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-rw-r--r--engines/hugo/schedule_v2d.cpp142
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diff --git a/engines/hugo/schedule_v2d.cpp b/engines/hugo/schedule_v2d.cpp
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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-/*
- * This code is based on original Hugo Trilogy source code
- *
- * Copyright (c) 1989-1995 David P. Gray
- *
- */
-
-// This module contains all the scheduling and timing stuff
-
-#include "common/system.h"
-
-#include "hugo/game.h"
-#include "hugo/hugo.h"
-#include "hugo/schedule.h"
-#include "hugo/global.h"
-#include "hugo/file.h"
-#include "hugo/display.h"
-#include "hugo/util.h"
-
-namespace Hugo {
-
-Scheduler_v2d::Scheduler_v2d(HugoEngine *vm) : Scheduler_v1d(vm) {
-}
-
-Scheduler_v2d::~Scheduler_v2d() {
-}
-
-const char *Scheduler_v2d::getCypher() {
- return "Copyright 1991, Gray Design Associates";
-}
-
-/**
-* Delete an event structure (i.e. return it to the free list)
-* Historical note: Originally event p was assumed to be at head of queue
-* (i.e. earliest) since all events were deleted in order when proceeding to
-* a new screen. To delete an event from the middle of the queue, the action
-* was overwritten to be ANULL. With the advent of GLOBAL events, delQueue
-* was modified to allow deletes anywhere in the list, and the DEL_EVENT
-* action was modified to perform the actual delete.
-*/
-void Scheduler_v2d::delQueue(event_t *curEvent) {
- debugC(4, kDebugSchedule, "delQueue()");
-
- if (curEvent == _headEvent) { // If p was the head ptr
- _headEvent = curEvent->nextEvent; // then make new head_p
- } else { // Unlink p
- curEvent->prevEvent->nextEvent = curEvent->nextEvent;
- if (curEvent->nextEvent)
- curEvent->nextEvent->prevEvent = curEvent->prevEvent;
- else
- _tailEvent = curEvent->prevEvent;
- }
-
- if (_headEvent)
- _headEvent->prevEvent = 0; // Mark end of list
- else
- _tailEvent = 0; // Empty queue
-
- curEvent->nextEvent = _freeEvent; // Return p to free list
- if (_freeEvent) // Special case, if free list was empty
- _freeEvent->prevEvent = curEvent;
- _freeEvent = curEvent;
-}
-
-void Scheduler_v2d::delEventType(action_t actTypeDel) {
- // Note: actions are not deleted here, simply turned into NOPs!
- event_t *wrkEvent = _headEvent; // The earliest event
- event_t *saveEvent;
-
- while (wrkEvent) { // While events found in list
- saveEvent = wrkEvent->nextEvent;
- if (wrkEvent->action->a20.actType == actTypeDel)
- delQueue(wrkEvent);
- wrkEvent = saveEvent;
- }
-}
-
-void Scheduler_v2d::promptAction(act *action) {
- Utils::Box(BOX_PROMPT, "%s", _vm->_file->fetchString(action->a3.promptIndex));
- warning("STUB: doAction(act3), expecting answer %s", _vm->_file->fetchString(action->a3.responsePtr[0]));
-
- // TODO: The answer of the player is not handled currently! Once it'll be read in the messageBox, uncomment this block
-#if 0
- char *response = Utils::Box(BOX_PROMPT, "%s", _vm->_file->fetchString(action->a3.promptIndex));
-
- bool found = false;
- char *tmpStr; // General purpose string ptr
-
- for (dx = 0; !found && (action->a3.responsePtr[dx] != -1); dx++) {
- tmpStr = _vm->_file->fetchString(action->a3.responsePtr[dx]);
- if (strstr(Utils::strlwr(response) , tmpStr))
- found = true;
- }
-
- if (found)
- insertActionList(action->a3.actPassIndex);
- else
- insertActionList(action->a3.actFailIndex);
-#endif
-
- // HACK: As the answer is not read, currently it's always considered correct
- insertActionList(action->a3.actPassIndex);
-}
-
-/**
-* Decode a string
-*/
-void Scheduler_v2d::decodeString(char *line) {
- debugC(1, kDebugSchedule, "decodeString(%s)", line);
-
- static const char *cypher = getCypher();
-
- for (uint16 i = 0; i < strlen(line); i++)
- line[i] -= cypher[i % strlen(cypher)];
- debugC(1, kDebugSchedule, "result : %s", line);
-}
-} // End of namespace Hugo