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diff --git a/engines/hugo/schedule_v3d.cpp b/engines/hugo/schedule_v3d.cpp
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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-/*
- * This code is based on original Hugo Trilogy source code
- *
- * Copyright (c) 1989-1995 David P. Gray
- *
- */
-
-// This module contains all the scheduling and timing stuff
-
-#include "common/system.h"
-
-#include "hugo/game.h"
-#include "hugo/hugo.h"
-#include "hugo/schedule.h"
-#include "hugo/global.h"
-#include "hugo/file.h"
-#include "hugo/display.h"
-#include "hugo/parser.h"
-#include "hugo/util.h"
-#include "hugo/sound.h"
-#include "hugo/object.h"
-
-namespace Hugo {
-
-Scheduler_v3d::Scheduler_v3d(HugoEngine *vm) : Scheduler_v2d(vm) {
-}
-
-Scheduler_v3d::~Scheduler_v3d() {
-}
-
-const char *Scheduler_v3d::getCypher() {
- return "Copyright 1992, Gray Design Associates";
-}
-
-} // End of namespace Hugo