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-rw-r--r--engines/hugo/schedule.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/hugo/schedule.h b/engines/hugo/schedule.h
index 003974f2fa..e3107809cf 100644
--- a/engines/hugo/schedule.h
+++ b/engines/hugo/schedule.h
@@ -73,7 +73,7 @@ enum action_t { // Parameters:
INIT_MAZE, // 30 - Start special maze hotspot processing
EXIT_MAZE, // 31 - Exit special maze processing
INIT_PRIORITY, // 32 - Initialize fbg field
- INIT_SCREEN, // 33 - Initialise screen field of object
+ INIT_SCREEN, // 33 - Initialize screen field of object
AGSCHEDULE, // 34 - Global schedule - lasts over new screen
REMAPPAL, // 35 - Remappe palette - palette index, color
COND_NOUN, // 36 - Conditional on noun appearing in line
@@ -106,7 +106,7 @@ struct act1 { // Type 1 - Start an object
cycle_t cycle; // Direction to start cycling
};
-struct act2 { // Type 2 - Initialise an object coords
+struct act2 { // Type 2 - Initialize an object coords
action_t actType; // The type of action
int timer; // Time to set off the action
int objIndex; // The object number
@@ -129,21 +129,21 @@ struct act4 { // Type 4 - Set new backgrou
long newBackgroundColor; // New color
};
-struct act5 { // Type 5 - Initialise an object velocity
+struct act5 { // Type 5 - Initialize an object velocity
action_t actType; // The type of action
int timer; // Time to set off the action
int objIndex; // The object number
int vx, vy; // velocity
};
-struct act6 { // Type 6 - Initialise an object carrying
+struct act6 { // Type 6 - Initialize an object carrying
action_t actType; // The type of action
int timer; // Time to set off the action
int objIndex; // The object number
bool carriedFl; // carrying
};
-struct act7 { // Type 7 - Initialise an object to hero's coords
+struct act7 { // Type 7 - Initialize an object to hero's coords
action_t actType; // The type of action
int timer; // Time to set off the action
int objIndex; // The object number
@@ -155,14 +155,14 @@ struct act8 { // Type 8 - switch to new sc
int screenIndex; // The new screen number
};
-struct act9 { // Type 9 - Initialise an object state
+struct act9 { // Type 9 - Initialize an object state
action_t actType; // The type of action
int timer; // Time to set off the action
int objIndex; // The object number
byte newState; // New state
};
-struct act10 { // Type 10 - Initialise an object path type
+struct act10 { // Type 10 - Initialize an object path type
action_t actType; // The type of action
int timer; // Time to set off the action
int objIndex; // The object number
@@ -251,7 +251,7 @@ struct act21 { // Type 21 - Gameover. Disa
int timer; // Time to set off the action
};
-struct act22 { // Type 22 - Initialise an object to hero's coords
+struct act22 { // Type 22 - Initialize an object to hero's coords
action_t actType; // The type of action
int timer; // Time to set off the action
int objIndex; // The object number