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-rw-r--r--engines/hugo/schedule.cpp134
1 files changed, 49 insertions, 85 deletions
diff --git a/engines/hugo/schedule.cpp b/engines/hugo/schedule.cpp
index 6dd326a630..a72b337ffe 100644
--- a/engines/hugo/schedule.cpp
+++ b/engines/hugo/schedule.cpp
@@ -78,8 +78,8 @@ event_t *Scheduler::getQueue() {
return resEvent;
}
-void Scheduler::insertActionList(uint16 actIndex) {
// Call Insert_action for each action in the list supplied
+void Scheduler::insertActionList(uint16 actIndex) {
debugC(1, kDebugSchedule, "insertActionList(%d)", actIndex);
if (_vm->_actListArr[actIndex]) {
@@ -88,8 +88,8 @@ void Scheduler::insertActionList(uint16 actIndex) {
}
}
-void Scheduler::decodeString(char *line) {
// Decode a string
+void Scheduler::decodeString(char *line) {
debugC(1, kDebugSchedule, "decodeString(%s)", line);
static const char *cypher = getCypher();
@@ -99,29 +99,42 @@ void Scheduler::decodeString(char *line) {
debugC(1, kDebugSchedule, "result : %s", line);
}
-// This is the scheduler which runs every tick. It examines the event queue
-// for any events whose time has come. It dequeues these events and performs
-// the action associated with the event, returning it to the free queue
-void Scheduler::runScheduler() {
- debugC(6, kDebugSchedule, "runScheduler");
-
- status_t &gameStatus = _vm->getGameStatus();
- event_t *curEvent = _headEvent; // The earliest event
+// Return system time in ticks. A tick is 1/TICKS_PER_SEC mS
+uint32 Scheduler::getWinTicks() {
+ debugC(3, kDebugSchedule, "getTicks");
- while (curEvent && curEvent->time <= gameStatus.tick) // While mature events found
- curEvent = doAction(curEvent); // Perform the action (returns next_p)
- gameStatus.tick++; // Accessed elsewhere via getTicks()
+ return _vm->getGameStatus().tick;
}
-uint32 Scheduler::getTicks() {
// Return system time in ticks. A tick is 1/TICKS_PER_SEC mS
- debugC(3, kDebugSchedule, "getTicks");
+// If update FALSE, simply return last known time
+// Note that this is real time unless a processing cycle takes longer than
+// a real tick, in which case the system tick is simply incremented
+uint32 Scheduler::getDosTicks(bool updateFl) {
+ debugC(5, kDebugSchedule, "getTicks");
- return _vm->getGameStatus().tick;
+ static uint32 tick = 0; // Current system time in ticks
+ static uint32 t_old = 0; // The previous wall time in ticks
+
+ uint32 t_now; // Current wall time in ticks
+
+ if (!updateFl)
+ return(tick);
+
+ if (t_old == 0)
+ t_old = (uint32) floor((double) (g_system->getMillis() * TPS / 1000));
+ /* Calculate current wall time in ticks */
+ t_now = g_system->getMillis() * TPS / 1000 ;
+
+ if ((t_now - t_old) > 0) {
+ t_old = t_now;
+ tick++;
+ }
+ return(tick);
}
-void Scheduler::processBonus(int bonusIndex) {
// Add indecated bonus to score if not added already
+void Scheduler::processBonus(int bonusIndex) {
debugC(1, kDebugSchedule, "processBonus(%d)", bonusIndex);
if (!_vm->_points[bonusIndex].scoredFl) {
@@ -172,78 +185,11 @@ void Scheduler::newScreen(int screenIndex) {
_vm->_screen->initNewScreenDisplay();
}
-// Write the event queue to the file with handle f
-// Note that we convert all the event structure ptrs to indexes
-// using -1 for NULL. We can't convert the action ptrs to indexes
-// so we save address of first dummy action ptr to compare on restore.
-void Scheduler::saveEvents(Common::WriteStream *f) {
- debugC(1, kDebugSchedule, "saveEvents()");
-
- uint32 curTime = getTicks();
- event_t saveEventArr[kMaxEvents]; // Convert event ptrs to indexes
-
- // Convert event ptrs to indexes
- for (int16 i = 0; i < kMaxEvents; i++) {
- event_t *wrkEvent = &_events[i];
- saveEventArr[i] = *wrkEvent;
- saveEventArr[i].prevEvent = (wrkEvent->prevEvent == 0) ? (event_t *) - 1 : (event_t *)(wrkEvent->prevEvent - _events);
- saveEventArr[i].nextEvent = (wrkEvent->nextEvent == 0) ? (event_t *) - 1 : (event_t *)(wrkEvent->nextEvent - _events);
- }
-
- int16 freeIndex = (_freeEvent == 0) ? -1 : _freeEvent - _events;
- int16 headIndex = (_headEvent == 0) ? -1 : _headEvent - _events;
- int16 tailIndex = (_tailEvent == 0) ? -1 : _tailEvent - _events;
-
- f->write(&curTime, sizeof(curTime));
- f->write(&freeIndex, sizeof(freeIndex));
- f->write(&headIndex, sizeof(headIndex));
- f->write(&tailIndex, sizeof(tailIndex));
- f->write(saveEventArr, sizeof(saveEventArr));
-}
-
-// Restore the event list from file with handle f
-void Scheduler::restoreEvents(Common::SeekableReadStream *f) {
- debugC(1, kDebugSchedule, "restoreEvents");
-
- uint32 saveTime;
- int16 freeIndex; // Free list index
- int16 headIndex; // Head of list index
- int16 tailIndex; // Tail of list index
- event_t savedEvents[kMaxEvents]; // Convert event ptrs to indexes
-
- f->read(&saveTime, sizeof(saveTime)); // time of save
- f->read(&freeIndex, sizeof(freeIndex));
- f->read(&headIndex, sizeof(headIndex));
- f->read(&tailIndex, sizeof(tailIndex));
- f->read(savedEvents, sizeof(savedEvents));
-
- event_t *wrkEvent;
- // Restore events indexes to pointers
- for (int i = 0; i < kMaxEvents; i++) {
- wrkEvent = &savedEvents[i];
- _events[i] = *wrkEvent;
- _events[i].prevEvent = (wrkEvent->prevEvent == (event_t *) - 1) ? (event_t *)0 : &_events[(size_t)wrkEvent->prevEvent ];
- _events[i].nextEvent = (wrkEvent->nextEvent == (event_t *) - 1) ? (event_t *)0 : &_events[(size_t)wrkEvent->nextEvent ];
- }
- _freeEvent = (freeIndex == -1) ? 0 : &_events[freeIndex];
- _headEvent = (headIndex == -1) ? 0 : &_events[headIndex];
- _tailEvent = (tailIndex == -1) ? 0 : &_events[tailIndex];
-
- // Adjust times to fit our time
- uint32 curTime = getTicks();
- wrkEvent = _headEvent; // The earliest event
- while (wrkEvent) { // While mature events found
- wrkEvent->time = wrkEvent->time - saveTime + curTime;
- wrkEvent = wrkEvent->nextEvent;
- }
-}
-
-void Scheduler::restoreScreen(int screenIndex) {
// Transition to a new screen as follows:
// 1. Set the new screen (in the hero object and any carried objects)
// 2. Read in the screen files for the new screen
// 3. Initialise prompt line and status line
-
+void Scheduler::restoreScreen(int screenIndex) {
debugC(1, kDebugSchedule, "restoreScreen(%d)", screenIndex);
// 1. Set the new screen in the hero object and any being carried
@@ -256,4 +202,22 @@ void Scheduler::restoreScreen(int screenIndex) {
_vm->_screen->initNewScreenDisplay();
}
+// Wait (if necessary) for next synchronizing tick
+// Slow machines won't make it by the end of tick, so will just plod on
+// at their own speed, not waiting here, but free running.
+// Note: DOS Versions only
+void Scheduler::waitForRefresh(void) {
+ debugC(1, kDebugSchedule, "waitForRefresh()");
+
+ static uint32 timeout = 0;
+ uint32 t;
+
+ if (timeout == 0)
+ timeout = getDosTicks(true);
+
+ while ((t = getDosTicks(true)) < timeout)
+ ;
+ timeout = ++t;
+}
+
} // End of namespace Hugo