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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on original Hugo Trilogy source code
+ *
+ * Copyright (c) 1989-1995 David P. Gray
+ *
+ */
+
+#ifndef HUGO_SCHEDULE_H
+#define HUGO_SCHEDULE_H
+
+namespace Hugo {
+
+#define kMaxEvents 50 // Max events in event queue
+
+struct event_t {
+ act *action; // Ptr to action to perform
+ bool localActionFl; // true if action is only for this screen
+ uint32 time; // (absolute) time to perform action
+ struct event_t *prevEvent; // Chain to previous event
+ struct event_t *nextEvent; // Chain to next event
+};
+
+class Scheduler {
+public:
+ Scheduler(HugoEngine &vm);
+ virtual ~Scheduler();
+
+ void initEventQueue();
+ void insertAction(act *action);
+ void insertActionList(uint16 actIndex);
+ void decodeString(char *line);
+ void runScheduler();
+ uint32 getTicks();
+ void processBonus(int bonusIndex);
+ void newScreen(int screenIndex);
+ void restoreEvents(Common::SeekableReadStream *f);
+ void saveEvents(Common::WriteStream *f);
+ void restoreScreen(int screenIndex);
+ void swapImages(int objNumb1, int objNumb2);
+
+private:
+ enum seqTextSchedule {
+ kSsNoBackground = 0,
+ kSsBadSaveGame = 1
+ };
+
+ HugoEngine &_vm;
+
+ event_t _events[kMaxEvents]; // Statically declare event structures
+
+ event_t *_freeEvent; // Free list of event structures
+ event_t *_headEvent; // Head of list (earliest time)
+ event_t *_tailEvent; // Tail of list (latest time)
+
+ event_t *getQueue();
+ void delQueue(event_t *curEvent);
+ event_t *doAction(event_t *curEvent);
+
+ virtual const char *getCypher() = 0;
+};
+
+class Scheduler_v1d : public Scheduler {
+public:
+ Scheduler_v1d(HugoEngine &vm);
+ ~Scheduler_v1d();
+
+ const char *getCypher();
+};
+
+class Scheduler_v3d : public Scheduler {
+public:
+ Scheduler_v3d(HugoEngine &vm);
+ ~Scheduler_v3d();
+
+ const char *getCypher();
+};
+
+} // End of namespace Hugo
+
+#endif //HUGO_SCHEDULE_H