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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ILLUSIONS_ACTORRESOURCE_H
+#define ILLUSIONS_ACTORRESOURCE_H
+
+#include "illusions/graphics.h"
+#include "illusions/resourcesystem.h"
+#include "graphics/surface.h"
+
+namespace Illusions {
+
+class IllusionsEngine;
+
+class ActorResourceLoader : public BaseResourceLoader {
+public:
+ ActorResourceLoader(IllusionsEngine *vm) : _vm(vm) {}
+ virtual ~ActorResourceLoader() {}
+ virtual void load(Resource *resource);
+ virtual void unload(Resource *resource);
+ virtual void buildFilename(Resource *resource);
+ virtual bool isFlag(int flag);
+protected:
+ IllusionsEngine *_vm;
+};
+
+struct Frame {
+ //field_0 dd
+ // TODO config dd
+ uint32 _pixelSize;
+ WidthHeight _dimensions;
+ byte *_compressedPixels;
+ void load(byte *dataStart, Common::SeekableReadStream &stream);
+};
+
+struct Sequence {
+ uint32 _sequenceId;
+ uint32 _unk4;
+ byte *_sequenceCode;
+ void load(byte *dataStart, Common::SeekableReadStream &stream);
+};
+
+struct ActorType {
+ uint32 _actorTypeId;
+ SurfInfo _surfInfo;
+ // TODO config dd
+ // TODO namedPointsCount dw
+ // TODO namedPoints dd
+ RGB _color;
+ byte _scale;
+ byte _priority;
+ int16 _value1E;
+ uint16 _bgItem28sIndex;
+ uint16 _bgItem22sIndex;
+ uint16 _bgItem30sIndex;
+ uint16 _bgItem26sIndex;
+ uint16 _bgItem38sIndex;
+ uint16 _flags;
+ void load(byte *dataStart, Common::SeekableReadStream &stream);
+};
+
+class ActorResource {
+public:
+ ActorResource();
+ ~ActorResource();
+ void load(byte *data, uint32 dataSize);
+public:
+ uint32 _totalSize;
+ Common::Array<ActorType> _actorTypes;
+ Common::Array<Sequence> _sequences;
+ Common::Array<Frame> _frames;
+};
+
+class ActorItem {
+public:
+ ActorItem();
+ ~ActorItem();
+ void pause();
+ void unpause();
+public:
+ uint32 _tag;
+ int _pauseCtr;
+ ActorResource *_actRes;
+};
+
+class ActorItems {
+public:
+ ActorItems(IllusionsEngine *vm);
+ ~ActorItems();
+ ActorItem *allocActorItem();
+ void pauseByTag(uint32 tag);
+ void unpauseByTag(uint32 tag);
+protected:
+ typedef Common::List<ActorItem*> Items;
+ typedef Items::iterator ItemsIterator;
+ IllusionsEngine *_vm;
+ Items _items;
+};
+
+} // End of namespace Illusions
+
+#endif // ILLUSIONS_ACTORRESOURCE_H