diff options
Diffstat (limited to 'engines/hugo')
-rw-r--r-- | engines/hugo/file.cpp | 4 | ||||
-rw-r--r-- | engines/hugo/hugo.cpp | 4 | ||||
-rw-r--r-- | engines/hugo/hugo.h | 4 |
3 files changed, 6 insertions, 6 deletions
diff --git a/engines/hugo/file.cpp b/engines/hugo/file.cpp index b17d3c9c6a..09d0272519 100644 --- a/engines/hugo/file.cpp +++ b/engines/hugo/file.cpp @@ -308,7 +308,7 @@ bool FileManager::saveGame(const int16 slot, const Common::String descrip) { if (slot == -1) { GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Save game:", "Save"); dialog->setSaveMode(true); - savegameId = dialog->runModal(plugin, ConfMan.getActiveDomainName()); + savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName()); savegameDescription = dialog->getResultString(); delete dialog; } else { @@ -422,7 +422,7 @@ bool FileManager::restoreGame(const int16 slot) { if (slot == -1) { GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Restore game:", "Restore"); dialog->setSaveMode(false); - savegameId = dialog->runModal(plugin, ConfMan.getActiveDomainName()); + savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName()); delete dialog; } else { savegameId = slot; diff --git a/engines/hugo/hugo.cpp b/engines/hugo/hugo.cpp index ec6f4943db..1496e26501 100644 --- a/engines/hugo/hugo.cpp +++ b/engines/hugo/hugo.cpp @@ -1114,11 +1114,11 @@ void HugoEngine::endGame() { _status.viewState = kViewExit; } -bool HugoEngine::canLoadGameStateCurrently() const { +bool HugoEngine::canLoadGameStateCurrently() { return true; } -bool HugoEngine::canSaveGameStateCurrently() const { +bool HugoEngine::canSaveGameStateCurrently() { return (_status.viewState == kViewPlay); } diff --git a/engines/hugo/hugo.h b/engines/hugo/hugo.h index 2cec62afe2..98723ea8ad 100644 --- a/engines/hugo/hugo.h +++ b/engines/hugo/hugo.h @@ -307,8 +307,8 @@ public: return *s_Engine; } - bool canLoadGameStateCurrently() const; - bool canSaveGameStateCurrently() const; + virtual bool canLoadGameStateCurrently(); + virtual bool canSaveGameStateCurrently(); bool loadHugoDat(); char *useBG(const char *name); |