aboutsummaryrefslogtreecommitdiff
path: root/engines/illusions/cursor_duckman.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/illusions/cursor_duckman.cpp')
-rw-r--r--engines/illusions/cursor_duckman.cpp82
1 files changed, 0 insertions, 82 deletions
diff --git a/engines/illusions/cursor_duckman.cpp b/engines/illusions/cursor_duckman.cpp
deleted file mode 100644
index d23c9ee02c..0000000000
--- a/engines/illusions/cursor_duckman.cpp
+++ /dev/null
@@ -1,82 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "illusions/illusions_duckman.h"
-#include "illusions/actor.h"
-#include "illusions/cursor_duckman.h"
-#include "illusions/input.h"
-
-namespace Illusions {
-
-Cursor_Duckman::Cursor_Duckman(IllusionsEngine_Duckman *vm)
- : _vm(vm) {
- _status = 1;
- _control = 0;
- _x = 320;
- _y = 240;
- _cursorNum = 1;
- _field_10 = 0;
- _sequenceId = 0;
-}
-
-void Cursor_Duckman::place(Control *control, uint32 sequenceId) {
- _status = 2;
- _control = control;
- _cursorNum = 1;
- _field_10 = 0;
- _sequenceId = sequenceId;
- _visibleCtr = 0;
- _control->_flags |= 8;
- setActorIndex(_cursorNum, 1, 0);
- _vm->_input->setCursorPosition(_control->_actor->_position);
-}
-
-void Cursor_Duckman::setActorIndex(int a2, int a3, int a4) {
- _control->_actor->_actorIndex = 1;// TODO?!? *((_BYTE *)&stru_42C040[30].y + 2 * ((always0 != 0) + 2 * a2) + a3 + 1);
-}
-
-void Cursor_Duckman::setControl(Control *control) {
- _control = control;
-}
-
-void Cursor_Duckman::show() {
- ++_visibleCtr;
- if (_visibleCtr > 0) {
- _control->_flags |= 1;
- _control->_actor->_flags |= 1;
- if (_control->_actor->_frameIndex) {
- _control->_actor->_flags |= 0x2000;
- _control->_actor->_flags |= 0x4000;
- }
- _vm->_input->discardButtons(0xFFFF);
- }
-}
-
-void Cursor_Duckman::hide() {
- --_visibleCtr;
- if (_visibleCtr <= 0) {
- _control->_flags &= ~1;
- _control->_actor->_flags &= ~1;
- }
-}
-
-} // End of namespace Illusions