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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on original Hugo Trilogy source code
+ *
+ * Copyright (c) 1989-1995 David P. Gray
+ *
+ */
+
+#ifndef HUGO_ROUTE_H
+#define HUGO_ROUTE_H
+
+namespace Hugo {
+
+#define kMapBound 1 // Mark a boundary outline
+#define kMapFill 2 // Mark a boundary filled
+#define kMaxSeg 256 // Maximum number of segments
+#define kMaxNodes 256 // Maximum nodes in route
+#define DEBUG_ROUTE FALSE
+
+struct Point {
+ int x;
+ int y;
+};
+
+struct segment_t { // Search segment
+ int16 y; // y position
+ int16 x1, x2; // Range of segment
+};
+
+class Route {
+public:
+ Route(HugoEngine &vm);
+
+ void processRoute();
+ bool startRoute(go_t go_for, short id, short cx, short cy);
+ void setDirection(uint16 keyCode);
+ void setWalk(uint16 direction);
+
+private:
+ HugoEngine &_vm;
+
+ byte _boundaryMap[YPIX][XPIX]; // Boundary byte map
+ segment_t _segment[kMaxSeg]; // List of points in fill-path
+ Point _route[kMaxNodes]; // List of nodes in route (global)
+ int16 _segmentNumb; // Count number of segments
+ int16 _routeListIndex; // Index into route list
+ int16 _destX;
+ int16 _destY;
+ int16 _heroWidth; // Hero width
+ bool _routeFoundFl; // TRUE when path found
+ bool _fullStackFl; // TRUE if stack exhausted
+ bool _fullSegmentFl; // Segments exhausted
+
+ void segment(int16 x, int16 y);
+ bool findRoute(int16 cx, int16 cy);
+ Point *newNode();
+};
+
+} // End of namespace Hugo
+
+#endif //HUGO_ROUTE_H