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-rw-r--r--engines/igor/parts/part_23.cpp304
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diff --git a/engines/igor/parts/part_23.cpp b/engines/igor/parts/part_23.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "igor/igor.h"
+
+namespace Igor {
+
+static const uint8 PART_23_ANIM_DATA_1[4] = { 0, 4, 1, 11 };
+
+void IgorEngine::PART_23_EXEC_ACTION(int action) {
+ switch (action) {
+ case 101:
+ _currentPart = 280;
+ break;
+ case 102:
+ ADD_DIALOGUE_TEXT(201, 2);
+ SET_DIALOGUE_TEXT(1, 1);
+ startIgorDialogue();
+ break;
+ case 105:
+ PART_23_ACTION_105();
+ break;
+ case 106:
+ ADD_DIALOGUE_TEXT(205, 1);
+ SET_DIALOGUE_TEXT(1, 1);
+ startIgorDialogue();
+ break;
+ case 107:
+ PART_23_ACTION_107();
+ break;
+ case 108:
+ PART_23_ACTION_108();
+ break;
+ case 109:
+ _currentPart = 300;
+ break;
+ case 110:
+ ADD_DIALOGUE_TEXT(203, 1);
+ ADD_DIALOGUE_TEXT(204, 1);
+ SET_DIALOGUE_TEXT(1, 2);
+ startIgorDialogue();
+ break;
+ case 111:
+ ADD_DIALOGUE_TEXT(208, 2);
+ SET_DIALOGUE_TEXT(1, 1);
+ startIgorDialogue();
+ break;
+ case 112:
+ ADD_DIALOGUE_TEXT(210, 1);
+ ADD_DIALOGUE_TEXT(211, 1);
+ SET_DIALOGUE_TEXT(1, 2);
+ startIgorDialogue();
+ break;
+ case 113:
+ ADD_DIALOGUE_TEXT(212, 1);
+ SET_DIALOGUE_TEXT(1, 1);
+ startIgorDialogue();
+ break;
+ default:
+ error("PART_23_EXEC_ACTION unhandled action %d", action);
+ break;
+ }
+}
+
+void IgorEngine::PART_23_ACTION_105() {
+ if (_objectsState[66] != 0) {
+ _roomObjectAreasTable[_screenLayer2[38633]].area = 1;
+ --_walkDataLastIndex;
+ buildWalkPathSimple(233, 132, 233, 120);
+ _walkDataCurrentIndex = 1;
+ _gameState.igorMoving = true;
+ waitForIgorMove();
+ _currentPart = 190;
+ }
+}
+
+void IgorEngine::PART_23_ACTION_107() {
+ if (_objectsState[66] == 1) {
+ EXEC_MAIN_ACTION(11);
+ } else {
+ const int offset = 23901;
+ for (int i = 2; i <= 3; ++i) {
+ for (int j = 0; j <= 53; ++j) {
+ memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + i * 1620 + j * 30 + 0x895, 30);
+ }
+ }
+ playSound(13, 1);
+ waitForTimer(100);
+ _objectsState[66] = 1;
+ PART_23_HELPER_1(1);
+ }
+}
+
+void IgorEngine::PART_23_ACTION_108() {
+ if (_objectsState[66] == 0) {
+ EXEC_MAIN_ACTION(14);
+ } else {
+ const int offset = 23901;
+ for (int i = 2; i <= 3; ++i) {
+ for (int j = 0; j <= 53; ++j) {
+ memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + PART_23_ANIM_DATA_1[i] * 1620 + j * 30 + 0x895, 30);
+ }
+ }
+ playSound(14, 1);
+ waitForTimer(100);
+ _objectsState[66] = 0;
+ PART_23_HELPER_1(1);
+ }
+}
+
+void IgorEngine::PART_23_UPDATE_ROOM_BACKGROUND() {
+ if (compareGameTick(29) || compareGameTick(61)) {
+ int rnd = getRandomNumber(11);
+ if (rnd <= 4) {
+ _gameState.unk10 = 1;
+ } else if (rnd <= 9) {
+ _gameState.unk10 = 2;
+ } else if (rnd == 10) {
+ if (_gameState.unk10 < 3) {
+ _gameState.unk10 = getRandomNumber(2) + 3;
+ } else {
+ _gameState.unk10 = getRandomNumber(2) + 1;
+ }
+ }
+ PART_23_HELPER_7(_gameState.unk10);
+ }
+}
+
+void IgorEngine::PART_23_HELPER_1(int num) {
+ if (num == 1 || num == 255) {
+ if (_objectsState[66] == 0) {
+ PART_23_HELPER_2(1);
+ _roomActionsTable[4] = 6;
+ } else {
+ PART_23_HELPER_2(2);
+ _roomActionsTable[4] = 7;
+ }
+ }
+ PART_23_HELPER_3();
+}
+
+void IgorEngine::PART_23_HELPER_2(int frame) {
+ const int offset = 23907;
+ for (int i = 0; i <= 53; ++i) {
+ memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + (frame - 1) * 1296 + i * 24, 24);
+ }
+}
+
+void IgorEngine::PART_23_HELPER_3() {
+ const int offset = 25763;
+ for (int i = 0; i <= 48; ++i) {
+ memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + i * 25 + 0xA20, 25);
+ }
+}
+
+void IgorEngine::PART_23_HELPER_4() {
+ _walkData[0].setPos(233, 120, 3, 0);
+ _walkData[0].setDefaultScale();
+ _walkDataLastIndex = 0;
+ _roomObjectAreasTable[_screenLayer2[38633]].area = 1;
+ buildWalkPathSimple(233, 120, 233, 137);
+ _roomObjectAreasTable[_screenLayer2[38633]].area = 0;
+ _walkData[_walkDataLastIndex].frameNum = 0;
+ _walkDataCurrentIndex = 1;
+ _gameState.igorMoving = true;
+ waitForIgorMove();
+ if (_objectsState[59] == 0) {
+ for (int i = 0; i <= 53; ++i) {
+ for (int j = 0; j <= 23; ++j) {
+ uint8 color = _screenVGA[(i + 74) * 320 + j + 227];
+ if (color >= 0xC0 && color <= 0xCF) {
+ _screenTempLayer[i * 100 + j] = color;
+ } else {
+ _screenTempLayer[i * 100 + j] = _animFramesBuffer[i * 24 + j];
+ }
+ }
+ }
+ for (int i = 0; i <= 53; ++i) {
+ memcpy(_screenVGA + i * 320 + 23907, _screenTempLayer + i * 100, 24);
+ }
+ playSound(14, 1);
+ _objectsState[66] = 0;
+ PART_23_HELPER_1(1);
+ ADD_DIALOGUE_TEXT(206, 2);
+ SET_DIALOGUE_TEXT(1, 1);
+ startIgorDialogue();
+ }
+}
+
+void IgorEngine::PART_23_HELPER_5() {
+ _walkData[0].setPos(0, 134, 2, 0);
+ _walkData[0].setDefaultScale();
+ _walkData[0].clipSkipX = 15;
+ _walkData[0].clipWidth = 15;
+ _walkDataLastIndex = 0;
+ _walkDataCurrentIndex = 1;
+ buildWalkPathSimple(0, 134, 100, 140);
+ _walkData[_walkDataLastIndex].frameNum = 0;
+ _gameState.igorMoving = true;
+ waitForIgorMove();
+}
+
+void IgorEngine::PART_23_HELPER_6() {
+ _walkData[0].setPos(319, 134, 4, 0);
+ _walkData[0].setDefaultScale();
+ _walkData[0].clipWidth = 15;
+ _walkDataLastIndex = 0;
+ _walkDataCurrentIndex = 1;
+ buildWalkPathSimple(319, 134, 289, 134);
+ _walkData[_walkDataLastIndex].frameNum = 0;
+ _gameState.igorMoving = true;
+ waitForIgorMove();
+}
+
+void IgorEngine::PART_23_HELPER_7(int frame) {
+ _roomCursorOn = false;
+ for (int i = 0; i <= 18; ++i) {
+ for (int j = 0; j <= 14; ++j) {
+ int offset = (i + 80) * 320 + j + 162;
+ uint8 color = _screenVGA[offset];
+ if ((color >= 192 && color <= 207) || color == 240 || color == 241) {
+ _screenTempLayer[i * 100 + j] = color;
+ } else {
+ _screenTempLayer[i * 100 + j] = _animFramesBuffer[frame * 285 + i * 15 + j + 0x271C];
+ }
+ }
+ }
+ int offset = 25762;
+ for (int i = 0; i <= 18; ++i) {
+ memcpy(_screenVGA + i * 320 + offset, _screenTempLayer + i * 100, 15);
+ memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + frame * 285 + i * 15 + 0x271C, 15);
+ }
+ if (_dialogueCursorOn) {
+ _roomCursorOn = true;
+ }
+}
+
+void IgorEngine::PART_23() {
+ _gameState.enableLight = 2;
+ loadRoomData(PAL_CollegeCorridorLucas, IMG_CollegeCorridorLucas, BOX_CollegeCorridorLucas, MSK_CollegeCorridorLucas, TXT_CollegeCorridorLucas);
+ static const int anm[] = { FRM_CollegeCorridorLucas1, FRM_CollegeCorridorLucas2, FRM_CollegeCorridorLucas3, FRM_CollegeCorridorLucas4, 0 };
+ loadAnimData(anm);
+ loadActionData(DAT_CollegeCorridorLucas);
+ _roomDataOffsets = PART_23_ROOM_DATA_OFFSETS;
+ setRoomWalkBounds(15, 0, 319, 143);
+ SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_23_EXEC_ACTION);
+ _updateRoomBackground = &IgorEngine::PART_23_UPDATE_ROOM_BACKGROUND;
+ PART_23_HELPER_1(255);
+ memcpy(_screenVGA, _screenLayer1, 46080);
+ _currentAction.verb = kVerbWalk;
+ fadeInPalette(768);
+ if (_currentPart == 230) {
+ PART_23_HELPER_5();
+ } else if (_currentPart == 231) {
+ PART_23_HELPER_6();
+ } else if (_currentPart == 232) {
+ PART_23_HELPER_4();
+ }
+ showCursor();
+ _gameState.igorMoving = false;
+ while (_currentPart >= 230 && _currentPart <= 232) {
+ handleRoomInput();
+ if (compareGameTick(1, 16)) {
+ handleRoomIgorWalk();
+ }
+ if (compareGameTick(19, 32)) {
+ handleRoomDialogue();
+ }
+ if (compareGameTick(4, 8)) {
+ handleRoomInventoryScroll();
+ }
+ if (compareGameTick(1)) {
+ handleRoomLight();
+ }
+ PART_23_UPDATE_ROOM_BACKGROUND();
+ waitForTimer();
+ }
+ fadeOutPalette(624);
+ _updateRoomBackground = 0;
+}
+
+} // namespace Igor