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Diffstat (limited to 'engines/hugo/schedule_v1w.cpp')
-rw-r--r-- | engines/hugo/schedule_v1w.cpp | 76 |
1 files changed, 0 insertions, 76 deletions
diff --git a/engines/hugo/schedule_v1w.cpp b/engines/hugo/schedule_v1w.cpp deleted file mode 100644 index 1cb9d4b42b..0000000000 --- a/engines/hugo/schedule_v1w.cpp +++ /dev/null @@ -1,76 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -/* - * This code is based on original Hugo Trilogy source code - * - * Copyright (c) 1989-1995 David P. Gray - * - */ - -// This module contains all the scheduling and timing stuff - -#include "common/system.h" - -#include "hugo/game.h" -#include "hugo/hugo.h" -#include "hugo/schedule.h" -#include "hugo/global.h" -#include "hugo/file.h" -#include "hugo/display.h" -#include "hugo/parser.h" -#include "hugo/util.h" -#include "hugo/sound.h" -#include "hugo/object.h" - -namespace Hugo { - -Scheduler_v1w::Scheduler_v1w(HugoEngine *vm) : Scheduler_v3d(vm) { -} - -Scheduler_v1w::~Scheduler_v1w() { -} - -uint32 Scheduler_v1w::getTicks() { - return getWinTicks(); -} - -/** -* This is the scheduler which runs every tick. It examines the event queue -* for any events whose time has come. It dequeues these events and performs -* the action associated with the event, returning it to the free queue -*/ -void Scheduler_v1w::runScheduler() { - debugC(6, kDebugSchedule, "runScheduler"); - - uint32 ticker = getTicks(); // The time now, in ticks - event_t *curEvent = _headEvent; // The earliest event - - while (curEvent && (curEvent->time <= ticker)) // While mature events found - curEvent = doAction(curEvent); // Perform the action (returns next_p) - - _vm->getGameStatus().tick++; // Accessed elsewhere via getTicks() -} -} // End of namespace Hugo |