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-rw-r--r--engines/hugo/schedule_v1w.cpp128
1 files changed, 128 insertions, 0 deletions
diff --git a/engines/hugo/schedule_v1w.cpp b/engines/hugo/schedule_v1w.cpp
index 93deaa6b6b..34eff0447f 100644
--- a/engines/hugo/schedule_v1w.cpp
+++ b/engines/hugo/schedule_v1w.cpp
@@ -350,4 +350,132 @@ event_t *Scheduler_v1w::doAction(event_t *curEvent) {
return wrkEvent; // Return next event ptr
}
}
+
+// Write the event queue to the file with handle f
+// Note that we convert all the event structure ptrs to indexes
+// using -1 for NULL. We can't convert the action ptrs to indexes
+// so we save address of first dummy action ptr to compare on restore.
+void Scheduler_v1w::saveEvents(Common::WriteStream *f) {
+ debugC(1, kDebugSchedule, "saveEvents()");
+
+ uint32 curTime = getWinTicks();
+ event_t saveEventArr[kMaxEvents]; // Convert event ptrs to indexes
+
+ // Convert event ptrs to indexes
+ for (int16 i = 0; i < kMaxEvents; i++) {
+ event_t *wrkEvent = &_events[i];
+ saveEventArr[i] = *wrkEvent;
+ saveEventArr[i].prevEvent = (wrkEvent->prevEvent == 0) ? (event_t *) - 1 : (event_t *)(wrkEvent->prevEvent - _events);
+ saveEventArr[i].nextEvent = (wrkEvent->nextEvent == 0) ? (event_t *) - 1 : (event_t *)(wrkEvent->nextEvent - _events);
+ }
+
+ int16 freeIndex = (_freeEvent == 0) ? -1 : _freeEvent - _events;
+ int16 headIndex = (_headEvent == 0) ? -1 : _headEvent - _events;
+ int16 tailIndex = (_tailEvent == 0) ? -1 : _tailEvent - _events;
+
+ f->write(&curTime, sizeof(curTime));
+ f->write(&freeIndex, sizeof(freeIndex));
+ f->write(&headIndex, sizeof(headIndex));
+ f->write(&tailIndex, sizeof(tailIndex));
+ f->write(saveEventArr, sizeof(saveEventArr));
+}
+
+// Restore the event list from file with handle f
+void Scheduler_v1w::restoreEvents(Common::SeekableReadStream *f) {
+ debugC(1, kDebugSchedule, "restoreEvents");
+
+ uint32 saveTime;
+ int16 freeIndex; // Free list index
+ int16 headIndex; // Head of list index
+ int16 tailIndex; // Tail of list index
+ event_t savedEvents[kMaxEvents]; // Convert event ptrs to indexes
+
+ f->read(&saveTime, sizeof(saveTime)); // time of save
+ f->read(&freeIndex, sizeof(freeIndex));
+ f->read(&headIndex, sizeof(headIndex));
+ f->read(&tailIndex, sizeof(tailIndex));
+ f->read(savedEvents, sizeof(savedEvents));
+
+ event_t *wrkEvent;
+ // Restore events indexes to pointers
+ for (int i = 0; i < kMaxEvents; i++) {
+ wrkEvent = &savedEvents[i];
+ _events[i] = *wrkEvent;
+ _events[i].prevEvent = (wrkEvent->prevEvent == (event_t *) - 1) ? (event_t *)0 : &_events[(size_t)wrkEvent->prevEvent ];
+ _events[i].nextEvent = (wrkEvent->nextEvent == (event_t *) - 1) ? (event_t *)0 : &_events[(size_t)wrkEvent->nextEvent ];
+ }
+ _freeEvent = (freeIndex == -1) ? 0 : &_events[freeIndex];
+ _headEvent = (headIndex == -1) ? 0 : &_events[headIndex];
+ _tailEvent = (tailIndex == -1) ? 0 : &_events[tailIndex];
+
+ // Adjust times to fit our time
+ uint32 curTime = getWinTicks();
+ wrkEvent = _headEvent; // The earliest event
+ while (wrkEvent) { // While mature events found
+ wrkEvent->time = wrkEvent->time - saveTime + curTime;
+ wrkEvent = wrkEvent->nextEvent;
+ }
+}
+
+void Scheduler_v1w::insertAction(act *action) {
+ debugC(1, kDebugSchedule, "insertAction() - Action type A%d", action->a0.actType);
+
+ // First, get and initialise the event structure
+ event_t *curEvent = getQueue();
+ curEvent->action = action;
+ switch (action->a0.actType) { // Assign whether local or global
+ case AGSCHEDULE:
+ curEvent->localActionFl = false; // Lasts over a new screen
+ break;
+ default:
+ curEvent->localActionFl = true; // Rest are for current screen only
+ break;
+ }
+
+ curEvent->time = action->a0.timer + getWinTicks(); // Convert rel to abs time
+
+ // Now find the place to insert the event
+ if (!_tailEvent) { // Empty queue
+ _tailEvent = _headEvent = curEvent;
+ curEvent->nextEvent = curEvent->prevEvent = 0;
+ } else {
+ event_t *wrkEvent = _tailEvent; // Search from latest time back
+ bool found = false;
+
+ while (wrkEvent && !found) {
+ if (wrkEvent->time <= curEvent->time) { // Found if new event later
+ found = true;
+ if (wrkEvent == _tailEvent) // New latest in list
+ _tailEvent = curEvent;
+ else
+ wrkEvent->nextEvent->prevEvent = curEvent;
+ curEvent->nextEvent = wrkEvent->nextEvent;
+ wrkEvent->nextEvent = curEvent;
+ curEvent->prevEvent = wrkEvent;
+ }
+ wrkEvent = wrkEvent->prevEvent;
+ }
+
+ if (!found) { // Must be earliest in list
+ _headEvent->prevEvent = curEvent; // So insert as new head
+ curEvent->nextEvent = _headEvent;
+ curEvent->prevEvent = 0;
+ _headEvent = curEvent;
+ }
+ }
+}
+
+// This is the scheduler which runs every tick. It examines the event queue
+// for any events whose time has come. It dequeues these events and performs
+// the action associated with the event, returning it to the free queue
+void Scheduler_v1w::runScheduler() {
+ debugC(6, kDebugSchedule, "runScheduler");
+
+ status_t &gameStatus = _vm->getGameStatus();
+ event_t *curEvent = _headEvent; // The earliest event
+
+ while (curEvent && curEvent->time <= gameStatus.tick) // While mature events found
+ curEvent = doAction(curEvent); // Perform the action (returns next_p)
+ gameStatus.tick++; // Accessed elsewhere via getTicks()
+}
} // End of namespace Hugo