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-rw-r--r--engines/igor/parts/part_06.cpp418
1 files changed, 0 insertions, 418 deletions
diff --git a/engines/igor/parts/part_06.cpp b/engines/igor/parts/part_06.cpp
deleted file mode 100644
index dc5e33be17..0000000000
--- a/engines/igor/parts/part_06.cpp
+++ /dev/null
@@ -1,418 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#include "common/system.h"
-
-#include "igor/igor.h"
-
-namespace Igor {
-
-void IgorEngine::PART_06_EXEC_ACTION(int action) {
- debugC(9, kDebugGame, "PART_06_EXEC_ACTION %d", action);
- switch (action) {
- case 101:
- ADD_DIALOGUE_TEXT(201, 2);
- SET_DIALOGUE_TEXT(1, 1);
- startIgorDialogue();
- break;
- case 102:
- PART_06_ACTION_102();
- break;
- case 103:
- PART_06_ACTION_103();
- break;
- case 104:
- ADD_DIALOGUE_TEXT(203, 1);
- SET_DIALOGUE_TEXT(1, 1);
- startIgorDialogue();
- break;
- case 105:
- PART_06_ACTION_105();
- break;
- case 106:
- ADD_DIALOGUE_TEXT(204, 1);
- SET_DIALOGUE_TEXT(1, 1);
- startIgorDialogue();
- break;
- case 107:
- PART_06_ACTION_107();
- break;
- case 108:
- PART_06_ACTION_108();
- break;
- default:
- error("PART_06_EXEC_ACTION unhandled action %d", action);
- break;
- }
-}
-
-void IgorEngine::PART_06_ACTION_102() {
- uint8 *walkTable1 = loadData(WLK_Bridge1);
- uint8 *walkTable2 = loadData(WLK_Bridge2);
- int xPos = 323;
- int yPos = 0;
- int i = 1;
- do {
- if (compareGameTick(1, 16)) {
- for (int y = 0; y <= 143; ++y) {
- memcpy(_screenLayer2 + y * 320 + i * 8, _screenLayer1 + y * 320, 320 - i * 8);
- memcpy(_screenLayer2 + y * 320, _animFramesBuffer + y * 224 + 224 - i * 8, i * 8);
- }
- if (i < 15) {
- xPos -= _walkScaleTable[0x8F9 + _walkCurrentFrame];
- assert(xPos >= 205);
- yPos = walkTable1[xPos - 205];
- WalkData::setNextFrame(kFacingPositionLeft, _walkCurrentFrame);
- } else {
- _walkCurrentFrame = 0;
- }
- int yOffset = (yPos - 50) * 320 + xPos - 239 + i * 8;
- for (_gameState.counter[1] = 0; _gameState.counter[1] <= 49; ++_gameState.counter[1]) {
- yOffset += 320;
- _gameState.counter[0] = yPos - 49 + _gameState.counter[1];
- for (_gameState.counter[2] = 0; _gameState.counter[2] <= 29; ++_gameState.counter[2]) {
- _gameState.counter[3] = xPos - 15 + _gameState.counter[2];
- const int offset = _gameState.counter[0] * 134 + _gameState.counter[3];
- if (_gameState.counter[0] >= 92 && _gameState.counter[0] <= 110 && offset >= 12533 && walkTable2[offset - 12533] == 1) {
- continue;
- }
- uint8 color = _facingIgorFrames[kFacingPositionLeft - 1][_walkCurrentFrame * 1500 + _gameState.counter[1] * 30 + _gameState.counter[2]];
- if (color != 0) {
- _screenLayer2[yOffset + _gameState.counter[2]] = color;
- }
- }
- }
- memcpy(_screenVGA, _screenLayer2, 46080);
- ++i;
- }
- PART_06_UPDATE_ROOM_BACKGROUND();
- waitForTimer();
- } while (i != 29);
- free(walkTable1);
- free(walkTable2);
- WalkData *wd = &_walkData[0];
- wd->setPos(xPos, yPos, 4, 0);
- wd->setDefaultScale();
- _currentPart = 51;
-}
-
-void IgorEngine::PART_06_ACTION_103() {
- ADD_DIALOGUE_TEXT(215, 1);
- SET_DIALOGUE_TEXT(1, 1);
- startIgorDialogue();
- waitForEndOfIgorDialogue();
- PART_06_HELPER_8(0);
- ADD_DIALOGUE_TEXT(216, 1);
- SET_DIALOGUE_TEXT(1, 1);
- startCutsceneDialogue(170, 69, 55, 37, 63);
- waitForEndOfCutsceneDialogue(170, 69, 55, 37, 63);
- PART_06_HANDLE_DIALOGUE_PHOTOGRAPHER();
- PART_06_HELPER_6(255);
-}
-
-void IgorEngine::PART_06_ACTION_105() {
- _gameTicks = 0;
- for (int i = 0; i <= 3; ++i) {
- if (compareGameTick(1)) {
- const int offset = 22568;
- for (int j = 0; j <= 48; ++j) {
- const uint8 *src = _animFramesBuffer + 0x81AE + i * 1715 + j * 35;
- memcpy(_screenVGA + 320 * j + offset, src, 35);
- }
- }
- PART_06_UPDATE_ROOM_BACKGROUND();
- waitForTimer();
- }
- addObjectToInventory(36, 71);
- _objectsState[62] = 0;
- PART_06_HELPER_6(255);
-}
-
-void IgorEngine::PART_06_ACTION_107() {
- PART_06_HELPER_8(0);
- ADD_DIALOGUE_TEXT(205, 1);
- SET_DIALOGUE_TEXT(1, 1);
- startIgorDialogue();
- waitForEndOfIgorDialogue();
- ADD_DIALOGUE_TEXT(206, 2);
- SET_DIALOGUE_TEXT(1, 1);
- startCutsceneDialogue(170, 69, 55, 37, 63);
- waitForEndOfCutsceneDialogue(170, 69, 55, 37, 63);
-}
-
-void IgorEngine::PART_06_ACTION_108() {
- PART_06_HELPER_8(0);
- ADD_DIALOGUE_TEXT(208, 2);
- ADD_DIALOGUE_TEXT(210, 2);
- SET_DIALOGUE_TEXT(1, 2);
- startIgorDialogue();
- waitForEndOfIgorDialogue();
- ADD_DIALOGUE_TEXT(212, 1);
- SET_DIALOGUE_TEXT(1, 1);
- startCutsceneDialogue(170, 69, 55, 37, 63);
- waitForEndOfCutsceneDialogue(170, 69, 55, 37, 63);
- int i = 7;
- _gameTicks = 0;
- do {
- if (compareGameTick(1, 32)) {
- const uint8 *src = _animFramesBuffer + 0xA763 + READ_LE_UINT16(_animFramesBuffer + 0xDB95 + i * 2) - 1;
- decodeAnimFrame(src, _screenVGA, true);
- ++i;
- }
- PART_06_UPDATE_ROOM_BACKGROUND();
- if (i == 7) {
- stopSound();
- playSound(19, 1);
- }
- waitForTimer();
- } while (i != 28);
- removeObjectFromInventory(61);
- _objectsState[61] = 0;
- PART_06_HELPER_6(255);
- _gameState.unkF = false;
- ADD_DIALOGUE_TEXT(213, 2);
- SET_DIALOGUE_TEXT(1, 1);
- startIgorDialogue();
-}
-
-void IgorEngine::PART_06_UPDATE_DIALOGUE_PHOTOGRAPHER(int action) {
- switch (action) {
- case kUpdateDialogueAnimEndOfSentence:
- PART_06_HELPER_7(1);
- break;
- case kUpdateDialogueAnimMiddleOfSentence:
- PART_06_HELPER_7(getRandomNumber(6) + 1);
- break;
- case kUpdateDialogueAnimStanding:
- PART_06_HELPER_7(1);
- break;
- }
-}
-
-void IgorEngine::PART_06_HANDLE_DIALOGUE_PHOTOGRAPHER() {
- loadDialogueData(DLG_SpringPhotographer);
- _updateDialogue = &IgorEngine::PART_06_UPDATE_DIALOGUE_PHOTOGRAPHER;
- handleDialogue(170, 69, 55, 37, 63);
- _updateDialogue = 0;
-}
-
-void IgorEngine::PART_06_UPDATE_ROOM_BACKGROUND() {
- if (compareGameTick(61)) {
- scrollPalette(160, 167);
- setPaletteRange(160, 167);
- }
- if (compareGameTick(2, 8)) {
- scrollPalette(168, 178);
- setPaletteRange(168, 178);
- }
- if (compareGameTick(13, 16)) {
- scrollPalette(179, 184);
- setPaletteRange(179, 184);
- }
- if (compareGameTick(5, 32)) {
- scrollPalette(185, 191);
- setPaletteRange(185, 191);
- }
- if (compareGameTick(1)) {
- switch (getRandomNumber(20)) {
- case 0:
- playSound(18, 1);
- break;
- case 3:
- playSound(21, 1);
- break;
- case 9:
- playSound(22, 1);
- break;
- case 17:
- playSound(23, 1);
- break;
- }
- }
-}
-
-void IgorEngine::PART_06_HELPER_1(int frame) {
- const int offset = 41926;
- for (int i = 0; i <= 2; ++i) {
- const uint8 *src = _animFramesBuffer + 0x7E00 + frame * 12 + i * 4;
- memcpy(_screenLayer1 + i * 320 + offset, src, 4);
- }
-}
-
-void IgorEngine::PART_06_HELPER_2() {
- const int offset = 23521;
- for (int i = 0; i <= 48; ++i) {
- const uint8 *src = _screenLayer1 + i * 320 + offset;
- memcpy(_animFramesBuffer + 0xDEA8 + i * 23 - 1, src, 23);
- }
-}
-
-void IgorEngine::PART_06_HELPER_3() {
- const int offset = 28668;
- for (int i = 0; i <= 32; ++i) {
- const uint8 *src = _animFramesBuffer + 0x7E54 + i * 23;
- memcpy(_screenLayer1 + i * 320 + offset, src, 23);
- memcpy(_screenVGA + i * 320 + offset, src, 23);
- }
-}
-
-void IgorEngine::PART_06_HELPER_6(int num) {
- if (num == 2 || num == 255) {
- if (_objectsState[61] == 1) {
- PART_06_HELPER_14();
- _roomObjectAreasTable[3].object = 0;
- _roomObjectAreasTable[13].area = 0;
- _roomObjectAreasTable[15].area = 0;
- _roomObjectAreasTable[17].area = 0;
- _roomObjectAreasTable[18].area = 0;
- } else {
- PART_06_HELPER_12();
- _roomObjectAreasTable[2].object = 0;
- _roomObjectAreasTable[15].object = 0;
- _roomObjectAreasTable[18].object = 0;
- _roomObjectAreasTable[3].object = 0;
- _roomObjectAreasTable[13].area = 3;
- _roomObjectAreasTable[15].area = 3;
- _roomObjectAreasTable[17].area = 3;
- _roomObjectAreasTable[18].area = 3;
- }
- }
- if (num == 3 || num == 255) {
- if (_objectsState[62] == 1) {
- PART_06_HELPER_13(0);
- } else {
- PART_06_HELPER_13(1);
- _roomObjectAreasTable[3].object = 0;
- }
- }
-}
-
-void IgorEngine::PART_06_HELPER_7(int frame) {
- const uint8 *src = _animFramesBuffer + 0xA763 + READ_LE_UINT16(_animFramesBuffer + 0xDB95 + frame * 2) - 1;
- decodeAnimFrame(src, _screenVGA, true);
-}
-
-void IgorEngine::PART_06_HELPER_8(int frame) {
- const int offset = 23521;
- for (int i = 0; i <= 48; ++i) {
- const uint8 *src = _animFramesBuffer + 0x95C7 + i * 23 + frame * 1127;
- memcpy(_screenVGA + i * 320 + offset, src, 23);
- }
-}
-
-void IgorEngine::PART_06_HELPER_12() {
- const int offset = 23521;
- for (int i = 0; i <= 48; ++i) {
- const uint8 *src = _animFramesBuffer + 0xDEA7 + i * 23;
- memcpy(_screenLayer1 + i * 320 + offset, src, 23);
- }
-}
-
-void IgorEngine::PART_06_HELPER_13(int frame) {
- const int offset = 26756;
- for (int i = 0; i <= 5; ++i) {
- const uint8 *src = _animFramesBuffer + 0x7E00 + frame * 42 + i * 7;
- memcpy(_screenLayer1 + i * 320 + offset, src, 7);
- }
-}
-
-void IgorEngine::PART_06_HELPER_14() {
- const int offset = 23521;
- for (int i = 0; i <= 48; ++i) {
- const uint8 *src = _animFramesBuffer + 0x95C7 + i * 23;
- memcpy(_screenLayer1 + i * 320 + offset, src, 23);
- }
-}
-
-void IgorEngine::PART_06_HELPER_15(int frame) {
- const uint8 *src = _animFramesBuffer + 0xA763 + READ_LE_UINT16(_animFramesBuffer + 0xDB95 + frame * 2) - 1;
- decodeAnimFrame(src, _screenVGA, true);
-}
-
-void IgorEngine::PART_06() {
- _gameState.enableLight = 1;
- loadRoomData(PAL_SpringBridge, IMG_SpringBridge, BOX_SpringBridge, MSK_SpringBridge, TXT_SpringBridge);
- static const int anm1[] = { FRM_SpringBridge1, FRM_SpringBridge2, 0 };
- loadAnimData(anm1, 0x7E00);
- if (_objectsState[60] == 0) {
- PART_06_HELPER_1(0);
- }
- for (int i = 0; i <= 143; ++i) {
- memcpy(_animFramesBuffer + i * 224, _screenLayer1 + i * 320, 224);
- }
- loadRoomData(PAL_SpringRock, IMG_SpringRock, BOX_SpringRock, MSK_SpringRock, TXT_SpringRock);
- SET_PAL_240_48_1();
- static const int anm2[] = { FRM_SpringRock1, FRM_SpringRock2, 0 };
- loadAnimData(anm2, 0x7E00);
- static const int anm3[] = { FRM_SpringRock3, FRM_SpringRock4, 0 };
- loadAnimData(anm3, 0x81AE);
- static const int anm4[] = { FRM_SpringRock5, FRM_SpringRock6, 0 };
- loadAnimData(anm4, 0xA763);
- PART_06_HELPER_2();
- SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_06_EXEC_ACTION);
- _updateRoomBackground = &IgorEngine::PART_06_UPDATE_ROOM_BACKGROUND;
- PART_06_HELPER_6(255);
- if (_objectsState[63] == 1) {
- PART_06_HELPER_3();
- }
- if (_currentPart == 61) {
- SET_PAL_208_96_1();
- drawVerbsPanel();
- drawInventory(1, 0);
- _currentAction.verb = kVerbWalk;
- memcpy(_paletteBuffer, _currentPalette, 624);
- fadeInPalette(768);
- }
- loadActionData(DAT_SpringBridge);
- _roomDataOffsets = PART_06_ROOM_DATA_OFFSETS;
- _walkDataLastIndex = 1;
- _walkDataCurrentIndex = 1;
- _gameState.unkF = (_objectsState[61] == 1);
- enterPartLoop();
- while (_currentPart >= 60 && _currentPart <= 61) {
- setRoomWalkBounds(0, 0, _objectsState[61] == 0 ? 234 : 142, 143);
- handleRoomInput();
- if (compareGameTick(1, 16)) {
- handleRoomIgorWalk();
- }
- if (compareGameTick(19, 32)) {
- handleRoomDialogue();
- }
- if (compareGameTick(4, 8)) {
- handleRoomInventoryScroll();
- }
- if (compareGameTick(1)) {
- handleRoomLight();
- }
- PART_06_UPDATE_ROOM_BACKGROUND();
- if (compareGameTick(61) && _gameState.unkF && getRandomNumber(10) == 0) {
- PART_06_HELPER_8(getRandomNumber(4));
- }
- waitForTimer();
- }
- leavePartLoop();
-}
-
-} // namespace Igor