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Diffstat (limited to 'engines/illusions/illusions.cpp')
-rw-r--r--engines/illusions/illusions.cpp11
1 files changed, 0 insertions, 11 deletions
diff --git a/engines/illusions/illusions.cpp b/engines/illusions/illusions.cpp
index c6ae20c675..912c4f6975 100644
--- a/engines/illusions/illusions.cpp
+++ b/engines/illusions/illusions.cpp
@@ -142,7 +142,6 @@ uint32 IllusionsEngine::getElapsedUpdateTime() {
}
int IllusionsEngine::updateActors(uint flags) {
- // TODO Move to Controls class
uint32 deltaTime = getElapsedUpdateTime();
for (Controls::ItemsIterator it = _controls->_controls.begin(); it != _controls->_controls.end(); ++it) {
Control *control = *it;
@@ -153,7 +152,6 @@ int IllusionsEngine::updateActors(uint flags) {
}
int IllusionsEngine::updateSequences(uint flags) {
- // TODO Move to Controls class
for (Controls::ItemsIterator it = _controls->_controls.begin(); it != _controls->_controls.end(); ++it) {
Control *control = *it;
if (control->_pauseCtr == 0 && control->_actor && control->_actor->_seqCodeIp) {
@@ -171,7 +169,6 @@ int IllusionsEngine::updateGraphics(uint flags) {
_camera->update(currTime);
updateFader();
- // TODO Move to BackgroundInstanceList class
BackgroundInstance *backgroundItem = _backgroundInstances->findActiveBackgroundInstance();
if (backgroundItem) {
BackgroundResource *bgRes = backgroundItem->_bgRes;
@@ -185,7 +182,6 @@ int IllusionsEngine::updateGraphics(uint flags) {
}
}
- // TODO Move to Controls class
for (Controls::ItemsIterator it = _controls->_controls.begin(); it != _controls->_controls.end(); ++it) {
Control *control = *it;
Actor *actor = control->_actor;
@@ -198,12 +194,6 @@ int IllusionsEngine::updateGraphics(uint flags) {
frame->_compressedPixels, actor->_surface);
actor->_flags &= ~Illusions::ACTOR_FLAG_2000;
}
- /* Unused
- if (actor->_flags & 0x4000) {
- nullsub_1(&actor->drawFlags);
- actor->flags &= ~0x4000;
- }
- */
if (actor->_surfInfo._dimensions._width && actor->_surfInfo._dimensions._height) {
uint32 priority = control->getDrawPriority();
_screen->_drawQueue->insertSprite(&actor->_drawFlags, actor->_surface,
@@ -214,7 +204,6 @@ int IllusionsEngine::updateGraphics(uint flags) {
}
if (_screenText->_surface) {
- // TODO Make nicer
uint32 priority = getGameId() == kGameIdDuckman ? getPriorityFromBase(19) : getPriorityFromBase(99);
_screen->_drawQueue->insertTextSurface(_screenText->_surface, _screenText->_dimensions,
_screenText->_position, priority);