Test state-dependent look before general look
+ if ((obj->genericCmd & LOOK_S) == LOOK_S) {
+ Utils::Box(BOX_ANY, "%s", _vm._textData[obj->stateDataIndex[obj->state]]);
+ warning("isGenericVerb: use of state dependant look - To be validated");
+ } else {
+ if ((LOOK & obj->genericCmd) == LOOK) {
+ if (_vm._textData[obj->dataIndex])
+ Utils::Box(BOX_ANY, "%s", _vm._textData[obj->dataIndex]);
+ else
+ return false;
+ } else {
+ Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBUnusual]);
+ }
+ }
+ } else if (isWordPresent(_vm._arrayVerbs[_vm._take]) && isNear(obj, _vm._arrayVerbs[_vm._take][0], comment)) {
+ if (obj->carriedFl)
+ Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBHave]);
+ else if ((TAKE & obj->genericCmd) == TAKE)
+ takeObject(obj);
+ else if (obj->cmdIndex != 0) // No comment if possible commands
+ return false;
+ else if (!obj->verbOnlyFl && (TAKE & obj->genericCmd) == TAKE) // Make sure not taking object in context!
+ Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoUse]);
+ else
+ return false;
+ } else if (isWordPresent(_vm._arrayVerbs[_vm._drop])) {
+ if (!obj->carriedFl && ((DROP & obj->genericCmd) == DROP))
+ Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBDontHave]);
+ else if (obj->carriedFl && ((DROP & obj->genericCmd) == DROP))
+ dropObject(obj);
+ else if (obj->cmdIndex == 0)
+ Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNeed]);
+ else
+ return false;
+ } else { // It was not a generic cmd
+ return false;
+ }
+
+ return true;
+}
+
+// Test whether hero is close to object. Return TRUE or FALSE
+// If object not near, return suitable comment; may be another object close
+// If radius is -1, treat radius as infinity
+// Verb is included to determine correct comment if not near
+bool Parser_v1w::isNear(object_t *obj, char *verb, char *comment) {
+ debugC(1, kDebugParser, "isNear(object_t *obj, %s, %s)", verb, comment);
+
+ if (obj->carriedFl) // Object is being carried
+ return true;
+
+ if (obj->screenIndex != *_vm._screen_p) {
+ // Not in same screen
+ if (obj->objValue)
+ strcpy(comment, _vm._textParser[kCmtAny1]);
+ else
+ strcpy(comment, _vm._textParser[kCmtAny2]);
+ return false;
+ }
+
+ if (obj->cycling == INVISIBLE) {
+ if (obj->seqNumb) {
+ // There is an image
+ strcpy(comment, _vm._textParser[kCmtAny3]);
+ return false;
+ } else {
+ // No image, assume visible
+ if ((obj->radius < 0) ||
+ ((abs(obj->x - _vm._hero->x) <= obj->radius) &&
+ (abs(obj->y - _vm._hero->y - _vm._hero->currImagePtr->y2) <= obj->radius))) {
+ return true;
+ } else {
+ // User is not close enough
+ if (obj->objValue && (verb != _vm._arrayVerbs[_vm._take][0]))
+ strcpy(comment, _vm._textParser[kCmtAny1]);
+ else
+ strcpy(comment, _vm._textParser[kCmtClose]);
+ return false;
+ }
+ }
+ }
+
+ if ((obj->radius < 0) ||
+ ((abs(obj->x - _vm._hero->x) <= obj->radius) &&
+ (abs(obj->y + obj->currImagePtr->y2 - _vm._hero->y - _vm._hero->currImagePtr->y2) <= obj->radius))) {
+ return true;
+ } else {
+ // User is not close enough
+ if (obj->objValue && (verb != _vm._arrayVerbs[_vm._take][0]))
+ strcpy(comment, _vm._textParser[kCmtAny1]);
+ else
+ strcpy(comment, _vm._textParser[kCmtClose]);
+ return false;
+ }
+ return true;
+}
+
+// Do all things necessary to carry an object
+void Parser_v1w::takeObject(object_t *obj) {
+ debugC(1, kDebugParser, "takeObject(object_t *obj)");
+
+ obj->carriedFl = true;
+ if (obj->seqNumb) { // Don't change if no image to display
+ obj->cycling = INVISIBLE;
+ }
+ _vm.adjustScore(obj->objValue);
+
+ if (obj->seqNumb > 0) // If object has an image, force walk to dropped
+ obj->viewx = -1; // (possibly moved) object next time taken!
+ Utils::Box(BOX_ANY, TAKE_TEXT, _vm._arrayNouns[obj->nounIndex][TAKE_NAME]);
+}
+
+// Do all necessary things to drop an object
+void Parser_v1w::dropObject(object_t *obj) {
+ debugC(1, kDebugParser, "dropObject(object_t *obj)");
+
+ obj->carriedFl = false;
+ obj->screenIndex = *_vm._screen_p;
+ if ((obj->seqNumb > 1) || (obj->seqList[0].imageNbr > 1))
+ obj->cycling = CYCLE_FORWARD;
+ else
+ obj->cycling = NOT_CYCLING;
+ obj->x = _vm._hero->x - 1;
+ obj->y = _vm._hero->y + _vm._hero->currImagePtr->y2 - 1;
+ obj->y = (obj->y + obj->currImagePtr->y2 < YPIX) ? obj->y : YPIX - obj->currImagePtr->y2 - 10;
+ _vm.adjustScore(-obj->objValue);
+ Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBOk]);
+}
+
+// Search for matching verbs in background command list.
+// Noun is not required. Return TRUE if match found
+// Note that if the background command list has match set TRUE then do not
+// print text if there are any recognizable nouns in the command line
+bool Parser_v1w::isCatchallVerb(objectList_t obj) {
+ debugC(1, kDebugParser, "isCatchallVerb(object_list_t obj)");
+
+ for (int i = 0; obj[i].verbIndex != 0; i++) {
+ if (isWordPresent(_vm._arrayVerbs[obj[i].verbIndex]) && obj[i].nounIndex == 0 &&
+ (!obj[i].matchFl || !findNoun()) &&
+ ((obj[i].roomState == DONT_CARE) ||
+ (obj[i].roomState == _vm._screenStates[*_vm._screen_p]))) {
+ Utils::Box(BOX_ANY, "%s", _vm.file().fetchString(obj[i].commentIndex));
+ _vm.scheduler().processBonus(obj[i].bonusIndex);
+
+ // If this is LOOK (without a noun), show any takeable objects
+ if (*(_vm._arrayVerbs[obj[i].verbIndex]) == _vm._arrayVerbs[_vm._look][0])
+ showTakeables();
+
+ return true;
+ }
+ }
+ return false;
+}
+
+// Search for matching verb/noun pairs in background command list
+// Print text for possible background object. Return TRUE if match found
+bool Parser_v1w::isBackgroundWord(objectList_t obj) {
+ debugC(1, kDebugParser, "isBackgroundWord(object_list_t obj)");
+
+ for (int i = 0; obj[i].verbIndex != 0; i++) {
+ if (isWordPresent(_vm._arrayVerbs[obj[i].verbIndex]) &&
+ isWordPresent(_vm._arrayNouns[obj[i].nounIndex]) &&
+ ((obj[i].roomState == DONT_CARE) ||
+ (obj[i].roomState == _vm._screenStates[*_vm._screen_p]))) {
+ Utils::Box(BOX_ANY, "%s", _vm.file().fetchString(obj[i].commentIndex));
+ _vm.scheduler().processBonus(obj[i].bonusIndex);
+ return true;
+ }
+ }
+ return false;
+}
+
+// Parse the user's line of text input. Generate events as necessary
+void Parser_v1w::lineHandler() {
+ debugC(1, kDebugParser, "lineHandler()");
+
+ status_t &gameStatus = _vm.getGameStatus();
+
+ // Toggle God Mode
+ if (!strncmp(_line, "PPG", 3)) {
+ _vm.sound().playSound(!_vm._soundTest, BOTH_CHANNELS, HIGH_PRI);
+ gameStatus.godModeFl ^= 1;
+ return;
+ }
+
+ Utils::strlwr(_line); // Convert to lower case
+
+ // God Mode cheat commands:
+ // goto <screen> Takes hero to named screen
+ // fetch <object name> Hero carries named object
+ // fetch all Hero carries all possible objects
+ // find <object name> Takes hero to screen containing named object
+ if (gameStatus.godModeFl) {
+ // Special code to allow me to go straight to any screen
+ if (strstr(_line, "goto")) {
+ for (int i = 0; i < _vm._numScreens; i++) {
+ if (!strcmp(&_line[strlen("goto") + 1], _vm._screenNames[i])) {
+ _vm.scheduler().newScreen(i);
+ return;
+ }
+ }
+ }
+
+ // Special code to allow me to get objects from anywhere
+ if (strstr(_line, "fetch all")) {
+ for (int i = 0; i < _vm._numObj; i++) {
+ if (_vm._objects[i].genericCmd & TAKE)
+ takeObject(&_vm._objects[i]);
+ }
+ return;
+ }
+
+ if (strstr(_line, "fetch")) {
+ for (int i = 0; i < _vm._numObj; i++) {
+ if (!strcmp(&_line[strlen("fetch") + 1], _vm._arrayNouns[_vm._objects[i].nounIndex][0])) {
+ takeObject(&_vm._objects[i]);
+ return;
+ }
+ }
+ }
+
+ // Special code to allow me to goto objects
+ if (strstr(_line, "find")) {
+ for (int i = 0; i < _vm._numObj; i++) {
+ if (!strcmp(&_line[strlen("find") + 1], _vm._arrayNouns[_vm._objects[i].nounIndex][0])) {
+ _vm.scheduler().newScreen(_vm._objects[i].screenIndex);
+ return;
+ }
+ }
+ }
+ }
+
+ // Special meta commands
+ // EXIT/QUIT
+ if (!strcmp("exit", _line) || strstr(_line, "quit")) {
+ Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBExit]);
+ return;
+ }
+
+ // SAVE/RESTORE
+ if (!strcmp("save", _line) && gameStatus.viewState == V_PLAY) {
+ _vm.file().saveGame(gameStatus.saveSlot, "Current game");
+ return;
+ }
+
+ if (!strcmp("restore", _line) && (gameStatus.viewState == V_PLAY || gameStatus.viewState == V_IDLE)) {
+ _vm.file().restoreGame(gameStatus.saveSlot);
+ _vm.scheduler().restoreScreen(*_vm._screen_p);
+ gameStatus.viewState = V_PLAY;
+ return;
+ }
+
+ // Empty line
+ if (*_line == '\0') // Empty line
+ return;
+ if (strspn(_line, " ") == strlen(_line)) // Nothing but spaces!
+ return;
+
+ if (gameStatus.gameOverFl) {
+ // No commands allowed!
+ Utils::gameOverMsg();
+ return;
+ }
+
+ char farComment[XBYTES * 5] = ""; // hold 5 line comment if object not nearby
+
+ // Test for nearby objects referenced explicitly
+ for (int i = 0; i < _vm._numObj; i++) {
+ object_t *obj = &_vm._objects[i];
+ if (isWordPresent(_vm._arrayNouns[obj->nounIndex])) {
+ if (isObjectVerb(obj, farComment) || isGenericVerb(obj, farComment))
+ return;
+ }
+ }
+
+ // Test for nearby objects that only require a verb
+ // Note comment is unused if not near.
+ for (int i = 0; i < _vm._numObj; i++) {
+ object_t *obj = &_vm._objects[i];
+ if (obj->verbOnlyFl) {
+ char contextComment[XBYTES * 5] = ""; // Unused comment for context objects
+ if (isObjectVerb(obj, contextComment) || isGenericVerb(obj, contextComment))
+ return;
+ }
+ }
+
+ // No objects match command line, try background and catchall commands
+ if (isBackgroundWord(_vm._backgroundObjects[*_vm._screen_p]))
+ return;
+ if (isCatchallVerb(_vm._backgroundObjects[*_vm._screen_p]))
+ return;
+ if (isBackgroundWord(_vm._catchallList))
+ return;
+ if (isCatchallVerb(_vm._catchallList))
+ return;
+
+ // If a not-near comment was generated, print it
+ if (*farComment != '\0') {
+ Utils::Box(BOX_ANY, "%s", farComment);
+ return;
+ }
+
+ // Nothing matches. Report recognition success to user.
+ char *verb = findVerb();
+ char *noun = findNoun();
+ if (verb == _vm._arrayVerbs[_vm._look][0] && _maze.enabledFl) {
+ Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBMaze]);
+ showTakeables();
+ } else if (verb && noun) { // A combination I didn't think of
+ Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoPoint]);
+ } else if (noun) {
+ Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoun]);
+ } else if (verb) {
+ Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBVerb]);
+ } else {
+ Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBEh]);
+ }
+}
+
+} // End of namespace Hugo