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-rw-r--r--engines/igor/parts/part_14.cpp615
1 files changed, 615 insertions, 0 deletions
diff --git a/engines/igor/parts/part_14.cpp b/engines/igor/parts/part_14.cpp
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index 0000000000..d202f4db6a
--- /dev/null
+++ b/engines/igor/parts/part_14.cpp
@@ -0,0 +1,615 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "igor/igor.h"
+
+namespace Igor {
+
+static const uint8 PART_14_ANIM_DATA_1[6] = { 0, 2, 5, 1, 8, 3 };
+
+static int VAR_NEW_CHURCH_MOSAIC_STONE;
+static int VAR_CURRENT_CHURCH_MOSAIC_STONE;
+
+void IgorEngine::PART_14_EXEC_ACTION(int action) {
+ switch (action) {
+ case 101:
+ PART_14_ACTION_101();
+ break;
+ case 102:
+ ADD_DIALOGUE_TEXT(201, 1);
+ SET_DIALOGUE_TEXT(1, 1);
+ startIgorDialogue();
+ break;
+ case 103:
+ PART_14_ACTION_103();
+ break;
+ case 104:
+ ADD_DIALOGUE_TEXT(202, 1);
+ SET_DIALOGUE_TEXT(1, 1);
+ startIgorDialogue();
+ break;
+ case 105:
+ PART_14_ACTION_105();
+ break;
+ case 106:
+ PART_14_ACTION_106();
+ break;
+ case 107:
+ ADD_DIALOGUE_TEXT(203, 1);
+ SET_DIALOGUE_TEXT(1, 1);
+ startIgorDialogue();
+ break;
+ case 108:
+ PART_14_ACTION_108();
+ break;
+ default:
+ error("PART_14_EXEC_ACTION unhandled action %d", action);
+ break;
+ }
+}
+
+void IgorEngine::PART_14_ACTION_101() {
+ _roomObjectAreasTable[_screenLayer2[22156]].area = 1;
+ _roomObjectAreasTable[_screenLayer2[27895]].area = 1;
+ --_walkDataLastIndex;
+ buildWalkPath(50, 103, 55, 87);
+ _walkDataCurrentIndex = 1;
+ _gameState.igorMoving = true;
+ waitForIgorMove();
+ for (int i = 192 * 3; i <= 207 * 3; ++i) {
+ if (_paletteBuffer[i] > 5) {
+ _currentPalette[i] -= 5;
+ } else {
+ _currentPalette[i] = 0;
+ }
+ }
+ setPaletteRange(192, 207);
+ --_walkDataLastIndex;
+ buildWalkPath(55, 87, 76, 69);
+ _walkDataCurrentIndex = 1;
+ _gameState.igorMoving = true;
+ waitForIgorMove();
+ _currentPart = 220;
+}
+
+void IgorEngine::PART_14_ACTION_103() {
+ fadeOutPalette(768);
+ PART_14_HELPER_9();
+ loadResourceData__ROOM_ChurchPuzzle();
+ memcpy(_screenVGA + 46080, 0, 17920);
+ drawVerbsPanel();
+ drawInventory(_inventoryInfo[72], 0);
+ fadeInPalette(768);
+ if (_currentPart == 145) {
+ for (int i = 1; i <= 10; ++i) {
+ const uint8 *src = _animFramesBuffer + 0x9486 + READ_LE_UINT16(_animFramesBuffer + 0xCCE4 + i * 2) - 1;
+ decodeAnimFrame(src, _screenVGA, true);
+ waitForTimer(60);
+ }
+ stopSound();
+ _objectsState[50] = 1;
+ }
+ PART_14_HELPER_1(255);
+ _currentPart = 140;
+}
+
+void IgorEngine::PART_14_ACTION_105() {
+ _walkDataCurrentIndex = 0;
+ for (int i = 9; i >= 0; --i) {
+ WalkData *wd = &_walkData[0];
+ if (i == 9) {
+ _walkCurrentFrame = 0;
+ }
+ wd->setPos(182, 143, 3, _walkCurrentFrame);
+ WalkData::setNextFrame(3, _walkCurrentFrame);
+ wd->clipSkipX = 1;
+ wd->clipWidth = 30;
+ wd->scaleWidth = 23 + i * 3;
+ wd->xPosChanged = 1;
+ wd->dxPos = 0;
+ wd->yPosChanged = 1;
+ wd->dyPos = 3;
+ wd->scaleHeight = 50;
+ moveIgor(wd->posNum, wd->frameNum);
+ waitForTimer(15);
+ }
+ _currentPart = 131;
+}
+
+void IgorEngine::PART_14_ACTION_106() {
+ --_walkDataLastIndex;
+ _roomObjectAreasTable[_screenLayer2[35684]].area = 2;
+ buildWalkPath(164, 126, 164, 111);
+ _walkDataCurrentIndex = 1;
+ _gameState.igorMoving = true;
+ waitForIgorMove();
+ for (int i = 192 * 3; i <= 207 * 3; ++i) {
+ if (_paletteBuffer[i] > 5) {
+ _currentPalette[i] -= 5;
+ } else {
+ _currentPalette[i] = 0;
+ }
+ }
+ setPaletteRange(192, 207);
+ _walkDataCurrentIndex = 0;
+ for (int i = 9; i >= 0; --i) {
+ WalkData *wd = &_walkData[0];
+ if (i == 9) {
+ _walkCurrentFrame = 0;
+ }
+ wd->setPos(164, 111, 1, _walkCurrentFrame);
+ WalkData::setNextFrame(1, _walkCurrentFrame);
+ wd->clipSkipX = 1;
+ wd->clipWidth = 30;
+ wd->scaleWidth = 23 + i * 3;
+ wd->xPosChanged = 1;
+ wd->dxPos = 0;
+ wd->yPosChanged = 1;
+ wd->dyPos = 3;
+ wd->scaleHeight = 50;
+ moveIgor(wd->posNum, wd->frameNum);
+ waitForTimer(15);
+ }
+ _objectsState[71] = 0;
+ _currentPart = 670;
+}
+
+void IgorEngine::PART_14_ACTION_108() {
+ _gameState.unkF = false;
+ _updateRoomBackground = &IgorEngine::PART_14_UPDATE_ROOM_BACKGROUND_ACTION_108;
+ ADD_DIALOGUE_TEXT(226, 1);
+ SET_DIALOGUE_TEXT(1, 1);
+ startIgorDialogue();
+ waitForEndOfIgorDialogue();
+ removeObjectFromInventory(43);
+ for (int i = 1; i <= 3; ++i) {
+ const uint8 *src = _animFramesBuffer + 0x2AAA + READ_LE_UINT16(_animFramesBuffer + 0x940C + i * 2) - 1;
+ decodeAnimFrame(src, _screenVGA, true);
+ waitForTimer(60);
+ }
+ _gameState.unkF = true;
+ playSound(33, 1);
+ PART_14_HELPER_8(4, 24);
+ stopSound();
+ ADD_DIALOGUE_TEXT(205, 1);
+ SET_DIALOGUE_TEXT(1, 1);
+ startCutsceneDialogue(221, 85, 12, 33, 63);
+ waitForEndOfCutsceneDialogue(221, 85, 12, 33, 63);
+ PART_14_HELPER_8(25, 26);
+ PART_14_HELPER_8(60, 60);
+ WalkData *wd = &_walkData[_walkDataLastIndex - 1];
+ wd->x = 250;
+ wd->y = 138;
+ wd->posNum = 4;
+ ADD_DIALOGUE_TEXT(206, 1);
+ ADD_DIALOGUE_TEXT(207, 1);
+ SET_DIALOGUE_TEXT(1, 2);
+ startIgorDialogue();
+ waitForEndOfIgorDialogue();
+ ADD_DIALOGUE_TEXT(208, 2);
+ SET_DIALOGUE_TEXT(1, 1);
+ startCutsceneDialogue(221, 85, 12, 33, 63);
+ waitForEndOfCutsceneDialogue(221, 85, 12, 33, 63);
+ ADD_DIALOGUE_TEXT(210, 1);
+ SET_DIALOGUE_TEXT(1, 1);
+ startIgorDialogue();
+ waitForEndOfIgorDialogue();
+ ADD_DIALOGUE_TEXT(211, 2);
+ ADD_DIALOGUE_TEXT(213, 3);
+ ADD_DIALOGUE_TEXT(216, 1);
+ SET_DIALOGUE_TEXT(1, 3);
+ startCutsceneDialogue(221, 85, 12, 33, 63);
+ waitForEndOfCutsceneDialogue(221, 85, 12, 33, 63);
+ for (int i = 33; i <= 35; ++i) {
+ const uint8 *src = _animFramesBuffer + 0x2AAA + READ_LE_UINT16(_animFramesBuffer + 0x940C + i * 2) - 1;
+ decodeAnimFrame(src, _screenVGA, true);
+ waitForTimer(60);
+ }
+ addObjectToInventory(28, 63);
+ ADD_DIALOGUE_TEXT(217, 1);
+ ADD_DIALOGUE_TEXT(218, 1);
+ ADD_DIALOGUE_TEXT(219, 1);
+ SET_DIALOGUE_TEXT(1, 3);
+ startIgorDialogue();
+ waitForEndOfIgorDialogue();
+ ADD_DIALOGUE_TEXT(220, 2);
+ SET_DIALOGUE_TEXT(1, 1);
+ startCutsceneDialogue(221, 85, 12, 33, 63);
+ waitForEndOfCutsceneDialogue(221, 85, 12, 33, 63);
+ PART_14_HELPER_7(0);
+ _gameState.unkF = false;
+ _screenVGA[32865] = _screenLayer1[32865];
+ playSound(33, 1);
+ PART_14_HELPER_8(36, 60);
+ stopSound();
+ ADD_DIALOGUE_TEXT(222, 1);
+ ADD_DIALOGUE_TEXT(223, 1);
+ ADD_DIALOGUE_TEXT(224, 1);
+ ADD_DIALOGUE_TEXT(225, 1);
+ SET_DIALOGUE_TEXT(1, 4);
+ startIgorDialogue();
+ waitForEndOfIgorDialogue();
+ PART_14_HELPER_1(255);
+ _updateRoomBackground = 0;
+}
+
+void IgorEngine::PART_14_UPDATE_ROOM_BACKGROUND_ACTION_108() {
+ if (compareGameTick(2, 16) && _gameState.unkF) {
+ PART_14_HELPER_7(getRandomNumber(2) + 1);
+ }
+}
+
+void IgorEngine::PART_14_HELPER_1(int num) {
+ if (num == 1 || num == 255) {
+ if (_objectsState[50] == 1) {
+ PART_14_HELPER_6();
+ _roomObjectAreasTable[3].object = 5;
+ _roomObjectAreasTable[4].object = 5;
+ _roomObjectAreasTable[7].object = 5;
+ _roomObjectAreasTable[8].object = 5;
+ } else {
+ _roomObjectAreasTable[3].object = 0;
+ _roomObjectAreasTable[4].object = 2;
+ _roomObjectAreasTable[7].object = 0;
+ _roomObjectAreasTable[8].object = 2;
+ }
+ }
+}
+
+void IgorEngine::PART_14_HELPER_2() {
+ _walkDataCurrentIndex = 0;
+ _walkCurrentFrame = 1;
+ for (int i = 0; i <= 9; ++i) {
+ WalkData *wd = &_walkData[0];
+ if (i == 9) {
+ _walkCurrentFrame = 0;
+ }
+ wd->setPos(182, 143, 1, _walkCurrentFrame);
+ WalkData::setNextFrame(1, _walkCurrentFrame);
+ wd->clipSkipX = 1;
+ wd->clipWidth = 30;
+ wd->scaleWidth = 23 + i * 3;
+ wd->xPosChanged = 1;
+ wd->dxPos = 0;
+ wd->yPosChanged = 1;
+ wd->dyPos = 3;
+ wd->scaleHeight = 32;
+ moveIgor(wd->posNum, wd->frameNum);
+ waitForTimer(15);
+ }
+ _walkDataLastIndex = 1;
+ _walkDataCurrentIndex = 1;
+ buildWalkPath(182, 143, 162, 138);
+ _walkData[_walkDataLastIndex].frameNum = 0;
+ _walkDataCurrentIndex = 1;
+ _gameState.igorMoving = true;
+ waitForIgorMove();
+}
+
+void IgorEngine::PART_14_HELPER_3() {
+ for (int i = 192 * 3; i <= 207 * 3; ++i) {
+ if (_paletteBuffer[i] > 5) {
+ _currentPalette[i] -= 5;
+ } else {
+ _currentPalette[i] = 0;
+ }
+ }
+ setPaletteRange(192, 207);
+ WalkData *wd = &_walkData[0];
+ wd->setPos(76, 69, 4, 0);
+ wd->clipSkipX = 1;
+ wd->clipWidth = 24;
+ wd->scaleWidth = 40;
+ wd->xPosChanged = 1;
+ wd->dxPos = 0;
+ wd->yPosChanged = 1;
+ wd->dyPos = 0;
+ wd->scaleHeight = 40;
+ _walkDataLastIndex = 0;
+ _roomObjectAreasTable[_screenLayer2[22156]].area = 1;
+ _roomObjectAreasTable[_screenLayer2[27895]].area = 1;
+ buildWalkPath(76, 69, 55, 87);
+ _walkDataCurrentIndex = 1;
+ _gameState.igorMoving = true;
+ waitForIgorMove();
+ for (int i = 192 * 3; i <= 207 * 3; ++i) {
+ _currentPalette[i] = _paletteBuffer[i];
+ }
+ setPaletteRange(192, 207);
+ --_walkDataLastIndex;
+ buildWalkPath(55, 87, 50, 103);
+ _walkData[_walkDataLastIndex].frameNum = 0;
+ _walkDataCurrentIndex = 1;
+ _gameState.igorMoving = true;
+ waitForIgorMove();
+ _roomObjectAreasTable[_screenLayer2[22156]].area = 0;
+ _roomObjectAreasTable[_screenLayer2[27895]].area = 0;
+}
+
+void IgorEngine::PART_14_HELPER_4() {
+ playMusic(4);
+ PART_14_HELPER_1(255);
+ for (int i = 192 * 3; i <= 207 * 3; ++i) {
+ if (_paletteBuffer[i] > 5) {
+ _currentPalette[i] -= 5;
+ } else {
+ _currentPalette[i] = 0;
+ }
+ }
+ setPaletteRange(192, 207);
+ _walkDataCurrentIndex = 0;
+ _walkCurrentFrame = 1;
+ _walkCurrentPos = 3;
+ for (int i = 0; i <= 9; ++i) {
+ WalkData *wd = &_walkData[0];
+ if (i == 9) {
+ _walkCurrentFrame = 0;
+ }
+ wd->setPos(164, 111, 3, _walkCurrentFrame);
+ WalkData::setNextFrame(3, _walkCurrentFrame);
+ wd->clipSkipX = 1;
+ wd->clipWidth = 30;
+ wd->scaleWidth = 23 + i * 3;
+ wd->xPosChanged = 1;
+ wd->dxPos = 0;
+ wd->yPosChanged = 1;
+ wd->dyPos = 3;
+ wd->scaleHeight = 50;
+ moveIgor(3, wd->frameNum);
+ waitForTimer(15);
+ }
+ for (int i = 192 * 3; i <= 207 * 3; ++i) {
+ _currentPalette[i] = _paletteBuffer[i];
+ }
+ setPaletteRange(192, 207);
+ _walkDataLastIndex = 0;
+ _roomObjectAreasTable[_screenLayer2[35684]].area = 2;
+ buildWalkPath(164, 111, 164, 126);
+ _roomObjectAreasTable[_screenLayer2[35684]].area = 0;
+ _walkData[_walkDataLastIndex].frameNum = 0;
+ _walkDataCurrentIndex = 1;
+ _gameState.igorMoving = true;
+ waitForIgorMove();
+}
+
+void IgorEngine::PART_14_HELPER_6() {
+ const int offset = 18382;
+ for (int i = 0; i <= 65; ++i) {
+ memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + 0xD5BA + i * 44, 44);
+ }
+}
+
+void IgorEngine::PART_14_HELPER_7(int frame) {
+ const int offset = 38038;
+ for (int i = 0; i <= 1; ++i) {
+ memcpy(_screenVGA + i * 320 + offset, _animFramesBuffer + 0x2AA4 + frame * 2 + i, 1);
+ }
+}
+
+void IgorEngine::PART_14_HELPER_8(int start, int end) {
+ _gameState.counter[0] = start - 1;
+ do {
+ if (compareGameTick(1, 16)) {
+ ++_gameState.counter[0];
+ const uint8 *src = _animFramesBuffer + 0x2AAA + READ_LE_UINT16(_animFramesBuffer + 0x940C + _gameState.counter[0] * 2) - 1;
+ decodeAnimFrame(src, _screenVGA, true);
+ }
+ if (compareGameTick(2, 16) && _gameState.unkF) {
+ PART_14_HELPER_7(getRandomNumber(2) + 1);
+ }
+ waitForTimer();
+ } while (_gameState.counter[0] != end);
+}
+
+void IgorEngine::PART_14_HELPER_9() {
+ PART_14_HELPER_10();
+ memcpy(_screenTextLayer, _screenVGA, 46080);
+ memcpy(_screenVGA, _screenLayer1, 46080);
+ memcpy(_screenLayer1, _screenTextLayer, 46080);
+ memset(_screenVGA + 46080, 0, 17920);
+ fadeInPalette(768);
+ _inputVars[kInputCursorXPos] = 160;
+ _inputVars[kInputCursorYPos] = 72;
+ showCursor();
+ _gameState.counter[4] = 0;
+ _currentPart = 145;
+ _dialogueEnded = false;
+ VAR_CURRENT_CHURCH_MOSAIC_STONE = 255;
+ do {
+ int area = _screenLayer2[_inputVars[kInputCursorYPos] * 320 + _inputVars[kInputCursorXPos]];
+ if (area == 0) {
+ VAR_NEW_CHURCH_MOSAIC_STONE = 1;
+ } else if (area >= 1 && area <= 8) {
+ VAR_NEW_CHURCH_MOSAIC_STONE = 2;
+ } else if (area == 9) {
+ VAR_NEW_CHURCH_MOSAIC_STONE = 3;
+ }
+ if (VAR_NEW_CHURCH_MOSAIC_STONE != VAR_CURRENT_CHURCH_MOSAIC_STONE) {
+ switch (VAR_NEW_CHURCH_MOSAIC_STONE) {
+ case 1:
+ drawActionSentence("", 253);
+ break;
+ case 2:
+ drawActionSentence("Push stone", 253);
+ break;
+ case 3:
+ drawActionSentence("Exit", 253);
+ break;
+ }
+ VAR_CURRENT_CHURCH_MOSAIC_STONE = VAR_NEW_CHURCH_MOSAIC_STONE;
+ }
+ if (_inputVars[kInputClick]) {
+ _inputVars[kInputClick] = 0;
+ _dialogueEnded = area == 0;
+ if (area == 9) {
+ _currentPart = 146;
+ }
+ if (area >= 1 && area <= 8) {
+ drawActionSentence("Push stone", 251);
+ hideCursor();
+ playSound(34, 1);
+ switch (area) {
+ case 1:
+ PART_14_PUSH_STONE(33359, 28, 34, 0);
+ break;
+ case 2:
+ PART_14_PUSH_STONE(22800, 27, 34, 0x3D4);
+ break;
+ case 3:
+ PART_14_PUSH_STONE(10642, 39, 45, 0x785);
+ break;
+ case 4:
+ PART_14_PUSH_STONE(3624, 56, 39, 0xCCFA);
+ break;
+ case 5:
+ PART_14_PUSH_STONE(3679, 54, 38, 0xE87);
+ break;
+ case 6:
+ PART_14_PUSH_STONE(11077, 35, 35, 0x1D8F);
+ break;
+ case 7:
+ PART_14_PUSH_STONE(20688, 28, 36, 0x227B);
+ break;
+ case 8:
+ PART_14_PUSH_STONE(31889, 27, 38, 0x2687);
+ break;
+ }
+ }
+ stopSound();
+ drawActionSentence("Push stone", 253);
+ showCursor();
+ _dialogueEnded = false;
+ ++_gameState.counter[4];
+ if (_objectsState[2] == 0 || PART_14_ANIM_DATA_1[_gameState.counter[4]] != area) {
+ _currentPart = 0;
+ }
+ if (_gameState.counter[4] == 5) {
+ if (_currentPart == 145) {
+ _dialogueEnded = true;
+ } else {
+ _currentPart = 145;
+ _gameState.counter[4] = 0;
+ ADD_DIALOGUE_TEXT(204, 1);
+ SET_DIALOGUE_TEXT(1, 1);
+ playSound(35, 1);
+ waitForTimer(255);
+ stopSound();
+ startIgorDialogue();
+ waitForEndOfIgorDialogue();
+ }
+ }
+ }
+ if (_inputVars[kInputEscape]) {
+ _inputVars[kInputEscape] = 0;
+ _currentPart = 146;
+ _dialogueEnded = true;
+ }
+ } while (_currentPart >= 145 && _currentPart <= 146 && !_dialogueEnded);
+ drawActionSentence("", 253);
+ hideCursor();
+ if (_currentPart == 145) {
+ playSound(35, 1);
+ }
+ fadeOutPalette(768);
+ memcpy(_screenVGA, _screenLayer1, 46080);
+ SET_PAL_208_96_1();
+}
+
+void IgorEngine::PART_14_HELPER_10() {
+ loadData(PAL_ChurchMosaic, _paletteBuffer);
+ loadData(IMG_ChurchMosaic, _screenLayer1);
+ uint8 *p = loadData(MSK_ChurchMosaic);
+ decodeRoomMask(p);
+ free(p);
+}
+
+void IgorEngine::PART_14_PUSH_STONE(int screenOffset, int w, int h, int animOffset) {
+ for (int i = 0; i <= h; ++i) {
+ memcpy(_screenTempLayer + i * 100, _screenVGA + i * 320 + animOffset, w);
+ memcpy(_screenVGA + i * 320 + screenOffset, _animFramesBuffer + i * w, w);
+ }
+ waitForTimer(127);
+ for (int i = 0; i <= h; ++i) {
+ memcpy(_screenVGA + i * 320 + screenOffset, _screenTempLayer + i * 100, 28);
+ }
+}
+
+void IgorEngine::PART_14() {
+ _gameState.enableLight = 1;
+ loadResourceData__ROOM_ChurchPuzzle();
+ loadResourceData__ANIM_ChurchPuzzle();
+ loadActionData(DAT_ChurchPuzzle);
+ _roomDataOffsets = PART_14_ROOM_DATA_OFFSETS;
+ setRoomWalkBounds(0, 0, 256, 143);
+ SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_14_EXEC_ACTION);
+ PART_14_HELPER_1(255);
+ memcpy(_screenVGA, _screenLayer1, 46080);
+ _currentAction.verb = kVerbWalk;
+ fadeInPalette(768);
+ if (_currentPart == 140) {
+ PART_14_HELPER_2();
+ }
+ if (_currentPart == 141) {
+ PART_14_HELPER_3();
+ }
+ if (_currentPart == 142) {
+ PART_14_HELPER_4();
+ }
+ showCursor();
+ _gameState.igorMoving = false;
+ while (_currentPart >= 140 && _currentPart <= 142) {
+ handleRoomInput();
+ if (compareGameTick(1, 16)) {
+ handleRoomIgorWalk();
+ }
+ if (compareGameTick(19, 32)) {
+ handleRoomDialogue();
+ }
+ if (compareGameTick(4, 8)) {
+ handleRoomInventoryScroll();
+ }
+ if (compareGameTick(1)) {
+ handleRoomLight();
+ }
+ waitForTimer();
+ }
+ hideCursor();
+ fadeOutPalette(624);
+}
+
+void IgorEngine::loadResourceData__ROOM_ChurchPuzzle() {
+ loadRoomData(PAL_ChurchPuzzle, IMG_ChurchPuzzle, BOX_ChurchPuzzle, MSK_ChurchPuzzle, TXT_ChurchPuzzle);
+}
+
+void IgorEngine::loadResourceData__ANIM_ChurchPuzzle() {
+ static const int anm1[] = { FRM_ChurchPuzzle1, FRM_ChurchPuzzle2, FRM_ChurchPuzzle3, FRM_ChurchPuzzle4, 0 };
+ loadAnimData(anm1, 0);
+ static const int anm2[] = { FRM_ChurchPuzzle5, FRM_ChurchPuzzle6, FRM_ChurchPuzzle7, FRM_ChurchPuzzle8, FRM_ChurchPuzzle9, FRM_ChurchPuzzle10, FRM_ChurchPuzzle11, FRM_ChurchPuzzle12, 0 };
+ loadAnimData(anm2, 0x1D8F);
+ static const int anm3[] = { FRM_ChurchPuzzle13, FRM_ChurchPuzzle14, 0 };
+ loadAnimData(anm3, 0xCCE6);
+}
+
+} // namespace Igor