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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on original Hugo Trilogy source code
+ *
+ * Copyright (c) 1989-1995 David P. Gray
+ *
+ */
+
+// parser.c - handles all keyboard/command input
+
+#include "common/system.h"
+
+#include "hugo/hugo.h"
+#include "hugo/parser.h"
+#include "hugo/schedule.h"
+#include "hugo/util.h"
+#include "hugo/sound.h"
+
+namespace Hugo {
+
+Parser_v3d::Parser_v3d(HugoEngine &vm) : Parser_v1w(vm) {
+}
+
+Parser_v3d::~Parser_v3d() {
+}
+
+// Parse the user's line of text input. Generate events as necessary
+void Parser_v3d::lineHandler() {
+ debugC(1, kDebugParser, "lineHandler()");
+
+ status_t &gameStatus = _vm.getGameStatus();
+
+ // Toggle God Mode
+ if (!strncmp(_line, "PPG", 3)) {
+ _vm.sound().playSound(!_vm._soundTest, BOTH_CHANNELS, HIGH_PRI);
+ gameStatus.godModeFl ^= 1;
+ return;
+ }
+
+ Utils::strlwr(_line); // Convert to lower case
+
+ // God Mode cheat commands:
+ // goto <screen> Takes hero to named screen
+ // fetch <object name> Hero carries named object
+ // fetch all Hero carries all possible objects
+ // find <object name> Takes hero to screen containing named object
+ if (gameStatus.godModeFl) {
+ // Special code to allow me to go straight to any screen
+ if (strstr(_line, "goto")) {
+ for (int i = 0; i < _vm._numScreens; i++) {
+ if (!strcmp(&_line[strlen("goto") + 1], _vm._screenNames[i])) {
+ _vm.scheduler().newScreen(i);
+ return;
+ }
+ }
+ }
+
+ // Special code to allow me to get objects from anywhere
+ if (strstr(_line, "fetch all")) {
+ for (int i = 0; i < _vm._numObj; i++) {
+ if (_vm._objects[i].genericCmd & TAKE)
+ takeObject(&_vm._objects[i]);
+ }
+ return;
+ }
+
+ if (strstr(_line, "fetch")) {
+ for (int i = 0; i < _vm._numObj; i++) {
+ if (!strcmp(&_line[strlen("fetch") + 1], _vm._arrayNouns[_vm._objects[i].nounIndex][0])) {
+ takeObject(&_vm._objects[i]);
+ return;
+ }
+ }
+ }
+
+ // Special code to allow me to goto objects
+ if (strstr(_line, "find")) {
+ for (int i = 0; i < _vm._numObj; i++) {
+ if (!strcmp(&_line[strlen("find") + 1], _vm._arrayNouns[_vm._objects[i].nounIndex][0])) {
+ _vm.scheduler().newScreen(_vm._objects[i].screenIndex);
+ return;
+ }
+ }
+ }
+ }
+
+ // Special meta commands
+ // EXIT/QUIT
+ if (!strcmp("exit", _line) || strstr(_line, "quit")) {
+ if (Utils::Box(BOX_YESNO, "%s", _vm._textParser[kTBExit_1d]) != 0)
+ _vm.endGame();
+ else
+ return;
+ }
+
+ // SAVE/RESTORE
+ if (!strcmp("save", _line)) {
+ _config.soundFl = false;
+ if (gameStatus.gameOverFl)
+ Utils::gameOverMsg();
+ else
+// _vm.file().saveOrRestore(true);
+ warning("STUB: saveOrRestore()");
+ return;
+ }
+
+ if (!strcmp("restore", _line)) {
+ _config.soundFl = false;
+// _vm.file().saveOrRestore(false);
+ warning("STUB: saveOrRestore()");
+ return;
+ }
+
+ // Empty line
+ if (*_line == '\0') // Empty line
+ return;
+ if (strspn(_line, " ") == strlen(_line)) // Nothing but spaces!
+ return;
+
+ if (gameStatus.gameOverFl) {
+ // No commands allowed!
+ Utils::gameOverMsg();
+ return;
+ }
+
+ char farComment[XBYTES * 5] = ""; // hold 5 line comment if object not nearby
+
+ // Test for nearby objects referenced explicitly
+ for (int i = 0; i < _vm._numObj; i++) {
+ object_t *obj = &_vm._objects[i];
+ if (isWordPresent(_vm._arrayNouns[obj->nounIndex])) {
+ if (isObjectVerb(obj, farComment) || isGenericVerb(obj, farComment))
+ return;
+ }
+ }
+
+ // Test for nearby objects that only require a verb
+ // Note comment is unused if not near.
+ for (int i = 0; i < _vm._numObj; i++) {
+ object_t *obj = &_vm._objects[i];
+ if (obj->verbOnlyFl) {
+ char contextComment[XBYTES * 5] = ""; // Unused comment for context objects
+ if (isObjectVerb(obj, contextComment) || isGenericVerb(obj, contextComment))
+ return;
+ }
+ }
+
+ // No objects match command line, try background and catchall commands
+ if (isBackgroundWord(_vm._backgroundObjects[*_vm._screen_p]))
+ return;
+ if (isCatchallVerb(_vm._backgroundObjects[*_vm._screen_p]))
+ return;
+ if (isBackgroundWord(_vm._catchallList))
+ return;
+ if (isCatchallVerb(_vm._catchallList))
+ return;
+
+ // If a not-near comment was generated, print it
+ if (*farComment != '\0') {
+ Utils::Box(BOX_ANY, "%s", farComment);
+ return;
+ }
+
+ // Nothing matches. Report recognition success to user.
+ char *verb = findVerb();
+ char *noun = findNoun();
+
+ if (verb && noun) { // A combination I didn't think of
+ Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoPoint]);
+ } else if (noun) {
+ Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoun]);
+ } else if (verb) {
+ Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBVerb]);
+ } else {
+ Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBEh]);
+ }
+}
+
+} // End of namespace Hugo