diff options
Diffstat (limited to 'engines/hugo/schedule.cpp')
-rw-r--r-- | engines/hugo/schedule.cpp | 640 |
1 files changed, 637 insertions, 3 deletions
diff --git a/engines/hugo/schedule.cpp b/engines/hugo/schedule.cpp index a72b337ffe..02597b5656 100644 --- a/engines/hugo/schedule.cpp +++ b/engines/hugo/schedule.cpp @@ -82,9 +82,9 @@ event_t *Scheduler::getQueue() { void Scheduler::insertActionList(uint16 actIndex) { debugC(1, kDebugSchedule, "insertActionList(%d)", actIndex); - if (_vm->_actListArr[actIndex]) { - for (int i = 0; _vm->_actListArr[actIndex][i].a0.actType != ANULL; i++) - insertAction(&_vm->_actListArr[actIndex][i]); + if (_actListArr[actIndex]) { + for (int i = 0; _actListArr[actIndex][i].a0.actType != ANULL; i++) + insertAction(&_actListArr[actIndex][i]); } } @@ -220,4 +220,638 @@ void Scheduler::waitForRefresh(void) { timeout = ++t; } + //Read kALnewscr used by maze (Hugo 2) +void Scheduler::loadAlNewscrIndex(Common::File &in) { + debugC(6, kDebugSchedule, "loadAlNewscrIndex(&in)"); + + int numElem; + for (int varnt = 0; varnt < _vm->_numVariant; varnt++) { + numElem = in.readUint16BE(); + if (varnt == _vm->_gameVariant) + _alNewscrIndex = numElem; + } +} + +void Scheduler::loadActListArr(Common::File &in) { + debugC(6, kDebugSchedule, "loadActListArr(&in)"); + + int numElem, numSubElem, numSubAct; + for (int varnt = 0; varnt < _vm->_numVariant; varnt++) { + numElem = in.readUint16BE(); + if (varnt == _vm->_gameVariant) { + _actListArrSize = numElem; + _actListArr = (act **)malloc(sizeof(act *) * _actListArrSize); + for (int i = 0; i < _actListArrSize; i++) { + numSubElem = in.readUint16BE(); + _actListArr[i] = (act *) malloc(sizeof(act) * (numSubElem + 1)); + for (int j = 0; j < numSubElem; j++) { + _actListArr[i][j].a0.actType = (action_t) in.readByte(); + switch (_actListArr[i][j].a0.actType) { + case ANULL: // -1 + break; + case ASCHEDULE: // 0 + _actListArr[i][j].a0.timer = in.readSint16BE(); + _actListArr[i][j].a0.actIndex = in.readUint16BE(); + break; + case START_OBJ: // 1 + _actListArr[i][j].a1.timer = in.readSint16BE(); + _actListArr[i][j].a1.objNumb = in.readSint16BE(); + _actListArr[i][j].a1.cycleNumb = in.readSint16BE(); + _actListArr[i][j].a1.cycle = (cycle_t) in.readByte(); + break; + case INIT_OBJXY: // 2 + _actListArr[i][j].a2.timer = in.readSint16BE(); + _actListArr[i][j].a2.objNumb = in.readSint16BE(); + _actListArr[i][j].a2.x = in.readSint16BE(); + _actListArr[i][j].a2.y = in.readSint16BE(); + break; + case PROMPT: // 3 + _actListArr[i][j].a3.timer = in.readSint16BE(); + _actListArr[i][j].a3.promptIndex = in.readSint16BE(); + numSubAct = in.readUint16BE(); + _actListArr[i][j].a3.responsePtr = (int *) malloc(sizeof(int) * numSubAct); + for (int k = 0; k < numSubAct; k++) + _actListArr[i][j].a3.responsePtr[k] = in.readSint16BE(); + _actListArr[i][j].a3.actPassIndex = in.readUint16BE(); + _actListArr[i][j].a3.actFailIndex = in.readUint16BE(); + _actListArr[i][j].a3.encodedFl = (in.readByte() == 1) ? true : false; + break; + case BKGD_COLOR: // 4 + _actListArr[i][j].a4.timer = in.readSint16BE(); + _actListArr[i][j].a4.newBackgroundColor = in.readUint32BE(); + break; + case INIT_OBJVXY: // 5 + _actListArr[i][j].a5.timer = in.readSint16BE(); + _actListArr[i][j].a5.objNumb = in.readSint16BE(); + _actListArr[i][j].a5.vx = in.readSint16BE(); + _actListArr[i][j].a5.vy = in.readSint16BE(); + break; + case INIT_CARRY: // 6 + _actListArr[i][j].a6.timer = in.readSint16BE(); + _actListArr[i][j].a6.objNumb = in.readSint16BE(); + _actListArr[i][j].a6.carriedFl = (in.readByte() == 1) ? true : false; + break; + case INIT_HF_COORD: // 7 + _actListArr[i][j].a7.timer = in.readSint16BE(); + _actListArr[i][j].a7.objNumb = in.readSint16BE(); + break; + case NEW_SCREEN: // 8 + _actListArr[i][j].a8.timer = in.readSint16BE(); + _actListArr[i][j].a8.screenIndex = in.readSint16BE(); + break; + case INIT_OBJSTATE: // 9 + _actListArr[i][j].a9.timer = in.readSint16BE(); + _actListArr[i][j].a9.objNumb = in.readSint16BE(); + _actListArr[i][j].a9.newState = in.readByte(); + break; + case INIT_PATH: // 10 + _actListArr[i][j].a10.timer = in.readSint16BE(); + _actListArr[i][j].a10.objNumb = in.readSint16BE(); + _actListArr[i][j].a10.newPathType = in.readSint16BE(); + _actListArr[i][j].a10.vxPath = in.readByte(); + _actListArr[i][j].a10.vyPath = in.readByte(); + break; + case COND_R: // 11 + _actListArr[i][j].a11.timer = in.readSint16BE(); + _actListArr[i][j].a11.objNumb = in.readSint16BE(); + _actListArr[i][j].a11.stateReq = in.readByte(); + _actListArr[i][j].a11.actPassIndex = in.readUint16BE(); + _actListArr[i][j].a11.actFailIndex = in.readUint16BE(); + break; + case TEXT: // 12 + _actListArr[i][j].a12.timer = in.readSint16BE(); + _actListArr[i][j].a12.stringIndex = in.readSint16BE(); + break; + case SWAP_IMAGES: // 13 + _actListArr[i][j].a13.timer = in.readSint16BE(); + _actListArr[i][j].a13.obj1 = in.readSint16BE(); + _actListArr[i][j].a13.obj2 = in.readSint16BE(); + break; + case COND_SCR: // 14 + _actListArr[i][j].a14.timer = in.readSint16BE(); + _actListArr[i][j].a14.objNumb = in.readSint16BE(); + _actListArr[i][j].a14.screenReq = in.readSint16BE(); + _actListArr[i][j].a14.actPassIndex = in.readUint16BE(); + _actListArr[i][j].a14.actFailIndex = in.readUint16BE(); + break; + case AUTOPILOT: // 15 + _actListArr[i][j].a15.timer = in.readSint16BE(); + _actListArr[i][j].a15.obj1 = in.readSint16BE(); + _actListArr[i][j].a15.obj2 = in.readSint16BE(); + _actListArr[i][j].a15.dx = in.readByte(); + _actListArr[i][j].a15.dy = in.readByte(); + break; + case INIT_OBJ_SEQ: // 16 + _actListArr[i][j].a16.timer = in.readSint16BE(); + _actListArr[i][j].a16.objNumb = in.readSint16BE(); + _actListArr[i][j].a16.seqIndex = in.readSint16BE(); + break; + case SET_STATE_BITS: // 17 + _actListArr[i][j].a17.timer = in.readSint16BE(); + _actListArr[i][j].a17.objNumb = in.readSint16BE(); + _actListArr[i][j].a17.stateMask = in.readSint16BE(); + break; + case CLEAR_STATE_BITS: // 18 + _actListArr[i][j].a18.timer = in.readSint16BE(); + _actListArr[i][j].a18.objNumb = in.readSint16BE(); + _actListArr[i][j].a18.stateMask = in.readSint16BE(); + break; + case TEST_STATE_BITS: // 19 + _actListArr[i][j].a19.timer = in.readSint16BE(); + _actListArr[i][j].a19.objNumb = in.readSint16BE(); + _actListArr[i][j].a19.stateMask = in.readSint16BE(); + _actListArr[i][j].a19.actPassIndex = in.readUint16BE(); + _actListArr[i][j].a19.actFailIndex = in.readUint16BE(); + break; + case DEL_EVENTS: // 20 + _actListArr[i][j].a20.timer = in.readSint16BE(); + _actListArr[i][j].a20.actTypeDel = (action_t) in.readByte(); + break; + case GAMEOVER: // 21 + _actListArr[i][j].a21.timer = in.readSint16BE(); + break; + case INIT_HH_COORD: // 22 + _actListArr[i][j].a22.timer = in.readSint16BE(); + _actListArr[i][j].a22.objNumb = in.readSint16BE(); + break; + case EXIT: // 23 + _actListArr[i][j].a23.timer = in.readSint16BE(); + break; + case BONUS: // 24 + _actListArr[i][j].a24.timer = in.readSint16BE(); + _actListArr[i][j].a24.pointIndex = in.readSint16BE(); + break; + case COND_BOX: // 25 + _actListArr[i][j].a25.timer = in.readSint16BE(); + _actListArr[i][j].a25.objNumb = in.readSint16BE(); + _actListArr[i][j].a25.x1 = in.readSint16BE(); + _actListArr[i][j].a25.y1 = in.readSint16BE(); + _actListArr[i][j].a25.x2 = in.readSint16BE(); + _actListArr[i][j].a25.y2 = in.readSint16BE(); + _actListArr[i][j].a25.actPassIndex = in.readUint16BE(); + _actListArr[i][j].a25.actFailIndex = in.readUint16BE(); + break; + case SOUND: // 26 + _actListArr[i][j].a26.timer = in.readSint16BE(); + _actListArr[i][j].a26.soundIndex = in.readSint16BE(); + break; + case ADD_SCORE: // 27 + _actListArr[i][j].a27.timer = in.readSint16BE(); + _actListArr[i][j].a27.objNumb = in.readSint16BE(); + break; + case SUB_SCORE: // 28 + _actListArr[i][j].a28.timer = in.readSint16BE(); + _actListArr[i][j].a28.objNumb = in.readSint16BE(); + break; + case COND_CARRY: // 29 + _actListArr[i][j].a29.timer = in.readSint16BE(); + _actListArr[i][j].a29.objNumb = in.readSint16BE(); + _actListArr[i][j].a29.actPassIndex = in.readUint16BE(); + _actListArr[i][j].a29.actFailIndex = in.readUint16BE(); + break; + case INIT_MAZE: // 30 + _actListArr[i][j].a30.timer = in.readSint16BE(); + _actListArr[i][j].a30.mazeSize = in.readByte(); + _actListArr[i][j].a30.x1 = in.readSint16BE(); + _actListArr[i][j].a30.y1 = in.readSint16BE(); + _actListArr[i][j].a30.x2 = in.readSint16BE(); + _actListArr[i][j].a30.y2 = in.readSint16BE(); + _actListArr[i][j].a30.x3 = in.readSint16BE(); + _actListArr[i][j].a30.x4 = in.readSint16BE(); + _actListArr[i][j].a30.firstScreenIndex = in.readByte(); + break; + case EXIT_MAZE: // 31 + _actListArr[i][j].a31.timer = in.readSint16BE(); + break; + case INIT_PRIORITY: // 32 + _actListArr[i][j].a32.timer = in.readSint16BE(); + _actListArr[i][j].a32.objNumb = in.readSint16BE(); + _actListArr[i][j].a32.priority = in.readByte(); + break; + case INIT_SCREEN: // 33 + _actListArr[i][j].a33.timer = in.readSint16BE(); + _actListArr[i][j].a33.objNumb = in.readSint16BE(); + _actListArr[i][j].a33.screenIndex = in.readSint16BE(); + break; + case AGSCHEDULE: // 34 + _actListArr[i][j].a34.timer = in.readSint16BE(); + _actListArr[i][j].a34.actIndex = in.readUint16BE(); + break; + case REMAPPAL: // 35 + _actListArr[i][j].a35.timer = in.readSint16BE(); + _actListArr[i][j].a35.oldColorIndex = in.readSint16BE(); + _actListArr[i][j].a35.newColorIndex = in.readSint16BE(); + break; + case COND_NOUN: // 36 + _actListArr[i][j].a36.timer = in.readSint16BE(); + _actListArr[i][j].a36.nounIndex = in.readUint16BE(); + _actListArr[i][j].a36.actPassIndex = in.readUint16BE(); + _actListArr[i][j].a36.actFailIndex = in.readUint16BE(); + break; + case SCREEN_STATE: // 37 + _actListArr[i][j].a37.timer = in.readSint16BE(); + _actListArr[i][j].a37.screenIndex = in.readSint16BE(); + _actListArr[i][j].a37.newState = in.readByte(); + break; + case INIT_LIPS: // 38 + _actListArr[i][j].a38.timer = in.readSint16BE(); + _actListArr[i][j].a38.lipsObjNumb = in.readSint16BE(); + _actListArr[i][j].a38.objNumb = in.readSint16BE(); + _actListArr[i][j].a38.dxLips = in.readByte(); + _actListArr[i][j].a38.dyLips = in.readByte(); + break; + case INIT_STORY_MODE: // 39 + _actListArr[i][j].a39.timer = in.readSint16BE(); + _actListArr[i][j].a39.storyModeFl = (in.readByte() == 1); + break; + case WARN: // 40 + _actListArr[i][j].a40.timer = in.readSint16BE(); + _actListArr[i][j].a40.stringIndex = in.readSint16BE(); + break; + case COND_BONUS: // 41 + _actListArr[i][j].a41.timer = in.readSint16BE(); + _actListArr[i][j].a41.BonusIndex = in.readSint16BE(); + _actListArr[i][j].a41.actPassIndex = in.readUint16BE(); + _actListArr[i][j].a41.actFailIndex = in.readUint16BE(); + break; + case TEXT_TAKE: // 42 + _actListArr[i][j].a42.timer = in.readSint16BE(); + _actListArr[i][j].a42.objNumb = in.readSint16BE(); + break; + case YESNO: // 43 + _actListArr[i][j].a43.timer = in.readSint16BE(); + _actListArr[i][j].a43.promptIndex = in.readSint16BE(); + _actListArr[i][j].a43.actYesIndex = in.readUint16BE(); + _actListArr[i][j].a43.actNoIndex = in.readUint16BE(); + break; + case STOP_ROUTE: // 44 + _actListArr[i][j].a44.timer = in.readSint16BE(); + break; + case COND_ROUTE: // 45 + _actListArr[i][j].a45.timer = in.readSint16BE(); + _actListArr[i][j].a45.routeIndex = in.readSint16BE(); + _actListArr[i][j].a45.actPassIndex = in.readUint16BE(); + _actListArr[i][j].a45.actFailIndex = in.readUint16BE(); + break; + case INIT_JUMPEXIT: // 46 + _actListArr[i][j].a46.timer = in.readSint16BE(); + _actListArr[i][j].a46.jumpExitFl = (in.readByte() == 1); + break; + case INIT_VIEW: // 47 + _actListArr[i][j].a47.timer = in.readSint16BE(); + _actListArr[i][j].a47.objNumb = in.readSint16BE(); + _actListArr[i][j].a47.viewx = in.readSint16BE(); + _actListArr[i][j].a47.viewy = in.readSint16BE(); + _actListArr[i][j].a47.direction = in.readSint16BE(); + break; + case INIT_OBJ_FRAME: // 48 + _actListArr[i][j].a48.timer = in.readSint16BE(); + _actListArr[i][j].a48.objNumb = in.readSint16BE(); + _actListArr[i][j].a48.seqIndex = in.readSint16BE(); + _actListArr[i][j].a48.frameIndex = in.readSint16BE(); + break; + case OLD_SONG: //49 + _actListArr[i][j].a49.timer = in.readSint16BE(); + _actListArr[i][j].a49.soundIndex = in.readUint16BE(); + break; + default: + error("Engine - Unknown action type encountered: %d", _actListArr[i][j].a0.actType); + } + } + _actListArr[i][numSubElem].a0.actType = ANULL; + } + } else { + for (int i = 0; i < numElem; i++) { + numSubElem = in.readUint16BE(); + for (int j = 0; j < numSubElem; j++) { + numSubAct = in.readByte(); + switch (numSubAct) { + case ANULL: // -1 + break; + case ASCHEDULE: // 0 + in.readSint16BE(); + in.readUint16BE(); + break; + case START_OBJ: // 1 + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + in.readByte(); + break; + case INIT_OBJXY: // 2 + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + break; + case PROMPT: // 3 + in.readSint16BE(); + in.readSint16BE(); + numSubAct = in.readUint16BE(); + for (int k = 0; k < numSubAct; k++) + in.readSint16BE(); + in.readUint16BE(); + in.readUint16BE(); + in.readByte(); + break; + case BKGD_COLOR: // 4 + in.readSint16BE(); + in.readUint32BE(); + break; + case INIT_OBJVXY: // 5 + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + break; + case INIT_CARRY: // 6 + in.readSint16BE(); + in.readSint16BE(); + in.readByte(); + break; + case INIT_HF_COORD: // 7 + in.readSint16BE(); + in.readSint16BE(); + break; + case NEW_SCREEN: // 8 + in.readSint16BE(); + in.readSint16BE(); + break; + case INIT_OBJSTATE: // 9 + in.readSint16BE(); + in.readSint16BE(); + in.readByte(); + break; + case INIT_PATH: // 10 + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + in.readByte(); + in.readByte(); + break; + case COND_R: // 11 + in.readSint16BE(); + in.readSint16BE(); + in.readByte(); + in.readUint16BE(); + in.readUint16BE(); + break; + case TEXT: // 12 + in.readSint16BE(); + in.readSint16BE(); + break; + case SWAP_IMAGES: // 13 + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + break; + case COND_SCR: // 14 + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + in.readUint16BE(); + in.readUint16BE(); + break; + case AUTOPILOT: // 15 + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + in.readByte(); + in.readByte(); + break; + case INIT_OBJ_SEQ: // 16 + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + break; + case SET_STATE_BITS: // 17 + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + break; + case CLEAR_STATE_BITS: // 18 + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + break; + case TEST_STATE_BITS: // 19 + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + in.readUint16BE(); + in.readUint16BE(); + break; + case DEL_EVENTS: // 20 + in.readSint16BE(); + in.readByte(); + break; + case GAMEOVER: // 21 + in.readSint16BE(); + break; + case INIT_HH_COORD: // 22 + in.readSint16BE(); + in.readSint16BE(); + break; + case EXIT: // 23 + in.readSint16BE(); + break; + case BONUS: // 24 + in.readSint16BE(); + in.readSint16BE(); + break; + case COND_BOX: // 25 + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + in.readUint16BE(); + in.readUint16BE(); + break; + case SOUND: // 26 + in.readSint16BE(); + in.readSint16BE(); + break; + case ADD_SCORE: // 27 + in.readSint16BE(); + in.readSint16BE(); + break; + case SUB_SCORE: // 28 + in.readSint16BE(); + in.readSint16BE(); + break; + case COND_CARRY: // 29 + in.readSint16BE(); + in.readSint16BE(); + in.readUint16BE(); + in.readUint16BE(); + break; + case INIT_MAZE: // 30 + in.readSint16BE(); + in.readByte(); + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + in.readByte(); + break; + case EXIT_MAZE: // 31 + in.readSint16BE(); + break; + case INIT_PRIORITY: // 32 + in.readSint16BE(); + in.readSint16BE(); + in.readByte(); + break; + case INIT_SCREEN: // 33 + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + break; + case AGSCHEDULE: // 34 + in.readSint16BE(); + in.readUint16BE(); + break; + case REMAPPAL: // 35 + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + break; + case COND_NOUN: // 36 + in.readSint16BE(); + in.readUint16BE(); + in.readUint16BE(); + in.readUint16BE(); + break; + case SCREEN_STATE: // 37 + in.readSint16BE(); + in.readSint16BE(); + in.readByte(); + break; + case INIT_LIPS: // 38 + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + in.readByte(); + in.readByte(); + break; + case INIT_STORY_MODE: // 39 + in.readSint16BE(); + in.readByte(); + break; + case WARN: // 40 + in.readSint16BE(); + in.readSint16BE(); + break; + case COND_BONUS: // 41 + in.readSint16BE(); + in.readSint16BE(); + in.readUint16BE(); + in.readUint16BE(); + break; + case TEXT_TAKE: // 42 + in.readSint16BE(); + in.readSint16BE(); + break; + case YESNO: // 43 + in.readSint16BE(); + in.readSint16BE(); + in.readUint16BE(); + in.readUint16BE(); + break; + case STOP_ROUTE: // 44 + in.readSint16BE(); + break; + case COND_ROUTE: // 45 + in.readSint16BE(); + in.readSint16BE(); + in.readUint16BE(); + in.readUint16BE(); + break; + case INIT_JUMPEXIT: // 46 + in.readSint16BE(); + in.readByte(); + break; + case INIT_VIEW: // 47 + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + break; + case INIT_OBJ_FRAME: // 48 + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + break; + case OLD_SONG: //49 + in.readSint16BE(); + in.readUint16BE(); + break; + default: + error("Engine - Unknown action type encountered %d - variante %d pos %d.%d", numSubAct, varnt, i, j); + } + } + } + } + } +} + +void Scheduler::freeActListArr() { + debugC(6, kDebugSchedule, "freeActListArr()"); + + for (int i = 0; i < _actListArrSize; i++) + free(_actListArr[i]); + free(_actListArr); +} + +// Maze mode is enabled. Check to see whether hero has crossed the maze +// bounding box, if so, go to the next room */ +void Scheduler::processMaze() { + debugC(1, kDebugSchedule, "processMaze"); + + status_t &gameStatus = _vm->getGameStatus(); + seq_t *currImage = _vm->_hero->currImagePtr; // Get ptr to current image + + // hero coordinates + int x1 = _vm->_hero->x + currImage->x1; // Left edge of object + int x2 = _vm->_hero->x + currImage->x2; // Right edge + int y1 = _vm->_hero->y + currImage->y1; // Top edge + int y2 = _vm->_hero->y + currImage->y2; // Bottom edge + + if (x1 < _maze.x1) { + // Exit west + _actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p - 1; + _actListArr[_alNewscrIndex][0].a2.x = _maze.x2 - SHIFT - (x2 - x1); + _actListArr[_alNewscrIndex][0].a2.y = _vm->_hero->y; + gameStatus.routeIndex = -1; + insertActionList(_alNewscrIndex); + } else if (x2 > _maze.x2) { + // Exit east + _actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p + 1; + _actListArr[_alNewscrIndex][0].a2.x = _maze.x1 + SHIFT; + _actListArr[_alNewscrIndex][0].a2.y = _vm->_hero->y; + gameStatus.routeIndex = -1; + insertActionList(_alNewscrIndex); + } else if (y1 < _maze.y1 - SHIFT) { + // Exit north + _actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p - _maze.size; + _actListArr[_alNewscrIndex][0].a2.x = _maze.x3; + _actListArr[_alNewscrIndex][0].a2.y = _maze.y2 - SHIFT - (y2 - y1); + gameStatus.routeIndex = -1; + insertActionList(_alNewscrIndex); + } else if (y2 > _maze.y2 - SHIFT / 2) { + // Exit south + _actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p + _maze.size; + _actListArr[_alNewscrIndex][0].a2.x = _maze.x4; + _actListArr[_alNewscrIndex][0].a2.y = _maze.y1 + SHIFT; + gameStatus.routeIndex = -1; + insertActionList(_alNewscrIndex); + } +} + } // End of namespace Hugo |