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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "illusions/resourcesystem.h"
+#include "illusions/resourcereader_gamarchive.h"
+#include "illusions/gamarchive.h"
+#include "illusions/illusions.h"
+#include "common/file.h"
+#include "common/str.h"
+
+namespace Illusions {
+
+ResourceReaderGamArchive::ResourceReaderGamArchive(const char *filename) {
+ _gamArchive = new GamArchive(filename);
+}
+
+ResourceReaderGamArchive::~ResourceReaderGamArchive() {
+ delete _gamArchive;
+}
+
+byte *ResourceReaderGamArchive::readResource(uint32 sceneId, uint32 resId, uint32 &dataSize) {
+ return _gamArchive->readResource(sceneId, resId, dataSize);
+}
+
+} // End of namespace Illusions