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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on original Hugo Trilogy source code
+ *
+ * Copyright (c) 1989-1995 David P. Gray
+ *
+ */
+
+#ifndef HUGO_UTIL_H
+#define HUGO_UTIL_H
+
+namespace Hugo {
+
+enum seqTextUtil {
+ kTech = 0,
+ kErr1 = 1,
+ kErr2 = 2,
+ kErr3 = 3,
+ kErr4 = 4,
+ kErr5 = 5,
+ kErr6 = 6,
+ kGameOver = 7
+// kObsoleteErr1 = 8,
+// kObsoleteErr2 = 9
+};
+
+namespace Utils {
+int firstBit(byte data);
+int lastBit(byte data);
+void reverseByte(byte *data);
+void Warn(bool technote, const char *format, ...);
+void Error(int code, const char *format, ...);
+void gameOverMsg();
+// void Debug_out(char *format, ...);
+char *Box(box_t, const char *, ...);
+}
+
+} // Namespace Hugo
+#endif