aboutsummaryrefslogtreecommitdiff
path: root/engines/illusions/duckman/gamestate_duckman.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/illusions/duckman/gamestate_duckman.cpp')
-rw-r--r--engines/illusions/duckman/gamestate_duckman.cpp50
1 files changed, 50 insertions, 0 deletions
diff --git a/engines/illusions/duckman/gamestate_duckman.cpp b/engines/illusions/duckman/gamestate_duckman.cpp
new file mode 100644
index 0000000000..8f4939f9dc
--- /dev/null
+++ b/engines/illusions/duckman/gamestate_duckman.cpp
@@ -0,0 +1,50 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "illusions/duckman/gamestate_duckman.h"
+#include "illusions/duckman/illusions_duckman.h"
+#include "illusions/resources/scriptresource.h"
+
+namespace Illusions {
+
+Duckman_GameState::Duckman_GameState(IllusionsEngine_Duckman *vm)
+ : _vm(vm) {
+}
+
+uint32 Duckman_GameState::calcWriteBufferSizeInternal() {
+ return
+ _vm->_scriptResource->_properties.getSize() +
+ _vm->_scriptResource->_blockCounters.getSize();
+}
+
+bool Duckman_GameState::readStateInternal(Common::ReadStream *in) {
+ return
+ _vm->_scriptResource->_properties.readFromStream(in) &&
+ _vm->_scriptResource->_blockCounters.readFromStream(in);
+}
+
+void Duckman_GameState::writeStateInternal(Common::WriteStream *out) {
+ _vm->_scriptResource->_properties.writeToStream(out);
+ _vm->_scriptResource->_blockCounters.writeToStream(out);
+}
+
+} // End of namespace Illusions