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-rw-r--r--engines/illusions/gamestate.cpp75
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diff --git a/engines/illusions/gamestate.cpp b/engines/illusions/gamestate.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "illusions/gamestate.h"
+
+namespace Illusions {
+
+GameState::GameState()
+ : _writeBufferSize(0), _writeBuffer(0), _readStream(0) {
+}
+
+GameState::~GameState() {
+ free(_writeBuffer);
+}
+
+bool GameState::readState(uint32 &sceneId, uint32 &threadId) {
+ sceneId = _readStream->readUint32LE();
+ threadId = _readStream->readUint32LE();
+ return readStateInternal(_readStream);
+}
+
+void GameState::writeState(uint32 sceneId, uint32 threadId) {
+ Common::WriteStream *writeStream = newWriteStream();
+ writeStream->writeUint32LE(sceneId);
+ writeStream->writeUint32LE(threadId);
+ writeStateInternal(writeStream);
+}
+
+void GameState::read(Common::ReadStream *in) {
+ uint32 size = in->readUint32LE();
+ _readStream = in->readStream(size);
+}
+
+void GameState::write(Common::WriteStream *out) {
+ out->writeUint32LE(_writeBufferSize);
+ out->write(_writeBuffer, _writeBufferSize);
+}
+
+void GameState::deleteReadStream() {
+ delete _readStream;
+ _readStream = 0;
+}
+
+Common::WriteStream *GameState::newWriteStream() {
+ if (!_writeBufferSize == 0 || !_writeBuffer) {
+ _writeBufferSize = calcWriteBufferSize();
+ _writeBuffer = (byte*)malloc(_writeBufferSize);
+ }
+ return new Common::MemoryWriteStream(_writeBuffer, _writeBufferSize);
+}
+
+uint32 GameState::calcWriteBufferSize() {
+ return calcWriteBufferSizeInternal() + 4 + 4;
+}
+
+} // End of namespace Illusions