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-rw-r--r--engines/hugo/schedule_v1w.cpp76
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diff --git a/engines/hugo/schedule_v1w.cpp b/engines/hugo/schedule_v1w.cpp
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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-/*
- * This code is based on original Hugo Trilogy source code
- *
- * Copyright (c) 1989-1995 David P. Gray
- *
- */
-
-// This module contains all the scheduling and timing stuff
-
-#include "common/system.h"
-
-#include "hugo/game.h"
-#include "hugo/hugo.h"
-#include "hugo/schedule.h"
-#include "hugo/global.h"
-#include "hugo/file.h"
-#include "hugo/display.h"
-#include "hugo/parser.h"
-#include "hugo/util.h"
-#include "hugo/sound.h"
-#include "hugo/object.h"
-
-namespace Hugo {
-
-Scheduler_v1w::Scheduler_v1w(HugoEngine *vm) : Scheduler_v3d(vm) {
-}
-
-Scheduler_v1w::~Scheduler_v1w() {
-}
-
-uint32 Scheduler_v1w::getTicks() {
- return getWinTicks();
-}
-
-/**
-* This is the scheduler which runs every tick. It examines the event queue
-* for any events whose time has come. It dequeues these events and performs
-* the action associated with the event, returning it to the free queue
-*/
-void Scheduler_v1w::runScheduler() {
- debugC(6, kDebugSchedule, "runScheduler");
-
- uint32 ticker = getTicks(); // The time now, in ticks
- event_t *curEvent = _headEvent; // The earliest event
-
- while (curEvent && (curEvent->time <= ticker)) // While mature events found
- curEvent = doAction(curEvent); // Perform the action (returns next_p)
-
- _vm->getGameStatus().tick++; // Accessed elsewhere via getTicks()
-}
-} // End of namespace Hugo