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Diffstat (limited to 'engines/hugo/sound.h')
-rwxr-xr-x | engines/hugo/sound.h | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/engines/hugo/sound.h b/engines/hugo/sound.h new file mode 100755 index 0000000000..a9136b99e1 --- /dev/null +++ b/engines/hugo/sound.h @@ -0,0 +1,63 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +/* + * This code is based on original Hugo Trilogy source code + * + * Copyright (c) 1989-1995 David P. Gray + * + */ + +#ifndef HUGO_SOUND_H +#define HUGO_SOUND_H + +#include "sound/mixer.h" + +namespace Hugo { + +class SoundHandler { +public: + SoundHandler(HugoEngine &vm); + + void toggleMusic(); + void toggleSound(); + void setMusicVolume(); + void playMusic(short tune); + void playSound(short sound, stereo_t channel, byte priority); + void initSound(inst_t action); + +private: + HugoEngine &_vm; + Audio::SoundHandle _soundHandle; + + void stopSound(); + void stopMusic(); + void playMIDI(sound_pt seq_p, uint16 size); + void pauseSound(bool activeFl, int hTask); + +}; + +} // end of namespace Hugo +#endif //HUGO_SOUND_H |