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Diffstat (limited to 'engines/illusions/duckman/scriptopcodes_duckman.cpp')
-rw-r--r--engines/illusions/duckman/scriptopcodes_duckman.cpp959
1 files changed, 959 insertions, 0 deletions
diff --git a/engines/illusions/duckman/scriptopcodes_duckman.cpp b/engines/illusions/duckman/scriptopcodes_duckman.cpp
new file mode 100644
index 0000000000..0e79774fd2
--- /dev/null
+++ b/engines/illusions/duckman/scriptopcodes_duckman.cpp
@@ -0,0 +1,959 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "illusions/duckman/illusions_duckman.h"
+#include "illusions/duckman/scriptopcodes_duckman.h"
+#include "illusions/duckman/duckman_dialog.h"
+#include "illusions/actor.h"
+#include "illusions/camera.h"
+#include "illusions/dictionary.h"
+#include "illusions/input.h"
+#include "illusions/resources/scriptresource.h"
+#include "illusions/resources/talkresource.h"
+#include "illusions/screen.h"
+#include "illusions/scriptstack.h"
+#include "illusions/sound.h"
+#include "illusions/specialcode.h"
+#include "illusions/threads/scriptthread.h"
+
+namespace Illusions {
+
+// ScriptOpcodes_Duckman
+
+ScriptOpcodes_Duckman::ScriptOpcodes_Duckman(IllusionsEngine_Duckman *vm)
+ : ScriptOpcodes(vm), _vm(vm) {
+ initOpcodes();
+}
+
+ScriptOpcodes_Duckman::~ScriptOpcodes_Duckman() {
+ freeOpcodes();
+}
+
+typedef Common::Functor2Mem<ScriptThread*, OpCall&, void, ScriptOpcodes_Duckman> ScriptOpcodeI;
+#define OPCODE(op, func) \
+ _opcodes[op] = new ScriptOpcodeI(this, &ScriptOpcodes_Duckman::func); \
+ _opcodeNames[op] = #func;
+
+void ScriptOpcodes_Duckman::initOpcodes() {
+ // First clear everything
+ for (uint i = 0; i < 256; ++i)
+ _opcodes[i] = 0;
+ OPCODE(1, opNop);
+ OPCODE(2, opSuspend);
+ OPCODE(3, opYield);
+ OPCODE(4, opTerminate);
+ OPCODE(5, opJump);
+ OPCODE(6, opStartScriptThread);
+ OPCODE(7, opStartTimerThread);
+ OPCODE(9, opNotifyThread);
+ OPCODE(10, opSuspendThread);
+ OPCODE(16, opLoadResource);
+ OPCODE(17, opUnloadResource);
+ OPCODE(18, opEnterScene18);
+ OPCODE(20, opChangeScene);
+ OPCODE(22, opStartModalScene);
+ OPCODE(23, opExitModalScene);
+ OPCODE(24, opEnterScene24);
+ OPCODE(25, opLeaveScene24);
+ OPCODE(32, opPanCenterObject);
+ OPCODE(33, opPanTrackObject);
+ OPCODE(34, opPanToObject);
+ OPCODE(35, opPanToNamedPoint);
+ OPCODE(36, opPanToPoint);
+ OPCODE(37, opPanStop);
+ OPCODE(38, opStartFade);
+ OPCODE(39, opSetDisplay);
+ OPCODE(40, opSetCameraBounds);
+ OPCODE(48, opSetProperty);
+ OPCODE(49, opPlaceActor);
+ OPCODE(50, opFaceActor);
+ OPCODE(51, opFaceActorToObject);
+ OPCODE(52, opStartSequenceActor);
+ OPCODE(53, opStartSequenceActorAtPosition);
+ OPCODE(54, opStartMoveActor);
+ OPCODE(55, opStartMoveActorToObject);
+ OPCODE(56, opStartTalkThread);
+ OPCODE(57, opAppearActor);
+ OPCODE(58, opDisappearActor);
+ OPCODE(59, opActivateObject);
+ OPCODE(60, opDeactivateObject);
+ OPCODE(61, opSetDefaultSequence);
+ OPCODE(64, opStopCursorHoldingObject);
+ OPCODE(65, opStartCursorHoldingObject);
+ OPCODE(66, opPlayVideo);
+ OPCODE(69, opRunSpecialCode);
+ OPCODE(72, opStartSound);
+ OPCODE(75, opStopSound);
+ OPCODE(76, opStartMidiMusic);
+ OPCODE(77, opStopMidiMusic);
+ OPCODE(78, opFadeMidiMusic);
+ OPCODE(80, opAddMenuChoice);
+ OPCODE(81, opDisplayMenu);
+ OPCODE(82, opSwitchMenuChoice);
+ OPCODE(84, opResetGame);
+ OPCODE(87, opDeactivateButton);
+ OPCODE(88, opActivateButton);
+ OPCODE(96, opIncBlockCounter);
+ OPCODE(97, opClearBlockCounter);
+ OPCODE(104, opJumpIf);
+ OPCODE(105, opIsPrevSceneId);
+ OPCODE(106, opNot);
+ OPCODE(107, opAnd);
+ OPCODE(108, opOr);
+ OPCODE(109, opGetProperty);
+ OPCODE(110, opCompareBlockCounter);
+ OPCODE(112, opAddDialogItem);
+ OPCODE(113, opStartDialog);
+ OPCODE(114, opJumpToDialogChoice);
+ OPCODE(115, opSetBlockCounter115);
+ OPCODE(116, opSetBlockCounter116);
+ OPCODE(117, opSetBlockCounter117);
+ OPCODE(118, opSetBlockCounter118);
+ OPCODE(126, opDebug126);
+ OPCODE(127, opDebug127);
+#if 0
+ // Register opcodes
+ OPCODE(8, opStartTempScriptThread);
+ OPCODE(14, opSetThreadSceneId);
+ OPCODE(15, opEndTalkThreads);
+ OPCODE(20, opEnterScene);
+ OPCODE(30, opEnterCloseUpScene);
+ OPCODE(31, opExitCloseUpScene);
+ OPCODE(53, opSetActorToNamedPoint);
+ OPCODE(63, opSetSelectSfx);
+ OPCODE(64, opSetMoveSfx);
+ OPCODE(65, opSetDenySfx);
+ OPCODE(66, opSetAdjustUpSfx);
+ OPCODE(67, opSetAdjustDnSfx);
+ OPCODE(78, opStackPushRandom);
+ OPCODE(79, opIfLte);
+ OPCODE(105, opIsCurrentSceneId);
+ OPCODE(106, opIsActiveSceneId);
+ OPCODE(146, opStackPop);
+ OPCODE(147, opStackDup);
+ OPCODE(148, opLoadSpecialCodeModule);
+ OPCODE(160, opStopActor);
+ OPCODE(161, opSetActorUsePan);
+ OPCODE(168, opStartAbortableThread);
+ OPCODE(169, opKillThread);
+ OPCODE(175, opSetSceneIdThreadId);
+ OPCODE(176, opStackPush0);
+ OPCODE(177, opSetFontId);
+ OPCODE(178, opAddMenuKey);
+ OPCODE(179, opChangeSceneAll);
+#endif
+}
+
+#undef OPCODE
+
+void ScriptOpcodes_Duckman::freeOpcodes() {
+ for (uint i = 0; i < 256; ++i)
+ delete _opcodes[i];
+}
+
+// Opcodes
+
+void ScriptOpcodes_Duckman::opNop(ScriptThread *scriptThread, OpCall &opCall) {
+}
+
+void ScriptOpcodes_Duckman::opSuspend(ScriptThread *scriptThread, OpCall &opCall) {
+ opCall._result = kTSSuspend;
+}
+
+void ScriptOpcodes_Duckman::opYield(ScriptThread *scriptThread, OpCall &opCall) {
+ opCall._result = kTSYield;
+}
+
+void ScriptOpcodes_Duckman::opTerminate(ScriptThread *scriptThread, OpCall &opCall) {
+ opCall._result = kTSTerminate;
+}
+
+void ScriptOpcodes_Duckman::opJump(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_INT16(jumpOffs);
+ opCall._deltaOfs += jumpOffs;
+}
+
+void ScriptOpcodes_Duckman::opStartScriptThread(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_SKIP(2);
+ ARG_UINT32(threadId);
+ _vm->startScriptThread(threadId, opCall._threadId);
+}
+
+void ScriptOpcodes_Duckman::opStartTimerThread(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_INT16(isAbortable);
+ ARG_INT16(duration);
+ ARG_INT16(maxDuration);
+ if (maxDuration)
+ duration += _vm->getRandom(maxDuration);
+
+//duration = 1;//DEBUG Speeds up things
+duration = 5;
+
+ if (isAbortable)
+ _vm->startAbortableTimerThread(duration, opCall._threadId);
+ else
+ _vm->startTimerThread(duration, opCall._threadId);
+}
+
+void ScriptOpcodes_Duckman::opNotifyThread(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_SKIP(2);
+ ARG_UINT32(threadId);
+ _vm->_threads->notifyId(threadId);
+ _vm->_threads->notifyTimerThreads(threadId);
+}
+
+void ScriptOpcodes_Duckman::opSuspendThread(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_SKIP(2);
+ ARG_UINT32(threadId);
+ _vm->_threads->suspendId(threadId);
+ _vm->_threads->suspendTimerThreads(threadId);
+}
+
+void ScriptOpcodes_Duckman::opLoadResource(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_SKIP(2);
+ ARG_UINT32(resourceId);
+ uint32 sceneId = _vm->getCurrentScene();
+ _vm->_resSys->loadResource(resourceId, sceneId, opCall._threadId);
+ _vm->notifyThreadId(opCall._threadId);
+}
+
+void ScriptOpcodes_Duckman::opUnloadResource(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_SKIP(2);
+ ARG_UINT32(resourceId);
+ _vm->_resSys->unloadResourceById(resourceId);
+}
+
+void ScriptOpcodes_Duckman::opEnterScene18(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_SKIP(2);
+ ARG_UINT32(sceneId);
+ _vm->enterScene(sceneId, 0);
+}
+
+//static uint dsceneId = 0, dthreadId = 0;
+//static uint dsceneId = 0x00010008, dthreadId = 0x00020029;//Beginning in Jac
+//static uint dsceneId = 0x0001000A, dthreadId = 0x00020043;//Home front
+//static uint dsceneId = 0x0001000E, dthreadId = 0x0002007C;
+//static uint dsceneId = 0x00010012, dthreadId = 0x0002009D;//Paramount
+//static uint dsceneId = 0x00010020, dthreadId = 0x00020112;//Xmas
+//static uint dsceneId = 0x00010021, dthreadId = 0x00020113;
+//static uint dsceneId = 0x00010022, dthreadId = 0x00020114;
+//static uint dsceneId = 0x0001002D, dthreadId = 0x00020141;
+//static uint dsceneId = 0x00010033, dthreadId = 0x000201A4;//Chinese
+//static uint dsceneId = 0x00010036, dthreadId = 0x000201B5;
+//static uint dsceneId = 0x00010039, dthreadId = 0x00020089;//Map
+//static uint dsceneId = 0x0001003D, dthreadId = 0x000201E0;
+static uint dsceneId = 0x0001004B, dthreadId = 0x0002029B;
+//static uint dsceneId = 0x0001005B, dthreadId = 0x00020341;
+//static uint dsceneId = 0x00010010, dthreadId = 0x0002008A;
+
+void ScriptOpcodes_Duckman::opChangeScene(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_SKIP(2);
+ ARG_UINT32(sceneId);
+ ARG_UINT32(threadId);
+ _vm->_input->discardButtons(0xFFFF);
+
+ debug("changeScene(%08X, %08X)", sceneId, threadId);
+
+ //DEBUG
+ if (dsceneId) {
+ sceneId = dsceneId;
+ threadId = dthreadId;
+ dsceneId = 0;
+ }
+
+ if (_vm->_scriptResource->_properties.get(31)) {
+ _vm->changeScene(0x10002, 0x20001, opCall._callerThreadId);
+ } else {
+ _vm->changeScene(sceneId, threadId, opCall._callerThreadId);
+ }
+}
+
+void ScriptOpcodes_Duckman::opStartModalScene(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_SKIP(2);
+ ARG_UINT32(sceneId);
+ ARG_UINT32(threadId);
+ _vm->_input->discardButtons(0xFFFF);
+ _vm->enterPause(_vm->getCurrentScene(), opCall._callerThreadId);
+ _vm->_talkItems->pauseByTag(_vm->getCurrentScene());
+ _vm->enterScene(sceneId, threadId);
+ opCall._result = kTSSuspend;
+}
+
+void ScriptOpcodes_Duckman::opExitModalScene(ScriptThread *scriptThread, OpCall &opCall) {
+ _vm->_input->discardButtons(0xFFFF);
+ if (_vm->_scriptResource->_properties.get(0x000E0027)) {
+ // TODO _vm->startScriptThread2(0x10002, 0x20001, 0);
+ opCall._result = kTSTerminate;
+ } else {
+ _vm->dumpCurrSceneFiles(_vm->getCurrentScene(), opCall._callerThreadId);
+ _vm->exitScene();
+ _vm->leavePause(_vm->getCurrentScene(), opCall._callerThreadId);
+ _vm->_talkItems->unpauseByTag(_vm->getCurrentScene());
+ }
+}
+
+void ScriptOpcodes_Duckman::opEnterScene24(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_SKIP(2);
+ ARG_UINT32(sceneId);
+ _vm->_input->discardButtons(0xFFFF);
+ _vm->enterPause(_vm->getCurrentScene(), opCall._callerThreadId);
+ _vm->enterScene(sceneId, 0);
+}
+
+void ScriptOpcodes_Duckman::opLeaveScene24(ScriptThread *scriptThread, OpCall &opCall) {
+ _vm->_input->discardButtons(0xFFFF);
+ _vm->dumpCurrSceneFiles(_vm->getCurrentScene(), opCall._callerThreadId);
+ _vm->exitScene();
+ _vm->leavePause(_vm->getCurrentScene(), opCall._callerThreadId);
+}
+
+void ScriptOpcodes_Duckman::opPanCenterObject(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_INT16(speed);
+ ARG_UINT32(objectId);
+ _vm->_camera->panCenterObject(objectId, speed);
+}
+
+void ScriptOpcodes_Duckman::opPanTrackObject(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_SKIP(2);
+ ARG_UINT32(objectId);
+ _vm->_camera->panTrackObject(objectId);
+}
+
+void ScriptOpcodes_Duckman::opPanToObject(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_INT16(speed);
+ ARG_UINT32(objectId);
+ Control *control = _vm->_dict->getObjectControl(objectId);
+ Common::Point pos = control->getActorPosition();
+ _vm->_camera->panToPoint(pos, speed, opCall._threadId);
+}
+
+void ScriptOpcodes_Duckman::opPanToNamedPoint(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_INT16(speed);
+ ARG_UINT32(namedPointId);
+ Common::Point pos = _vm->getNamedPointPosition(namedPointId);
+ _vm->_camera->panToPoint(pos, speed, opCall._threadId);
+}
+
+void ScriptOpcodes_Duckman::opPanToPoint(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_INT16(speed);
+ ARG_INT16(x);
+ ARG_INT16(y);
+ _vm->_camera->panToPoint(Common::Point(x, y), speed, opCall._threadId);
+}
+
+void ScriptOpcodes_Duckman::opPanStop(ScriptThread *scriptThread, OpCall &opCall) {
+ _vm->_camera->stopPan();
+}
+
+void ScriptOpcodes_Duckman::opStartFade(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_INT16(duration);
+ ARG_INT16(minValue);
+ ARG_INT16(maxValue);
+ ARG_INT16(firstIndex);
+ ARG_INT16(lastIndex);
+ _vm->startFader(duration, minValue, maxValue, firstIndex, lastIndex, opCall._threadId);
+}
+
+void ScriptOpcodes_Duckman::opSetDisplay(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_INT16(flag);
+ _vm->_screen->setDisplayOn(flag != 0);
+}
+
+void ScriptOpcodes_Duckman::opSetCameraBounds(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_SKIP(2);
+ ARG_INT16(x1);
+ ARG_INT16(y1);
+ ARG_INT16(x2);
+ ARG_INT16(y2);
+ _vm->_camera->setBounds(Common::Point(x1, y1), Common::Point(x2, y2));
+}
+
+void ScriptOpcodes_Duckman::opSetProperty(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_INT16(value);
+ ARG_UINT32(propertyId);
+ _vm->_scriptResource->_properties.set(propertyId, value != 0);
+}
+
+void ScriptOpcodes_Duckman::opPlaceActor(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_SKIP(2);
+ ARG_UINT32(objectId);
+ ARG_UINT32(sequenceId);
+ ARG_UINT32(namedPointId);
+ Common::Point pos = _vm->getNamedPointPosition(namedPointId);
+ uint32 actorTypeId = _vm->getObjectActorTypeId(objectId);
+ _vm->_controls->placeActor(actorTypeId, pos, sequenceId, objectId, opCall._threadId);
+}
+
+void ScriptOpcodes_Duckman::opFaceActor(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_INT16(facing);
+ ARG_UINT32(objectId);
+ Control *control = _vm->_dict->getObjectControl(objectId);
+ control->faceActor(facing);
+}
+
+void ScriptOpcodes_Duckman::opFaceActorToObject(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_SKIP(2);
+ ARG_UINT32(objectId2);
+ ARG_UINT32(objectId1);
+ Control *control1 = _vm->_dict->getObjectControl(objectId1);
+ Control *control2 = _vm->_dict->getObjectControl(objectId2);
+ Common::Point pos1 = control1->getActorPosition();
+ Common::Point pos2 = control2->getActorPosition();
+ uint facing;
+ if (_vm->calcPointDirection(pos1, pos2, facing))
+ control1->faceActor(facing);
+}
+
+void ScriptOpcodes_Duckman::opStartSequenceActor(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_SKIP(2);
+ ARG_UINT32(objectId);
+ ARG_UINT32(sequenceId);
+ Control *control = _vm->_dict->getObjectControl(objectId);
+ control->startSequenceActor(sequenceId, 2, opCall._threadId);
+}
+
+void ScriptOpcodes_Duckman::opStartSequenceActorAtPosition(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_SKIP(2);
+ ARG_UINT32(objectId);
+ ARG_UINT32(sequenceId);
+ ARG_UINT32(namedPointId);
+ Common::Point pos = _vm->getNamedPointPosition(namedPointId);
+ Control *control = _vm->_dict->getObjectControl(objectId);
+ control->setActorPosition(pos);
+ control->startSequenceActor(sequenceId, 2, opCall._threadId);
+}
+
+void ScriptOpcodes_Duckman::opStartMoveActor(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_SKIP(2);
+ ARG_UINT32(objectId);
+ ARG_UINT32(sequenceId);
+ ARG_UINT32(namedPointId);
+ Control *control = _vm->_dict->getObjectControl(objectId);
+ Common::Point pos = _vm->getNamedPointPosition(namedPointId);
+ control->startMoveActor(sequenceId, pos, opCall._callerThreadId, opCall._threadId);
+}
+
+void ScriptOpcodes_Duckman::opStartMoveActorToObject(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_SKIP(2);
+ ARG_UINT32(objectId1);
+ ARG_UINT32(objectId2);
+ ARG_UINT32(sequenceId);
+ Control *control1 = _vm->_dict->getObjectControl(objectId1);
+ Common::Point pos;
+ if (objectId2 == 0x40003) {
+ pos = _vm->_cursor._position;
+ } else {
+ Control *control2 = _vm->_dict->getObjectControl(objectId2);
+ pos = control2->_feetPt;
+ if (control2->_actor) {
+ pos.x += control2->_actor->_position.x;
+ pos.y += control2->_actor->_position.y;
+ }
+ }
+ control1->startMoveActor(sequenceId, pos, opCall._callerThreadId, opCall._threadId);
+}
+
+void ScriptOpcodes_Duckman::opStartTalkThread(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_SKIP(2);
+ ARG_UINT32(objectId);
+ ARG_UINT32(talkId);
+ ARG_UINT32(sequenceId1);
+ ARG_UINT32(sequenceId2);
+ _vm->startTalkThread(objectId, talkId, sequenceId1, sequenceId2, opCall._threadId);
+}
+
+void ScriptOpcodes_Duckman::opAppearActor(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_SKIP(2);
+ ARG_UINT32(objectId);
+ Control *control = _vm->_dict->getObjectControl(objectId);
+ if (!control) {
+ Common::Point pos = _vm->getNamedPointPosition(0x70001);
+ _vm->_controls->placeActor(0x50001, pos, 0x60001, objectId, 0);
+ control = _vm->_dict->getObjectControl(objectId);
+ }
+ control->appearActor();
+}
+
+void ScriptOpcodes_Duckman::opDisappearActor(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_SKIP(2);
+ ARG_UINT32(objectId);
+ Control *control = _vm->_dict->getObjectControl(objectId);
+ control->disappearActor();
+}
+
+void ScriptOpcodes_Duckman::opActivateObject(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_SKIP(2);
+ ARG_UINT32(objectId);
+ Control *control = _vm->_dict->getObjectControl(objectId);
+ if (control)
+ control->activateObject();
+}
+
+void ScriptOpcodes_Duckman::opDeactivateObject(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_SKIP(2);
+ ARG_UINT32(objectId);
+ Control *control = _vm->_dict->getObjectControl(objectId);
+ control->deactivateObject();
+}
+
+void ScriptOpcodes_Duckman::opSetDefaultSequence(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_SKIP(2);
+ ARG_UINT32(objectId);
+ ARG_UINT32(defaultSequenceId);
+ ARG_UINT32(sequenceId);
+ Control *control = _vm->_dict->getObjectControl(objectId);
+ control->_actor->_defaultSequences.set(sequenceId, defaultSequenceId);
+}
+
+void ScriptOpcodes_Duckman::opStopCursorHoldingObject(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_INT16(flags);
+ _vm->stopCursorHoldingObject();
+ if (!(flags & 1))
+ _vm->playSoundEffect(7);
+}
+
+void ScriptOpcodes_Duckman::opStartCursorHoldingObject(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_INT16(flags);
+ ARG_UINT32(objectId);
+ ARG_UINT32(sequenceId);
+ _vm->startCursorHoldingObject(objectId, sequenceId);
+ if (!(flags & 1))
+ _vm->playSoundEffect(6);
+}
+
+void ScriptOpcodes_Duckman::opPlayVideo(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_SKIP(2);
+ ARG_UINT32(objectId);
+ // NOTE This has no attached objectId or priority
+ // TODO _vm->playVideo(videoId, objectId, value, opCall._threadId);
+
+ //DEBUG Resume calling thread, later done by the video player
+ _vm->notifyThreadId(opCall._threadId);
+
+}
+
+void ScriptOpcodes_Duckman::opRunSpecialCode(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_SKIP(2);
+ ARG_UINT32(specialCodeId);
+debug("run(%08X)", specialCodeId);
+ _vm->_specialCode->run(specialCodeId, opCall);
+debug("run(%08X) OK", specialCodeId);
+}
+
+void ScriptOpcodes_Duckman::opStartSound(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_INT16(volume);
+ ARG_UINT32(soundEffectId);
+ _vm->_soundMan->playSound(soundEffectId, volume, 0);
+}
+
+void ScriptOpcodes_Duckman::opStopSound(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_SKIP(2);
+ ARG_UINT32(soundEffectId);
+ _vm->_soundMan->stopSound(soundEffectId);
+}
+
+void ScriptOpcodes_Duckman::opStartMidiMusic(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_SKIP(2);
+ ARG_UINT32(musicId);
+ // TODO _vm->playMidiMusic(musicId);
+}
+
+void ScriptOpcodes_Duckman::opStopMidiMusic(ScriptThread *scriptThread, OpCall &opCall) {
+ // TODO _vm->stopMidiMusic();
+}
+
+void ScriptOpcodes_Duckman::opFadeMidiMusic(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_INT16(duration);
+ ARG_INT16(finalVolume);
+ // TODO _vm->fadeMidiMusic(2, finalVolume, duration, opCall._threadId);
+}
+
+void ScriptOpcodes_Duckman::opAddMenuChoice(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_SKIP(2);
+ ARG_INT16(jumpOffs);
+ ARG_INT16(endMarker);
+ _vm->_stack->push(endMarker);
+ _vm->_stack->push(jumpOffs);
+}
+
+void ScriptOpcodes_Duckman::opDisplayMenu(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_INT16(unk1);
+ ARG_UINT32(menuId);
+ ARG_UINT32(unk2);
+ // TODO _vm->_shellMgr->displayMenu(_vm->_stack->topPtr(), &_vm->_menuChoiceOfs, menuId, unk1, unk2, opCall._callerThreadId);
+ // Remove menu choices from the stack
+ do {
+ _vm->_stack->pop();
+ } while (_vm->_stack->pop() == 0);
+
+ //DEBUG Resume calling thread, later done by the video player
+ _vm->notifyThreadId(opCall._callerThreadId);
+
+}
+
+void ScriptOpcodes_Duckman::opSwitchMenuChoice(ScriptThread *scriptThread, OpCall &opCall) {
+_vm->_menuChoiceOfs = 156; // DEBUG Chose "Start game"
+
+ opCall._deltaOfs += _vm->_menuChoiceOfs;
+}
+
+void ScriptOpcodes_Duckman::opResetGame(ScriptThread *scriptThread, OpCall &opCall) {
+ _vm->reset();
+ _vm->_input->activateButton(0xFFFF);
+ // TODO _vm->stopMusic();
+ // TODO _vm->_gameStates->clear();
+}
+
+void ScriptOpcodes_Duckman::opDeactivateButton(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_INT16(button)
+ _vm->_input->deactivateButton(button);
+}
+
+void ScriptOpcodes_Duckman::opActivateButton(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_INT16(button)
+ _vm->_input->activateButton(button);
+}
+
+void ScriptOpcodes_Duckman::opIncBlockCounter(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_INT16(index);
+ byte value = _vm->_scriptResource->_blockCounters.get(index) + 1;
+ if (value <= 63)
+ _vm->_scriptResource->_blockCounters.set(index, value);
+}
+
+void ScriptOpcodes_Duckman::opClearBlockCounter(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_INT16(index);
+ _vm->_scriptResource->_blockCounters.set(index, 0);
+}
+
+void ScriptOpcodes_Duckman::opJumpIf(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_INT16(jumpOffs);
+ int16 value = _vm->_stack->pop();
+ if (value == 0)
+ opCall._deltaOfs += jumpOffs;
+}
+
+void ScriptOpcodes_Duckman::opIsPrevSceneId(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_SKIP(2);
+ ARG_UINT32(sceneId);
+ _vm->_stack->push(_vm->getPrevScene() == sceneId ? 1 : 0);
+}
+
+void ScriptOpcodes_Duckman::opNot(ScriptThread *scriptThread, OpCall &opCall) {
+ int16 value = _vm->_stack->pop();
+ _vm->_stack->push(value != 0 ? 0 : 1);
+}
+
+void ScriptOpcodes_Duckman::opAnd(ScriptThread *scriptThread, OpCall &opCall) {
+ int16 value1 = _vm->_stack->pop();
+ int16 value2 = _vm->_stack->pop();
+ _vm->_stack->push(value1 & value2);
+}
+
+void ScriptOpcodes_Duckman::opOr(ScriptThread *scriptThread, OpCall &opCall) {
+ int16 value1 = _vm->_stack->pop();
+ int16 value2 = _vm->_stack->pop();
+ _vm->_stack->push(value1 | value2);
+}
+
+void ScriptOpcodes_Duckman::opGetProperty(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_SKIP(2);
+ ARG_UINT32(propertyId)
+ bool value = _vm->_scriptResource->_properties.get(propertyId);
+ _vm->_stack->push(value ? 1 : 0);
+}
+
+void ScriptOpcodes_Duckman::opCompareBlockCounter(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_INT16(index);
+ ARG_INT16(compareOp);
+ ARG_INT16(rvalue);
+ int16 lvalue = _vm->_scriptResource->_blockCounters.get(index);
+ bool compareResult = false;
+ switch (compareOp) {
+ case 1:
+ compareResult = lvalue == rvalue;
+ break;
+ case 2:
+ compareResult = lvalue != rvalue;
+ break;
+ case 3:
+ compareResult = lvalue < rvalue;
+ break;
+ case 4:
+ compareResult = lvalue > rvalue;
+ break;
+ case 5:
+ compareResult = lvalue >= rvalue;
+ break;
+ case 6:
+ compareResult = lvalue <= rvalue;
+ break;
+ }
+ _vm->_stack->push(compareResult ? 1 : 0);
+}
+
+void ScriptOpcodes_Duckman::opAddDialogItem(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_SKIP(2);
+ ARG_INT16(index);
+ ARG_INT16(choiceJumpOffs);
+ ARG_UINT32(sequenceId);
+ if (index && (_vm->_scriptResource->_blockCounters.getC0(index) & 0x40))
+ _vm->_dialogSys->addDialogItem(choiceJumpOffs, sequenceId);
+}
+
+void ScriptOpcodes_Duckman::opStartDialog(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_SKIP(2);
+ ARG_UINT32(actorTypeId);
+ _vm->_dialogSys->startDialog(&_vm->_menuChoiceOfs, actorTypeId, opCall._callerThreadId);
+}
+
+void ScriptOpcodes_Duckman::opJumpToDialogChoice(ScriptThread *scriptThread, OpCall &opCall) {
+ opCall._deltaOfs += _vm->_menuChoiceOfs;
+}
+
+void ScriptOpcodes_Duckman::opSetBlockCounter115(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_INT16(index);
+ if (_vm->_scriptResource->_blockCounters.getC0(index) & 0x80)
+ _vm->_scriptResource->_blockCounters.set(index, 0);
+ _vm->_scriptResource->_blockCounters.setC0(index, 0x40);
+}
+
+void ScriptOpcodes_Duckman::opSetBlockCounter116(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_INT16(index);
+ if (!(_vm->_scriptResource->_blockCounters.getC0(index) & 0x80))
+ _vm->_scriptResource->_blockCounters.setC0(index, 0x40);
+}
+
+void ScriptOpcodes_Duckman::opSetBlockCounter117(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_INT16(index);
+ _vm->_scriptResource->_blockCounters.setC0(index, 0);
+}
+
+void ScriptOpcodes_Duckman::opSetBlockCounter118(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_INT16(index);
+ _vm->_scriptResource->_blockCounters.setC0(index, 0x40);
+}
+
+void ScriptOpcodes_Duckman::opDebug126(ScriptThread *scriptThread, OpCall &opCall) {
+ // NOTE Prints some debug text
+ debug(1, "[DBG126] %s", (char*)opCall._code);
+}
+
+void ScriptOpcodes_Duckman::opDebug127(ScriptThread *scriptThread, OpCall &opCall) {
+ // NOTE Prints some debug text
+ debug(1, "[DBG127] %s", (char*)opCall._code);
+}
+
+#if 0
+
+void ScriptOpcodes_Duckman::opStartTempScriptThread(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_INT16(codeOffs);
+ _vm->startTempScriptThread(opCall._code + codeOffs,
+ opCall._threadId, scriptThread->_value8, scriptThread->_valueC, scriptThread->_value10);
+}
+
+void ScriptOpcodes_Duckman::opSetThreadSceneId(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_SKIP(2);
+ ARG_UINT32(sceneId);
+ _vm->_threads->setThreadSceneId(opCall._callerThreadId, sceneId);
+}
+
+void ScriptOpcodes_Duckman::opEndTalkThreads(ScriptThread *scriptThread, OpCall &opCall) {
+ _vm->_threads->endTalkThreads();
+}
+
+void ScriptOpcodes_Duckman::opEnterScene(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_SKIP(2);
+ ARG_UINT32(sceneId);
+ uint scenesCount = _vm->_activeScenes.getActiveScenesCount();
+ if (scenesCount > 0) {
+ uint32 currSceneId;
+ _vm->_activeScenes.getActiveSceneInfo(scenesCount, &currSceneId, 0);
+ // TODO krnfileDump(currSceneId);
+ }
+ if (!_vm->enterScene(sceneId, opCall._callerThreadId))
+ opCall._result = kTSTerminate;
+}
+
+void ScriptOpcodes_Duckman::opEnterCloseUpScene(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_SKIP(2);
+ ARG_UINT32(sceneId);
+ _vm->_input->discardButtons(0xFFFF);
+ _vm->enterPause(opCall._callerThreadId);
+ _vm->enterScene(sceneId, opCall._callerThreadId);
+}
+
+void ScriptOpcodes_Duckman::opExitCloseUpScene(ScriptThread *scriptThread, OpCall &opCall) {
+ _vm->exitScene(opCall._callerThreadId);
+ _vm->leavePause(opCall._callerThreadId);
+ opCall._result = kTSYield;
+}
+
+void ScriptOpcodes_Duckman::opSetActorToNamedPoint(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_SKIP(2);
+ ARG_UINT32(objectId);
+ ARG_UINT32(namedPointId);
+ Control *control = _vm->_dict->getObjectControl(objectId);
+ Common::Point pos = _vm->getNamedPointPosition(namedPointId);
+ control->stopActor();
+ control->setActorPosition(pos);
+}
+
+void ScriptOpcodes_Duckman::opSetSelectSfx(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_SKIP(2);
+ ARG_UINT32(soundEffectId);
+ // TODO _vm->setSelectSfx(soundEffectId);
+}
+
+void ScriptOpcodes_Duckman::opSetMoveSfx(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_SKIP(2);
+ ARG_UINT32(soundEffectId);
+ // TODO _vm->setMoveSfx(soundEffectId);
+}
+
+void ScriptOpcodes_Duckman::opSetDenySfx(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_SKIP(2);
+ ARG_UINT32(soundEffectId);
+ // TODO _vm->setDenySfx(soundEffectId);
+}
+
+void ScriptOpcodes_Duckman::opSetAdjustUpSfx(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_SKIP(2);
+ ARG_UINT32(soundEffectId);
+ // TODO _vm->setAdjustUpSfx(soundEffectId);
+}
+
+void ScriptOpcodes_Duckman::opSetAdjustDnSfx(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_SKIP(2);
+ ARG_UINT32(soundEffectId);
+ // TODO _vm->setAdjustDnSfx(soundEffectId);
+}
+
+void ScriptOpcodes_Duckman::opStackPushRandom(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_INT16(maxValue);
+ _vm->_stack->push(_vm->getRandom(maxValue) + 1);
+}
+
+void ScriptOpcodes_Duckman::opIfLte(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_SKIP(2);
+ ARG_INT16(rvalue);
+ ARG_INT16(elseJumpOffs);
+ int16 lvalue = _vm->_stack->pop();
+ if (!(lvalue <= rvalue))
+ opCall._deltaOfs += elseJumpOffs;
+}
+
+void ScriptOpcodes_Duckman::opIsCurrentSceneId(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_SKIP(2);
+ ARG_UINT32(sceneId);
+ _vm->_stack->push(_vm->getCurrentScene() == sceneId ? 1 : 0);
+}
+
+void ScriptOpcodes_Duckman::opIsActiveSceneId(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_SKIP(2);
+ ARG_UINT32(sceneId);
+ _vm->_stack->push(_vm->_activeScenes.isSceneActive(sceneId) ? 1 : 0);
+}
+
+void ScriptOpcodes_Duckman::opStackPop(ScriptThread *scriptThread, OpCall &opCall) {
+ _vm->_stack->pop();
+}
+
+void ScriptOpcodes_Duckman::opStackDup(ScriptThread *scriptThread, OpCall &opCall) {
+ int16 value = _vm->_stack->peek();
+ _vm->_stack->push(value);
+}
+
+void ScriptOpcodes_Duckman::opLoadSpecialCodeModule(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_SKIP(2);
+ ARG_UINT32(specialCodeModuleId);
+ _vm->_resSys->loadResource(specialCodeModuleId, 0, 0);
+}
+
+void ScriptOpcodes_Duckman::opStopActor(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_SKIP(2);
+ ARG_UINT32(objectId);
+ Control *control = _vm->_dict->getObjectControl(objectId);
+ control->stopActor();
+}
+
+void ScriptOpcodes_Duckman::opSetActorUsePan(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_INT16(usePan)
+ ARG_UINT32(objectId);
+ Control *control = _vm->_dict->getObjectControl(objectId);
+ control->setActorUsePan(usePan);
+}
+
+void ScriptOpcodes_Duckman::opStartAbortableThread(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_SKIP(2);
+ ARG_INT16(codeOffs);
+ ARG_INT16(skipOffs);
+ _vm->startAbortableThread(opCall._code + codeOffs,
+ opCall._code + skipOffs, opCall._threadId);
+}
+
+void ScriptOpcodes_Duckman::opKillThread(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_SKIP(2);
+ ARG_UINT32(threadId);
+ _vm->_threads->killThread(threadId);
+}
+
+void ScriptOpcodes_Duckman::opSetSceneIdThreadId(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_SKIP(2);
+ ARG_UINT32(sceneId);
+ ARG_UINT32(threadId);
+ _vm->setSceneIdThreadId(sceneId, threadId);
+}
+
+void ScriptOpcodes_Duckman::opStackPush0(ScriptThread *scriptThread, OpCall &opCall) {
+ _vm->_stack->push(0);
+}
+
+void ScriptOpcodes_Duckman::opSetFontId(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_SKIP(2);
+ ARG_UINT32(fontId);
+ _vm->setCurrFontId(fontId);
+}
+
+void ScriptOpcodes_Duckman::opAddMenuKey(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_SKIP(2);
+ ARG_UINT32(key);
+ ARG_UINT32(threadId);
+ // TODO _vm->addMenuKey(key, threadId);
+}
+
+void ScriptOpcodes_Duckman::opChangeSceneAll(ScriptThread *scriptThread, OpCall &opCall) {
+ ARG_SKIP(2);
+ ARG_UINT32(sceneId);
+ ARG_UINT32(threadId);
+ _vm->_input->discardButtons(0xFFFF);
+ _vm->_prevSceneId = _vm->getCurrentScene();
+ _vm->dumpActiveScenes(_vm->_globalSceneId, opCall._callerThreadId);
+ _vm->enterScene(sceneId, opCall._callerThreadId);
+ // TODO _vm->_gameStates->writeStates(_vm->_prevSceneId, sceneId, threadId);
+ _vm->startAnonScriptThread(threadId, 0,
+ scriptThread->_value8, scriptThread->_valueC, scriptThread->_value10);
+}
+
+#endif
+
+} // End of namespace Illusions