diff options
Diffstat (limited to 'engines/illusions/duckman/gamestate_duckman.cpp')
-rw-r--r-- | engines/illusions/duckman/gamestate_duckman.cpp | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/engines/illusions/duckman/gamestate_duckman.cpp b/engines/illusions/duckman/gamestate_duckman.cpp new file mode 100644 index 0000000000..8f4939f9dc --- /dev/null +++ b/engines/illusions/duckman/gamestate_duckman.cpp @@ -0,0 +1,50 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "illusions/duckman/gamestate_duckman.h" +#include "illusions/duckman/illusions_duckman.h" +#include "illusions/resources/scriptresource.h" + +namespace Illusions { + +Duckman_GameState::Duckman_GameState(IllusionsEngine_Duckman *vm) + : _vm(vm) { +} + +uint32 Duckman_GameState::calcWriteBufferSizeInternal() { + return + _vm->_scriptResource->_properties.getSize() + + _vm->_scriptResource->_blockCounters.getSize(); +} + +bool Duckman_GameState::readStateInternal(Common::ReadStream *in) { + return + _vm->_scriptResource->_properties.readFromStream(in) && + _vm->_scriptResource->_blockCounters.readFromStream(in); +} + +void Duckman_GameState::writeStateInternal(Common::WriteStream *out) { + _vm->_scriptResource->_properties.writeToStream(out); + _vm->_scriptResource->_blockCounters.writeToStream(out); +} + +} // End of namespace Illusions |